Usually, if it is not clearly stated which element the skill is, assume physical.
& 3. & 4. M6 Sentry skill damages are [base skill damage] * [1 + %skill damage] * [1 + %sentry damage] * [1+ %element damage] * ... e.g. with no modifiers on the gear, you sentries will do 100% of your damage for the same skill. With 15% sentry damage - 115% of you damage for the same skill. Add enforcer (rank 0) and you get 122.5% of your damage...
Don't quote me on this, but as far as I know, those rockets are of the same element as the skill spawning them, unless it is stated otherwise (e.g. CA/Maelstrom is cold).
20% as sentry by itself does not affect the damage of your skills. Unless we're talking about skills fired by sentry with your gear having +%sentry on it or your jewelery having enforcer gem socketed.
Same as above - sentry by itself doesn't affect the damage of your skills.
Same as above.
To the enemies within 'chilled' range.
First shot's original explosion does not do any extra damage. Its rockets and the follow-up attacks will do more damage if the enemy is still chilled.
Only for the enemies affected by chill/freeze.
Same as above: the first shot's explosion doesn't do any extra damage (target is not chilled/frozen). After that, you get +20% damage as long as the enemy is still under the effects of chill/freeze.
15%. From any kind of a sentry.
Same as above.
EDIT: This is true with live version of M6. The PTR version gives 100% damage per sentry to skills (some of them) you yourself fire. As in with 3 sentries your CA will do 2200% (550% x 4) damage, while CAs fired by sentries (when you yourself fire CA) with do only 550% each.
If it doesn't let you store additional charges - never found one, so couldn't test - then there is little to no difference unless fighting bosses: everything dies before you can bring out fourth sentry. Or do sentries with no enemies in their range still count (they are kinda "inactive")?
While definitely not new, the other good decent approach to the new M6 is using chakram with Spines of seething hatred. Got to lvl35 solo hardcore (my limit on live is 27); my damage is enough to go another 5-10 levels higher, but the toughness is an issue...
If you are fine with staying below t4 with your wizard, I might suggest trying the builds built around Ray of Frost + Light of Grace source as well. While indeed nowhere near as effective as Firebird builds, it is neither as mainstream nor as demanding to your gear. Essentially, it depends only on one legendary, thus allowing to use whatever else you want for other slots. And if you somehow get ahold of Frostburns, the crowd control of "Ray of Frost" becomes nearly unparalleled.
Firebird builds themselves have a few variations. The high-grift Blizzard/Apocalypse version, the hardcore tank version that revolves around the Arcane Torrent with Flame Ward rune (requires Krelm's bracers to be truly effective) and a Disintegrate version. Pick the one you like the most.
I don't think my 2Gb videocard will be able to run THIS even on the lowest of settings. Same probably goes for my 3.4GHz quadro i7. Or it will run, but as a turn-based strategy... >_>
Still, the graphics are awesome. That much is obvious.
While the "drop" chance from Kadala is now probably much higher, I simply liked being able to buy an inventory-full of items.
That, and not getting any legs in 25 items when you can still gamble more than twice as much doesn't feel as bad as wasting half of your shards on just 10 for the same (lack of) result. Especially if RNG doesn't like you in general.
No, you can easily gear Jade to be as durable as any other spec. As a 'visual' example, here is my own Jade doc (Hardcore). Might not be as powerful as yours (though, according to sheet dps, I actually have more...), but easily twice as tough. Easily do T3 and can probably go even higher, but am scared of dying.
Anyway, you should decide, whether you play pet doctor or jade. As jade mostly benefits from +%cold damage. +%physical damage seems to be rather useless for this build. Also, since Jade is all about DoTs, attack speed only affects your cast animation. It doesn't affect actual damage output. Increased attack speed merely inflates sheet dps, so, for Jade build you should at very least consider a different belt. Hwoj Wrap might be a good choice since locust will slow down the enemies that survive the initial harvest to a crawl and you can recharge you skills much more peacefully as you will easily outrun everything that can't teleport.
As for legendary gems... Wreath of Lightning is a rather strange choice as you are either nuking everything around you for 100 or more times damage gem does or you've already killed everything on the screen and there is nothing for gem to attack, thus being reduced to utility of 3 seconds of increased movement speed...
I think that for Jade Bane of Powerful would be much better since it will essentially be permanent 20% increased damage. Godok of Swiftness might be good too as a way to reduce your cooldowns even more (and, thus, use Harvest more often).
Beaten lvl 27 solo with my hardcore wizard (15 (pinpoint barrier) - 19 (pinpoint barrier + unwavering will) - 26 (FA/PB + UW + AT/FW) millions toughness), but that is about the limit of what I can achieve as Rift Guardian is way too tough for me to kill it quickly and any decent hit will at very least take a half of my health.
Ray of Frost, however, can be turned into a overpentrating beam like disintegrate with a certain legendary source. It's fairly common, so once you obtain it, Ray of Frost becomes truly viable. Until then... Disintegrate is probably way better.
Imho, Axe of Sankis or Devastator would be better as they both are one-handed, thus allowing a greater freedom with the pieces of Firebird to equip. And if you will use either with the Eye, you will have no less +%fire than with perfectly-rolled Maximus.
As for the Maximus's legendary affix, wouldn't this demon be not that useful once you get past lvl 25 or something like that?
I don't think I've ever forget about any items I have on my account,.. Though given that I have all 4 tabs of stuff AND 3 mules, remembering where exactly the item is might be not as easy.
As for the difficulty jump between t1 and t2, its 144% increase in monster damage, so, yes, the difference is quite noticeable (this is especially true for wizards that rely on shields: at lvl 70 my wiz can ignore pretty much everything on t2 thanks to them, but on t3 the shields already fail me routinely when fighting elites... and on t4...)
And call it hardcore-hoarding mode, but I have full sets of leveling gear (especially at 40+... pretty much everything sans jewelry is level reduced), so now I can go 1 to 70 on torment 1 without ever lowering difficulty.
Actually, I'm not sure you can equip both lvl 60 and 70 Hellfires at the same time. I'm too lazy to search for it right now, but I think there was a blue post regarding that issue near the end of 2.0 PTR/beta.
What I know is that you definitely can't have both Hellfire ring and Hellfire amulet at the the same time (then again, since they both can be equipped on lvl1 character, it is kinda understandable --- lvl1 hero with 1000+ mainstat/vit not counting what you get through paragon points is a bit too unbalanced)
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3. No.
4. Yes.
Firebird builds themselves have a few variations. The high-grift Blizzard/Apocalypse version, the hardcore tank version that revolves around the Arcane Torrent with Flame Ward rune (requires Krelm's bracers to be truly effective) and a Disintegrate version. Pick the one you like the most.
Still, the graphics are awesome. That much is obvious.
That, and not getting any legs in 25 items when you can still gamble more than twice as much doesn't feel as bad as wasting half of your shards on just 10 for the same (lack of) result. Especially if RNG doesn't like you in general.
Anyway, you should decide, whether you play pet doctor or jade. As jade mostly benefits from +%cold damage. +%physical damage seems to be rather useless for this build. Also, since Jade is all about DoTs, attack speed only affects your cast animation. It doesn't affect actual damage output. Increased attack speed merely inflates sheet dps, so, for Jade build you should at very least consider a different belt. Hwoj Wrap might be a good choice since locust will slow down the enemies that survive the initial harvest to a crawl and you can recharge you skills much more peacefully as you will easily outrun everything that can't teleport.
As for legendary gems... Wreath of Lightning is a rather strange choice as you are either nuking everything around you for 100 or more times damage gem does or you've already killed everything on the screen and there is nothing for gem to attack, thus being reduced to utility of 3 seconds of increased movement speed...
I think that for Jade Bane of Powerful would be much better since it will essentially be permanent 20% increased damage. Godok of Swiftness might be good too as a way to reduce your cooldowns even more (and, thus, use Harvest more often).
As for the Maximus's legendary affix, wouldn't this demon be not that useful once you get past lvl 25 or something like that?
As for the difficulty jump between t1 and t2, its 144% increase in monster damage, so, yes, the difference is quite noticeable (this is especially true for wizards that rely on shields: at lvl 70 my wiz can ignore pretty much everything on t2 thanks to them, but on t3 the shields already fail me routinely when fighting elites... and on t4...)
And call it hardcore-hoarding mode, but I have full sets of leveling gear (especially at 40+... pretty much everything sans jewelry is level reduced), so now I can go 1 to 70 on torment 1 without ever lowering difficulty.
What I know is that you definitely can't have both Hellfire ring and Hellfire amulet at the the same time (then again, since they both can be equipped on lvl1 character, it is kinda understandable --- lvl1 hero with 1000+ mainstat/vit not counting what you get through paragon points is a bit too unbalanced)