20 monsters = 20 models with 20 animations, 20 separate Ai's. Nothing more to it.
More like, 1 model, a mixed number of animations, and let's not even start talking about AI here (what does that have to do with anything? That's purely CPU).
Seriously, do you know ANYTHING about graphics? Or you just run around saying "ooh, ahh" at things like Havok and the new version of Shaders?
Oh yes I do. Each gameroom is instanced for those 5 people who play it for example. Unlike you, I choose my terminology carefully.
You have no idea what I'm talking about at all. I'll give you a hint. The word "instance" has multiple meanings.
Quote from "Dimebog" »
So what if it is 20 of the same monster? Your card still has to render them.
The conversation ends here. If you don't know what's the difference between instanced monsters and unique heroes in terms of graphics, there is nothing to talk about. Read up on that stuff.
and you're connected to bnet for d3 so if their servers lag you'll lag either way.
DIII is 4 players per game at most. WoW is tons upon tons of players per world that may appear in your generation space... what are you comparing?
Quote from "Dimebog" »
WoW is a good example.
The fact that WoW is a MMO makes it a bad example automatically. Too much online stuff to take into account.
Quote from "Dimebog" »
I am talking about rendering 20-30 other models on the screen at the same time with a bunch of spells.
You need to specify if it's 20 instances of the same monster (Diablo) or 20 totally different human-controlled players, each with their unique behavior... There is a humonogous difference there, one between a MMO and a normal game.
Quote from "Dimebog" »
You well know that D3 will be dealing with those numbers as well.
I really don't know what max numbers D3 is aiming at, honestly, and only they matter.
Quote from "Dimebog" »
And D3 models are way more detailed than WoW models, and animations are way more demanding, effects and spells are of much higher quality, etc.
Not by a large margin. S2 and TQ get away with more detail (you may not like them, but poly count, texture size, and particle effects are much higher). And they tun fine on my comp. I just want the same form Diablo III, that's all...
Quote from "Dimebog" »
I'm talking about strain on the CPU and GFX card.
Then you need to stop talking about WoW. Any issues I had with it were directly related to my crappy internet connection.
Quote from "Dimebog" »
Each game of D3 is entirely instanced, so you can't say that 'most of the monsters' will be 'instanced'.
I am pretty sure it's going to be a murder on the req's when you screen becomes crowded, and you know what Blizzard's policy is.
A game that looks worse than S2 will be a murder on the req's, when my 2-year old req runs S2 fine? Maybe Blizzard needs to hire better programmers, then. Seriously, their graphics department has always been a bit crappy.
Quote from "Dimebog" »
Take WoW. The polygon count on models is criminally low, yet when it gets crowdy, the game becomes more demanding than FEAR 2. Everyone can testify to that.
Wow is not a good example because it's a MMO and deals with excessive amounts of enemies with online. DIII, on the other hand, has a pretty low amount of enemies, most of whom are going to be instanced anyway. So I am not sure what you're trying to compare.
Look at TQ, and look at Sacred 2. Those are games in the same genre and graphics wise they're doing fine.
Seriously, do you know ANYTHING about graphics? Or you just run around saying "ooh, ahh" at things like Havok and the new version of Shaders?
The conversation ends here. If you don't know what's the difference between instanced monsters and unique heroes in terms of graphics, there is nothing to talk about. Read up on that stuff.
The fact that WoW is a MMO makes it a bad example automatically. Too much online stuff to take into account.
You need to specify if it's 20 instances of the same monster (Diablo) or 20 totally different human-controlled players, each with their unique behavior... There is a humonogous difference there, one between a MMO and a normal game.
I really don't know what max numbers D3 is aiming at, honestly, and only they matter.
Not by a large margin. S2 and TQ get away with more detail (you may not like them, but poly count, texture size, and particle effects are much higher). And they tun fine on my comp. I just want the same form Diablo III, that's all...
Then you need to stop talking about WoW. Any issues I had with it were directly related to my crappy internet connection.
You have no idea what I'm talking about, do you?
A game that looks worse than S2 will be a murder on the req's, when my 2-year old req runs S2 fine? Maybe Blizzard needs to hire better programmers, then. Seriously, their graphics department has always been a bit crappy.
Wow is not a good example because it's a MMO and deals with excessive amounts of enemies with online. DIII, on the other hand, has a pretty low amount of enemies, most of whom are going to be instanced anyway. So I am not sure what you're trying to compare.
Look at TQ, and look at Sacred 2. Those are games in the same genre and graphics wise they're doing fine.