Weapon damage is literally damage listed on your weapon. For example:
You'll notice that it isn't a single number, but a number range. Each time you cast a spell or do an attack a random number within that range is selected as your weapon damage. Why does the game then not make this number larger or more obvious? Because they assume you are stupid and can't figure out how attack speed works together with damage to create a Damage-per-Second number. But what the game actually uses to make
calculations is the Damage number I have highlighted in the picture above.
The thing that is labeled as "Damage" in your character detail sheet is a lie. That is not your damage. It is a meaningless number that tries to estimate how your other stats, like attack speed, crit chance, and crit damage, work together with your REAL damage number on your weapon. No where in the game in any calculation does it use the number listed in your character detail sheet.
Yup, blackcurse explained it pretty well.
Weapon damage is literally damage listed on your weapon. For example:
You'll notice that it isn't a single number, but a number range. Each time you cast a spell or do an attack a random number within that range is selected as your weapon damage. Why does the game then not make this number larger or more obvious? Because they assume you are stupid and can't figure out how attack speed works together with damage to create a Damage-per-Second number. But what the game actually uses to make
calculations is the Damage number I have highlighted in the picture above.
The thing that is labeled as "Damage" in your character detail sheet is a lie. That is not your damage. It is a meaningless number that tries to estimate how your other stats, like attack speed, crit chance, and crit damage, work together with your REAL damage number on your weapon. No where in the game in any calculation does it use the number listed in your character detail sheet.