Nah you are right, Let's all hug each other and embrace any idea that simply says "better loot for everybody" or "more abilities = more diversity"...
Instead of trying to figure out what's wrong with a system let's just keep nagging how much better that one single contribution is than everything Blizzard came up with. That'll lead to the most desirable outcome, will it not?
If people seriously can't find anything to criticize in that post then it's probably for the best that Blizzard ignores us.
Actually, a lot of people on the forums criticize the OP, mainly because of the MF/Paragon section of his post. I absolutely do not agree with everything he wrote, but still find two of his ideas to be quite cool.
The first would be the 'Recognition for discovery' which is such a simple, yet powerful idea that could be used in a variety of ways to promote the actual playing of the game. Personally, getting some small recognition for my luck/perseverance and slightly improving one of my characters at the same time is more than appealing to me. I don't have trouble seeing Blizzard implementing something similar to this in the future.
The second idea is the 'Empty Rune Slot', again seemingly a simple concept that has a ton of potential to drastically enhance the gameplay experience. Developers can go wild with an idea like this one, opening up a ton of possibilities for new builds. With something like bi-monthly additions of legendary items, similar to PoE, Blizzard could keep the game fresh for a pretty long time.
This is my personal opinion, and I don't expect it to be universal or without flaws. Nor should you think that you know something that the 'masses' do not. If a lot of people like OP's ideas, maybe they're not wrong or delusional. Maybe they just have different taste and views on what would make Diablo 3 more fun. Your ideas are well though out, and I can appreciate the passion it took to go into such detail when writing about this game, but I still can't see your Charmwords and Imbues implemented into D3 any time soon, if ever.
The developers intend to keep the game user-friendly and as simple as it can be, while trying to enhance the experience for those of us who bought Diablo 3 to play for years to come. And the community seems to recognize their intent. Because of that, simple, yet effective ideas similar to those of the OP can get more people behind them. These concepts are just more plausible. It's not all in the pretty pictures.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
Is this really all it takes to convince the masses? -Rant-
NONE of these changes will make the game a longterm success or add much(any) depth to it.
You strike me as a person of superior intellect, stranded on the shores of the internet with us ignorant sheep, who need to be told what they should enjoy or approve of. I can't wait for you to dip into that endless pool of knowledge and wisdom that is your mind and blow me away with some amazing ideas of your own.
Rollback Post to RevisionRollBack
"Fear is the mind killer. Fear is the small death that brings total obliteration."
Actually, a lot of people on the forums criticize the OP, mainly because of the MF/Paragon section of his post. I absolutely do not agree with everything he wrote, but still find two of his ideas to be quite cool.
The first would be the 'Recognition for discovery' which is such a simple, yet powerful idea that could be used in a variety of ways to promote the actual playing of the game. Personally, getting some small recognition for my luck/perseverance and slightly improving one of my characters at the same time is more than appealing to me. I don't have trouble seeing Blizzard implementing something similar to this in the future.
The second idea is the 'Empty Rune Slot', again seemingly a simple concept that has a ton of potential to drastically enhance the gameplay experience. Developers can go wild with an idea like this one, opening up a ton of possibilities for new builds. With something like bi-monthly additions of legendary items, similar to PoE, Blizzard could keep the game fresh for a pretty long time.
This is my personal opinion, and I don't expect it to be universal or without flaws. Nor should you think that you know something that the 'masses' do not. If a lot of people like OP's ideas, maybe they're not wrong or delusional. Maybe they just have different taste and views on what would make Diablo 3 more fun. Your ideas are well though out, and I can appreciate the passion it took to go into such detail when writing about this game, but I still can't see your Charmwords and Imbues implemented into D3 any time soon, if ever.
The developers intend to keep the game user-friendly and as simple as it can be, while trying to enhance the experience for those of us who bought Diablo 3 to play for years to come. And the community seems to recognize their intent. Because of that, simple, yet effective ideas similar to those of the OP can get more people behind them. These concepts are just more plausible. It's not all in the pretty pictures.
You strike me as a person of superior intellect, stranded on the shores of the internet with us ignorant sheep, who need to be told what they should enjoy or approve of. I can't wait for you to dip into that endless pool of knowledge and wisdom that is your mind and blow me away with some amazing ideas of your own.