I guess that will end up being a wait-and-see. If Blizzard is doing their job right, the only time Diablo will ever see power creep is when a brand new expansion is released, and the level cap on players and items is increased.
New items for Diablo shouldn't actually introduce the standard power-creep. It's a different environment than something such as World of Warcraft, where power creep is needed because new items and tiers mean you need higher and higher numbers, and thus power creep is actually essential.
That's certainly a valid attitude towards the game's design, but it's clearly not one which is shared by Blizzard. I mean, look at Legendary Gems in 2.1 and Ancient Legendaries in 2.1.2. The clearest power creep imaginable. I think it's obviously Blizzard's intention that new patches, within the same expansion and level cap, will bring power creep. I guess the intent is to give a fresh feeling of progression to people who are stuck as that point where they've looted thousands of legendaries and thus 99.9% of drops are useless to them.
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That's certainly a valid attitude towards the game's design, but it's clearly not one which is shared by Blizzard. I mean, look at Legendary Gems in 2.1 and Ancient Legendaries in 2.1.2. The clearest power creep imaginable. I think it's obviously Blizzard's intention that new patches, within the same expansion and level cap, will bring power creep. I guess the intent is to give a fresh feeling of progression to people who are stuck as that point where they've looted thousands of legendaries and thus 99.9% of drops are useless to them.