Personaly I think it would be a waste if they would turn to a more dark and less colorful scene. Why? Because im not a fan of gothic like scene in games. Dont get me wrong though, I played D2 and loved it. But the darkness and gothic style is not my thing. My guess is also that most of you who actualy want it different are probably all rock/metal fans, unlike me.
No, we want it to be like the original Diablo. I hate heavy metal and rock- I listen to mostly baroque and classical, and the occasional rendition by Nobou Uematsu What we want is a Diablo game that looks like what we've been playing for years, not something that looks like it came out of a Little Mermaid coloring book.
Well, you're not going to get that, Duncan. And I don't see how the graphics look cartoony at all. I must've been watching a different gameplay stream this morning.
In Diablo II, the monsters only appear upon entering the area you can see on your monitor (plus a little bit more.) Anything outside of your visual range on your monitor and the small margin that you can't see (in a sort of ghost zone that frames your visual area, which makes loading smoother) are represented by algorithms. In other words, they're just numbers and symbols, or maybe just binary, without graphics. This is more or less how every game works, though. Objects don't visually and functionally load until you're near them. However, with the PS3's 8 cell technology, this could quite possibly soon be a thing of the past, which is consequently also one of the reasons I prefer a PS3- the future is looking better for it, but this is off topic, so I'll end that there.
"A step towards realism" but JUST a step. Not a leap.
We both essentially said the same thing, you just want to go and devalue what I meant by "step". In any case, we all basically know graphics can't get much better nowadays until they start defining things on smaller levels. Like the atomic level.
The Graphics ala Diablo II are a bit old and new technology PC's can only support HD games so the Diablo II no longer supports Windows XP as compatibilitied.
Mind clarifying that a little? Mine runs fine on XP. Do you just mean on computers with HD monitors and XP OS's?
I think the only way to make Diablo III as great as we all want it to be is to, as someone has already said, stick to the basics. The series has always been about that. Simplicity is what made/makes it so addictive and all-encompassing in its player horizon. While it may seem dumbed-down to most heavy RPG fans, to the casual "newbie" to the genre it's perfectly complicated and deep- albeit slated more on the action side, obviously. It's inviting to all players, not just the...well, you get my point.
In any case, I believe this concept can be carried in to the graphic level, as well. Isometric view is what gives you the best ability to control crowds of monsters with single attacks, as is the nature of the playability of Diablo. Anything less would be a different game altogether. The system was made easier to draw in the more simple-minded (sorry if this offends you at all), with the clean and easy to understand skill trees and character inventories, to the ability to simply click-and-attack. Some people view this as a weakness, I offer that it is a strength. Blizzard took a risk with a "dumbed-down" game, and it worked out just fine, I'd say.
The graphics, now, if anything, just need a step toward realism. Fine detail, expression, emotion, and the like all worked heavily in to monsters, items, embellishment, etc. Diablo has long been the realization of humanity with the twist of magic and spirits, but without all the cartoony gloss like Warcraft and WoW. Realism is what, in part, helps make Diablo unique- that and the dark, gothic feel that a lot of us missed in the second installment and expansion, but that is another thread and another time.
Yeah. I mean it would be different if the graphics and sound were all around you, like a simulation, then I think something like that would be fun, but I can't picture myself dropping in and out of games and using a nun (?) chuck. (Otherland, read it and the part about Orlando in that medieval game. That would make me piss my pants o.O )
There aren't any really graphic games for the Wii, though, are there? Isn't Nintendo focusing on a more family-friendly console? And the graphics and sound quality would be much better for PS3 or 360
No, we want it to be like the original Diablo. I hate heavy metal and rock- I listen to mostly baroque and classical, and the occasional rendition by Nobou Uematsu What we want is a Diablo game that looks like what we've been playing for years, not something that looks like it came out of a Little Mermaid coloring book.
I believe you mean grateful.
Immature, unneeded, and off topic
We both essentially said the same thing, you just want to go and devalue what I meant by "step". In any case, we all basically know graphics can't get much better nowadays until they start defining things on smaller levels. Like the atomic level.
Jk, although that would be amazing.
Mind clarifying that a little? Mine runs fine on XP. Do you just mean on computers with HD monitors and XP OS's?
I think the only way to make Diablo III as great as we all want it to be is to, as someone has already said, stick to the basics. The series has always been about that. Simplicity is what made/makes it so addictive and all-encompassing in its player horizon. While it may seem dumbed-down to most heavy RPG fans, to the casual "newbie" to the genre it's perfectly complicated and deep- albeit slated more on the action side, obviously. It's inviting to all players, not just the...well, you get my point.
In any case, I believe this concept can be carried in to the graphic level, as well. Isometric view is what gives you the best ability to control crowds of monsters with single attacks, as is the nature of the playability of Diablo. Anything less would be a different game altogether. The system was made easier to draw in the more simple-minded (sorry if this offends you at all), with the clean and easy to understand skill trees and character inventories, to the ability to simply click-and-attack. Some people view this as a weakness, I offer that it is a strength. Blizzard took a risk with a "dumbed-down" game, and it worked out just fine, I'd say.
The graphics, now, if anything, just need a step toward realism. Fine detail, expression, emotion, and the like all worked heavily in to monsters, items, embellishment, etc. Diablo has long been the realization of humanity with the twist of magic and spirits, but without all the cartoony gloss like Warcraft and WoW. Realism is what, in part, helps make Diablo unique- that and the dark, gothic feel that a lot of us missed in the second installment and expansion, but that is another thread and another time.