Alright. what about something like this. I would still like to keep the overall city separated with paths connecting them. This allows for easier expansion. I would also like to create an underground rail system for quick travel as well.
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I don't know. I'm just finding the whole square layout boring and unimaginative. It would be easier to use squares but I think that's why don't like it. It just seems boring to me.
However, as said, this would be easier and therefore probably the more logical choice.
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I just feel the square/rectangle is too easy. Making circular areas would look more "complex". The roads and stuff would not have to be circular though. The circles themselves could be dissected with straight roads.
ATTACHMENTS
circle cut
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After hearing some suggest from you guys, Junction and I designed a very rough layout of the city we can build. I really liked liquorice's circle idea. I think it adds a bit of organicness to the design. I also like the idea of separated areas for specific types of buildings.
Town Hall - center of the town. Will house records and a meeting place. very ornate and elaborate.
Residential - Places for homes. We will need a lot of space for housing so it will be split into two areas. Houses will be lowered to a 10x10 square. really just a place to house a personal stash and whatever else you want. Buildings will be made from wood and red brick.
Commercial/industrial - place to house raw materials and items and also workbenches and furnaces. Buildings will be made from stone.
Farm - area closest to water for farming trees and food. Buildings out of dirt and raw lumber.
mining site- hubs for mining areas. We can create more mining sites when needed.
Future plans - areas that have not been made yet but we can expand for whatever else we want to build.
Basically, the city is designed in a honeycomb structure so we can expand indefinitely when needed. Walls (4 high) with a three wide path will be built from one area to the other. For quick transportation, there will be a underground rail system that goes to each area. The central minecart station will be located on the bottom floor of the town hall.
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Well, the idea was to have docks on the sides of the walls to the water. The reason for the fame being by the water is for easier irrigation. But it can always be moved around easily which is why I like the structure of my map.
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There are a lot more people on the server now who I don't. Please post in this thread so i can update the players list and everyone can get to know you.
Also everyone, feel free to weigh in on any of the plans shown or show some ideas of your own.
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There is no way that I know of. Unless you personally go in your files and change the texture map to a completely clear texture. But you have to do that on your end same way all texture mods are done.
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sorry guys, my comp restarted while I was at work. The server is back up now.'
Notch is releasing an update tomorrow. Some good fixes like minecarts and buckets but still no HP yet.
After hearing some suggest from you guys, Junction and I designed a very rough layout of the city we can build. I really liked liquorice's circle idea. I think it adds a bit of organicness to the design. I also like the idea of separated areas for specific types of buildings.
Town Hall - center of the town. Will house records and a meeting place. very ornate and elaborate.
Residential - Places for homes. We will need a lot of space for housing so it will be split into two areas. Houses will be lowered to a 10x10 square. really just a place to house a personal stash and whatever else you want. Buildings will be made from wood and red brick.
Commercial/industrial - place to house raw materials and items and also workbenches and furnaces. Buildings will be made from stone.
Farm - area closest to water for farming trees and food. Buildings out of dirt and raw lumber.
mining site- hubs for mining areas. We can create more mining sites when needed.
Future plans - areas that have not been made yet but we can expand for whatever else we want to build.
Basically, the city is designed in a honeycomb structure so we can expand indefinitely when needed. Walls (4 high) with a three wide path will be built from one area to the other. For quick transportation, there will be a underground rail system that goes to each area. The central minecart station will be located on the bottom floor of the town hall.
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Ok. So it seems that most if not everyone is ok with starting over when HP gets fixed. However, we still do not exactly know when this will happen. For now, everyone is encouraged to come up with some ideas for our main city. Whether it be a whole layout of the entire city or just an idea for a building, all ideas are welcomed.
I will be trying to come up with a blueprint of both my ideas and ideas of others so we can implement it. Keep in mind that we want to be able to expand our city if you are coming up with some ideas.
For now, the main hall will definitely be located in the middle of the city with some central roads leading to other districts. I was wondering what ideas you had for these districts. One will be for housing, which will be pretty small compared to the 20x20 areas. Just smaller areas to keep personal items in. Another area will be a trade center where materials will be located. Both materials like stone and wood as well as other materials like ores, redstone and tools. Not sure what other areas you guys would like, want or need.
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However, as said, this would be easier and therefore probably the more logical choice.
Find any Diablo news? Contact me or anyone else on the News team
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Also everyone, feel free to weigh in on any of the plans shown or show some ideas of your own.
Find any Diablo news? Contact me or anyone else on the News team
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Notch is releasing an update tomorrow. Some good fixes like minecarts and buckets but still no HP yet.
After hearing some suggest from you guys, Junction and I designed a very rough layout of the city we can build. I really liked liquorice's circle idea. I think it adds a bit of organicness to the design. I also like the idea of separated areas for specific types of buildings.
Find any Diablo news? Contact me or anyone else on the News team
I will be trying to come up with a blueprint of both my ideas and ideas of others so we can implement it. Keep in mind that we want to be able to expand our city if you are coming up with some ideas.
For now, the main hall will definitely be located in the middle of the city with some central roads leading to other districts. I was wondering what ideas you had for these districts. One will be for housing, which will be pretty small compared to the 20x20 areas. Just smaller areas to keep personal items in. Another area will be a trade center where materials will be located. Both materials like stone and wood as well as other materials like ores, redstone and tools. Not sure what other areas you guys would like, want or need.
Find any Diablo news? Contact me or anyone else on the News team