We obviously all love this thread and Mr. Monstrosity, but there's no need to necro it and have people go through 10 pages of pretty old posts.
I'm thinking it might be best to lock it (and not cause much confusion to those reading) - and if anyone wants to discuss the ideas presented here in light of the current state of RoS, they're free to quote the original post and do it in a new thread
Gaining even more power from pure luck? (Achievements) , Nah.
Ermagherd 4% more damage to two handed swords. Too strong.
Removing magic find instead of refining it as a loot vs power balance?, Nah
They supposedly already "removed" magic find with Paragon levels, so this is really just another take on that issue.
Constantly using d2 vets as the only valid player wants? , Nah
This argument has some merit, but it's not like the OP said "only D2 vets should matter". The ideas are just to add some more homage to a game people remember fondly.
It's bad enough the amount of barbs and cm wizards that roll sololy because they feel like mp10 is the only true test of power and skill, and loot, yet are playing the most powerful builds that lack real positional awareness.
This is a skill and class balance issue. Barbarians and Wizards can do so well because of the ability to tap on nearly infinite resources and insane survivability (either through perma-disables or immunity to disables). The suggestion is mostly about loot.
"Lack real positional awareness"? Please, link me to a video of you playing MP 10 on hardcore (or on softcore without 50B gold in gear) and not having to have "positional awareness". It even changes when you're facing Health Link, or ranged AI mobs, or Vortex/Arcane in a cave.
A belt that allows a 2handed weapon in each hand? Great, A MUST have belt so you can wield TWO skorns. Yeah, Fun...
A 2 handed weapon in one hand. I would presume it would be only for the main hand. Otherwise people could have 600% crit damage only from weapons alone.
Clear, cohesive, well presented, concrete suggestions and with awesome screenshots. :Thumbs Up: Not to mention how easy it is to like your ideas/suggestions.
Every "suggestion" should follow this template (of graphical and textual presentation) and example (in ideas), instead of the crappy ones we see every now and then.
An outstanding job. If I could give you dozens of +1s I would
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We obviously all love this thread and Mr. Monstrosity, but there's no need to necro it and have people go through 10 pages of pretty old posts.
I'm thinking it might be best to lock it (and not cause much confusion to those reading) - and if anyone wants to discuss the ideas presented here in light of the current state of RoS, they're free to quote the original post and do it in a new thread
Just quote the last reply guys. I know context is important, but things are getting out of control
They supposedly already "removed" magic find with Paragon levels, so this is really just another take on that issue.
This argument has some merit, but it's not like the OP said "only D2 vets should matter". The ideas are just to add some more homage to a game people remember fondly.
This is a skill and class balance issue. Barbarians and Wizards can do so well because of the ability to tap on nearly infinite resources and insane survivability (either through perma-disables or immunity to disables). The suggestion is mostly about loot.
"Lack real positional awareness"? Please, link me to a video of you playing MP 10 on hardcore (or on softcore without 50B gold in gear) and not having to have "positional awareness". It even changes when you're facing Health Link, or ranged AI mobs, or Vortex/Arcane in a cave.
A 2 handed weapon in one hand. I would presume it would be only for the main hand. Otherwise people could have 600% crit damage only from weapons alone.
Every "suggestion" should follow this template (of graphical and textual presentation) and example (in ideas), instead of the crappy ones we see every now and then.
An outstanding job. If I could give you dozens of +1s I would