Suggest to the dh community that they play with the dr restrictions wd has, also suggest that sentries have the same health pools and the same durability.
They'll tell you that would make the class not viable for higher gr levels and they'd be right. So, knowing that and knowing that tiki fear doesn't stop all affixes (nor should it) how is it ok for wd's to be stuck with a particular set of out of date mechanics while other classes are not? Not saying "nerf everything to be as bad/worse than wd pet dps builds" what I'm saying is fix the pet builds.
WD pets make up a large part of the damage a pet WD does, most of the actions a pet wd performs revolve around keeping the pets alive, buffing the pets, and making sure that you're spawning passive pets if you are talented that way.
Someone at Blizz shit the bed hard with that Zuni set. One look at that 6pc bonus...trash.
The % damage for all pets was just an idea but WD does not have to be revolved around only pets build. This idea is just for people who enjoy pets build more without having to choose which pets they should buff. This could be possible or not though.
And i agree about the 6pcs bonus for the zuni set but time will only tell if they can come out with a better one
I was just using the T-DPS model as an example, one style uses sac:PtP for a fairly good but very short damage boost etc. Either way won't really matter too much, Blizzard has no idea how to handle WD's after the hoopla in the summer with Jade/MOJ. Too bad that in a free to play game they still feel the need to cater to the communities they do, whilst spitting on other communities.
How should zuni look though? Ring slot-gone. 2 set could be a reduction on cd of all skills when pets attack/or a % damage mod for every pet you have out, plus area damage for pets. 4 set could be pets no longer die, and you take a reduced% of damage for every pet out. 6 set could be Spender/generator use summons a fetish sicophant, cap is same as the passive and either utility or a damage modifier.
It's not really hard to make a game fun, it is hard to shuck and jive and convince people they are having fun. This is why Blizz spends 3 months and a whole weekend at Blizzcon apologizing to the D3 community though. Again they aren't apologizing to every class in the community, and in fact are keeping some classes happy by keeping others under wraps.
Suggest to the dh community that they play with the dr restrictions wd has, also suggest that sentries have the same health pools and the same durability.
They'll tell you that would make the class not viable for higher gr levels and they'd be right. So, knowing that and knowing that tiki fear doesn't stop all affixes (nor should it) how is it ok for wd's to be stuck with a particular set of out of date mechanics while other classes are not? Not saying "nerf everything to be as bad/worse than wd pet dps builds" what I'm saying is fix the pet builds.
WD pets make up a large part of the damage a pet WD does, most of the actions a pet wd performs revolve around keeping the pets alive, buffing the pets, and making sure that you're spawning passive pets if you are talented that way.
Someone at Blizz shit the bed hard with that Zuni set. One look at that 6pc bonus...trash.
I was just using the T-DPS model as an example, one style uses sac:PtP for a fairly good but very short damage boost etc. Either way won't really matter too much, Blizzard has no idea how to handle WD's after the hoopla in the summer with Jade/MOJ. Too bad that in a free to play game they still feel the need to cater to the communities they do, whilst spitting on other communities.
How should zuni look though? Ring slot-gone. 2 set could be a reduction on cd of all skills when pets attack/or a % damage mod for every pet you have out, plus area damage for pets. 4 set could be pets no longer die, and you take a reduced% of damage for every pet out. 6 set could be Spender/generator use summons a fetish sicophant, cap is same as the passive and either utility or a damage modifier.
It's not really hard to make a game fun, it is hard to shuck and jive and convince people they are having fun. This is why Blizz spends 3 months and a whole weekend at Blizzcon apologizing to the D3 community though. Again they aren't apologizing to every class in the community, and in fact are keeping some classes happy by keeping others under wraps.
Suggest to the dh community that they play with the dr restrictions wd has, also suggest that sentries have the same health pools and the same durability.
They'll tell you that would make the class not viable for higher gr levels and they'd be right. So, knowing that and knowing that tiki fear doesn't stop all affixes (nor should it) how is it ok for wd's to be stuck with a particular set of out of date mechanics while other classes are not? Not saying "nerf everything to be as bad/worse than wd pet dps builds" what I'm saying is fix the pet builds.
WD pets make up a large part of the damage a pet WD does, most of the actions a pet wd performs revolve around keeping the pets alive, buffing the pets, and making sure that you're spawning passive pets if you are talented that way.
Someone at Blizz shit the bed hard with that Zuni set. One look at that 6pc bonus...trash.