Heavy death punishments does nothing but frustrates player.
I'm all for fearing death, but seriously.. Take D2. I had a few different punishements and also lost of XP.
I was not scared of losing XP by itself. What I hated, was when I died once at a point, and then kept dying over and over, losing my work because I died.
I personally can't stand doing things over. Deleveling is also a dumb idea. I went through this already, don't make me do it AGAIN.
I generally hate dying, too. I'm a player that will generally stop playing a game the moment I die because most will punish me by simply and pointless wasting my time.
I got it, I made a mistake. Instead of having to waste more time to get to that point, why don't you get me back there quickly so I can try again?
I think WoW did that right, if anything, as in the only thing you really lost is money because of durability lost.
Its a waste of time to try and argue this with people like that.
I'm all for fearing death, but seriously.. Take D2. I had a few different punishements and also lost of XP.
I was not scared of losing XP by itself. What I hated, was when I died once at a point, and then kept dying over and over, losing my work because I died.
I personally can't stand doing things over. Deleveling is also a dumb idea. I went through this already, don't make me do it AGAIN.
I generally hate dying, too. I'm a player that will generally stop playing a game the moment I die because most will punish me by simply and pointless wasting my time.
I got it, I made a mistake. Instead of having to waste more time to get to that point, why don't you get me back there quickly so I can try again?
I think WoW did that right, if anything, as in the only thing you really lost is money because of durability lost.