I've spent ~1500 shards for 2H weapon and none of them was legendary! fck ths sht
The odds of 20 gambles with a 10% win-rate giving you absolutely nothing is about 12%... the RNG sorting hat put you in the bottom one eighth. The good news is, the odds of your next 20 gambles giving you absolutely nothing is only about 12%
Perceived patterns always indicate underlying structure. Perceived differences always indicate significant variables. Perceived changes always indicate a manipulating agent. Do not believe in so-called 'experts'. They are either deluded, or actively working to hide the Truth. Be vigilant! Never stop working to make the Truth known!
Thanks for coming to this fansite and completely failing to prove something that is bordering on tautological anyway for the benefit of people who aren't in the slightest bit interested in how many people no longer like the game. Much appreciated.
not sure if anyone posted, but don't compare class balance at top players from each class, but rather 1000th player from each class.
That's not meaningful, as it's sensitive to class popularity. Ideally, you should take the whole GRift distribution curve, normalized for population, and check the tail. With error bars in place, tails that fall off (statistically significantly) faster than other may indicate class balance issues. However, they may also indicate set bonus balance issues, which (obviously) correlates with class balance, but is a completely separate variable that Blizzard can adjust.
IMO, the biggest problem currently is simply the grossly disproportionate power from certain 6-piece sets. They're a hard RNG check, and seriously obfuscate class balance issues. Personally, I think Blizzard ate a fistful of paint chips with those damn things. Variation is what makes long-term grinding fun, not chasing an RNG cock-block... that's just exhausting.
Each class should have a few 6-piece sets with good, solid bonuses for three pieces and no higher. This makes getting those bonuses easier, as 3 out of 6 is much easier than 6 out of 6, it adds flexibility, as you can mix'n'match to keep the bonuses from any given set, combine the bonuses from two different sets and use ordinary legendaries if there's not pair of 3-piece bonuses that fit your playstyle. However, as with that stupid ring, Blizzard has painted themselves into a corner that they won't be able to get out of without causing legitimate anger, not just the petulant carry-on we're seeing here.
If what you say is correct, every company that writes large applications will have lots of bugs. Is that the case ?
PS: Boeing 7XX aircraft control system has a few million lines of assembly code yet, no bugs. Google it if you think it's impossible
Google turns up numerous cases of 7XX software failure. It's a straw man anyway. Bug-free code is possible, but it's impossible to prove it for non-trivial cases. It's also seriously expensive to develop even five-nines code, that goes triple when the target is a $60 game written for a 3rd-party OS running on a general purpose computer. Moreover, anyone who thinks that software should only be released once there are no known bugs clearly knows nothing about development, QA or project management.
This. And the most significant thing to consider here is that it doesn't matter how close the specs and classes are. It doesn't matter how small the gap is between the "most superior" and the chasing crowd. The players who care about that will all flock to the one top spec.
We've seen this in WoW. Talent or gear choices that were literally 1% worse than other alternatives were decried as completely absolutely useless, and it was accepted that anyone who played a 1%-inferior spec was a hopeless noob and should at the very least quit the game forever, or better still kill themselves for the sake of the gene pool.
So what you're saying is that people would exaggerate small differences to ridiculous proportions, confuse tenuous opinions with robust facts, declare any dissenters to be idiots, fanboys or both, and then drag the thread on for far too long in their bizarre crusade to try to get self-professed fans to be as negative about the game as they are in a process which is indistinguishable from trolling?
I highlighted the only 3 questions in your hypothetical post that blizzard would really only care about.
Thankyou for doing that. It really helped clear things up. So now we know the following:
1. Blizzard only cares about money. Three times as much as usual.
2. Blizzard releases large content patches for a non-subscription games well past their sales peak.
Therefore we can conclude the following:
3. Blizzard can create new content for zero cost.
It therefore follows that Blizzard is not releasing nearly enough content, given that its costs them nothing. So that means they're greedy and lazy!
Isn't laughing at people getting hurt on TV the fundamental premise of AFV? ... or NFL, if I wanted to get snarkier.
All that's changed is that YouTube and Twitch provide a much bigger platform for douchebags to be the douchebags they've always been. This isn't a fundamental change in human nature, just a fundamental change in the visibility of human nature.
All that really matters (in the modern age of online, server-side gaming) is how the authorities respond. I don't really give a crap how many idiot cheaters streamed the exploit, or how many idiot sycophants applauded them... what I care about is how Blizzard responds. I'd prefer banning, but paragon resets will do.
Yeah. People never boasted about cheating before YouTube came along, WoW never had a one-button healbot and they never put cheat codes or ads for ROM hacks in magazines either.
/s
This may come as a shock to you, there was online gaming before WoW.
And that stuff in magazines was for single player games.
But the tone of your reply is...enlightening.
Sorry, I was responding to the content of your post which implied that people's attitudes towards cheats and exploits have become much more relaxed over time by using a few high profile examples to illustrate how common and conspicuous the use of cheats and exploits has been in the past.
Yeah. People never boasted about cheating before YouTube came along, WoW never had a one-button healbot and they never put cheat codes or ads for ROM hacks in magazines either.
Season 1 was always going to be a circus for this exact reason. Personally, I don't give a crap about the leaderboards... what poopsockers do on their own time is their business. As for exploits, similar situations have happened many times in WoW, and Blizzard's official line is basically "It's an exploit if we say it's an exploit, and we reserve the right to ban you whenever we see fit.". I'm hoping they ban the worst offenders, and just flat-out reset the rest to paragon 1... but mostly for the schadenfreude.
It's obvious that certain monster combinations are tougher, but I suspect Blizzard already knew that. The question is, by how much? In what combinations? For which classes/specs?
But given things Blizzard themselves have already said, GRifts really are looking like (amongst other things) a carefully designed in-game data-gathering tool so they can tune specs, classes and monsters. I'd be amazed if they weren't recording which monsters are generated for each rift, and correlating that with player success... so (with any luck) they'll be in a very good position to smooth out the difficulty spikes in time for season 2. They'd better... higher GRifts are enough of a challenge to get to without starting each one with a pass/fail diceroll.
RNG is not RNG!
/yawn
IMO, the biggest problem currently is simply the grossly disproportionate power from certain 6-piece sets. They're a hard RNG check, and seriously obfuscate class balance issues. Personally, I think Blizzard ate a fistful of paint chips with those damn things. Variation is what makes long-term grinding fun, not chasing an RNG cock-block... that's just exhausting.
Each class should have a few 6-piece sets with good, solid bonuses for three pieces and no higher. This makes getting those bonuses easier, as 3 out of 6 is much easier than 6 out of 6, it adds flexibility, as you can mix'n'match to keep the bonuses from any given set, combine the bonuses from two different sets and use ordinary legendaries if there's not pair of 3-piece bonuses that fit your playstyle. However, as with that stupid ring, Blizzard has painted themselves into a corner that they won't be able to get out of without causing legitimate anger, not just the petulant carry-on we're seeing here.
Google turns up numerous cases of 7XX software failure. It's a straw man anyway. Bug-free code is possible, but it's impossible to prove it for non-trivial cases. It's also seriously expensive to develop even five-nines code, that goes triple when the target is a $60 game written for a 3rd-party OS running on a general purpose computer. Moreover, anyone who thinks that software should only be released once there are no known bugs clearly knows nothing about development, QA or project management.
Gosh. I hope that doesn't happen here
1. Blizzard only cares about money. Three times as much as usual.
2. Blizzard releases large content patches for a non-subscription games well past their sales peak.
Therefore we can conclude the following:
3. Blizzard can create new content for zero cost.
It therefore follows that Blizzard is not releasing nearly enough content, given that its costs them nothing. So that means they're greedy and lazy!
#totallystuckittotheman
#highfiveself
#strokeneckbeard
All that's changed is that YouTube and Twitch provide a much bigger platform for douchebags to be the douchebags they've always been. This isn't a fundamental change in human nature, just a fundamental change in the visibility of human nature.
All that really matters (in the modern age of online, server-side gaming) is how the authorities respond. I don't really give a crap how many idiot cheaters streamed the exploit, or how many idiot sycophants applauded them... what I care about is how Blizzard responds. I'd prefer banning, but paragon resets will do.
I apologize for the inconvenience.
/s
But given things Blizzard themselves have already said, GRifts really are looking like (amongst other things) a carefully designed in-game data-gathering tool so they can tune specs, classes and monsters. I'd be amazed if they weren't recording which monsters are generated for each rift, and correlating that with player success... so (with any luck) they'll be in a very good position to smooth out the difficulty spikes in time for season 2. They'd better... higher GRifts are enough of a challenge to get to without starting each one with a pass/fail diceroll.