Hmm, I never thought of using % Area Damage before. How much of a radius does area damage have? Also, if you're finding that the Cirri Satchel doesn't often proc a fourth hit, maybe it's best to switch it out for something else (maybe Dead Man's Legacy?). Another thing that was suggested to me on my build (mostly just for when you're running with a group) is to use MfD Valley of Death instead for the extra damage since mobs will often be grouped for you.
Another alternative is to use double generators with Bolas - Imminent Doom and Emimei's Duffle and Leonine Bow of Hashir. That way you can group the enemies up nice and tight and do lots of AOE damage with the Bolas and switch to Hungering Arrow for the bigger mobs. Or if you just want to group them, the cold bolas skill has the same proc coefficient for leonine but splits into three projectiles making grouping much more likely. The only issue with this is you need to drop a skill. MfD would be my suggestion if you have another DH in your party.
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Hmm, I never thought of using % Area Damage before. How much of a radius does area damage have? Also, if you're finding that the Cirri Satchel doesn't often proc a fourth hit, maybe it's best to switch it out for something else (maybe Dead Man's Legacy?). Another thing that was suggested to me on my build (mostly just for when you're running with a group) is to use MfD Valley of Death instead for the extra damage since mobs will often be grouped for you.
Another alternative is to use double generators with Bolas - Imminent Doom and Emimei's Duffle and Leonine Bow of Hashir. That way you can group the enemies up nice and tight and do lots of AOE damage with the Bolas and switch to Hungering Arrow for the bigger mobs. Or if you just want to group them, the cold bolas skill has the same proc coefficient for leonine but splits into three projectiles making grouping much more likely. The only issue with this is you need to drop a skill. MfD would be my suggestion if you have another DH in your party.