They should stick to their roots and make Diablo III! All they see is WoW now. Well, at least they have time for SCII but WoW was like for four and a half years.
Rollback Post to RevisionRollBack
It's the decisions you make when you have no time to make them that define who you are.
Give, expecting nothing thereof. ------------ BoD - Come have some fun! Folks will always come and go, so enjoy them while they're meant to be in your life.
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
Alright. Well, there is so much information and rumors pointing toward a Diablo 3 announcement at Blizzcon. There is the alleged 2 announcements of previously unannounced games at Blizzcon. An informative on the inside has given out information about the Diablo 3 codename and its unveiling at Blizzcon. Richard Knaak has said he "isn't writing for a dead world" and has written a message to the fans in his newest book thanking everyone for being so patient. Although it seems discouraging that not much information has leaked about Diablo 3, there is still some credible evidence that the world of Sanctuary will emerge again at Blizzcon. Blizzard seems to be being very careful about this project and rightfuly so. They want to hype Diablo 3 with the sudden reappearance of the game. Just remember that from Dec 2006 to Dec 2007 is Diablo's 10 year anniversary and that Blizzard HAS to commemorate it somehow. Warcraft and Starcraft both got a new game for their 10 year anniversaries!!!
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
Information comprehension failure. Don't go OVER the top...
You want me to write something... You don't want me to write something...
Make up your mind. LOL:D
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
THERE! Write something like that! This is you - first post
1. We wait
2. The player assumes the role of a hero, fighting monsters while traversing over land and through dungeons. The storyline of Diablo II is played through four acts. Each act follows a predetermined path with preselected quests, although some quests are optional. Each act culminates with the destruction of a boss monster, upon which the player proceeds to the next act. Battle is conducted in real-time, using an isometric oblique top-down viewpoint (basically, this just means that the game has a set, hovering camera angle, a viewpoint often called "2.5D" because it is between 2D and 3D). Players fight monsters to level their character up and gain better items. Diablo II emphasizes combat, and randomly generates many monster properties, level lay-outs and item drops. Most of the maps themselves are randomly generated. In single player mode, the map is randomly generated but locks the setting thereafter; in multiplayer mode, it resets every time the game is restarted. Diablo II allows the player to choose between five different character classes: Necromancer, Amazon, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes. In addition to the four acts there are also three difficulty levels: Normal, Nightmare, and Hell. A character must complete these difficulty levels in order; only once a character completes Normal difficulty can that character play at Nightmare difficulty, and similarly for Hell difficulty. Each difficulty is a greater challenge than the last, with such features as increased creature difficulty, experience penalties upon death, and other challenges. A character retains all abilities, equipment, etc, between difficulties, and may return to earlier difficulties at any time. Upon completion of the game in normal difficulty, a player may create a hardcore character. While for normal players the game doesn't end when they die (as they can simply resurrect in that act's base of operations), the game ends when a hardcore character is killed. Diablo II also has a number of other features that enhance gameplay. The player has the option of hiring one of several computer-controlled mercenaries, that follow the player and attack nearby enemies. On occasion, the player might find a rare, valuable item, or one that is part of a set that becomes more powerful when the entire set is collected. Items can be customized using sockets and gems, or transmuted into different items using the Horadric Cube.
The five character classes in Diablo II as seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.
The Amazon is an "active skill"-oriented fighter. Her skills are oriented around personal (generally passive) protective abilities, the use of a bow and arrow (whose abilities are linked with the elements of fire and ice), as well as the spear and javelin (whose abilities are linked with the elements of lightning and poison). The Amazon is most similar to the Rogue of Diablo: both are primarily associated with bows (and crossbows, in the case of the Amazon), and both are middle points between pure strength and pure magic. The Amazon is different in that she can also use javelins and spears adeptly. The class is loosely based on the Amazons of mythology. The Amazon is voiced by Jessica Straus.
The Barbarian is a powerful melee-oriented character in Diablo 2, and the only character capable of dual-wielding. His skills are divided into various weapon masteries, warcries, and combat skills. The masteries are purely passive and allow the Barbarian to specialize in different types of weapons and to gain natural speed and resistances. His warcries can enhance his and his party's abilities in combat, reduce the enemy's abilities, frighten the enemy into fleeing and even cause considerable damage to them. The Barbarian's combat skills are attacks that maximize brute force, his greatest asset. The Barbarians, in Diablo 2, originated from the Northern Highlands, which is where Act 5 of the Expansion takes place, and can also be hired as mercenaries in that Act. The Barbarian was originally conceptualized for Hellfire, the original Diablo "expansion" made by Sierra. The character was not implemented in the final version but was included as a hidden class in the 1.01 patch for Hellfire. The character had the same appearance and speech as the Warrior but had altered statistics and a different ability. In both nightmare and hell modes, the natural resistance for all characters drop. The Barbarian is the only class that can passively increase his resistance through a skill. Barbarians also can deal massive damage from their Whirlwind, Berserk, and Frenzy skills. The Barbarian is voiced by David Thomas.
The Sorceress focuses on ranged elemental spells in three areas: Ice, Lightning and Fire. Her Ice spells can chill or even completely freeze affected enemies, but do less damage than Lightning or Fire. Lightning spells can do both very high and very low damage, whereas Fire spells deal more consistent damage. The spell Teleport essentially defines the sorceress, allowing much faster mobility than any other character. The strong point of the Sorceress is powerful damaging spells and casting speed; her weakness is her relatively low hit points and defense, demanding that the player pay close attention to keep her out of the fray. Sorceresses are, according to the storyline, rebellious women who have wrested the secrets of magic use from the male-dominated Mage-clans of the East. The Sorceress is voiced by Liana Young.
The Necromancer is also a spell-caster who relies on summoning spirits of the dead to aid him in his work. His skills are split into Curses, Summoning, Poison and Bone spells. The Summoning skills allow him to revive various skeletons, golems and any normal monster killed. However with the exception of golems, all of the necromancer's summons require existing monster corpses. Poison and Bone skills are the necromancer's actual means of directly dealing damage. Bone skills also hold means for creating defensive shielding, obstacles, and imprisoning enemies, making for great multiplayer support. Curse skills form an integral part of a necromancer's arsenal and greatly alter gameplay for both the caster as well as the target. While certain curses do allow the player to start battles between your opponents, it must be kept in mind that curses are still a support skill and must be aptly combined with either of the other skill trees. The Necromancer is voiced by Michael McConnohie.
The Paladin is a religious warrior fighting for all that is good. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into combat skills, defensive auras, and offensive auras, the latter two of which can enhance personal abilities, lower the amount of damage dealt by enemies or recover health. These auras are helpful in a multiplayer game as many of them can be used to upgrade all of the party's stats. Most auras require no mana and this makes a Paladin a very economic character as the paladin needs to spend little to nothing on mana recovery. Paladins are highly proficient in the use of a shield, both as a weapon and with greatly enhanced defensive capabilities. He is the best with defensive skills and is also the best if the player wishes to passively weaken enemies. Some of the Paladin's skills are extremely efficient at eliminating the undead. The Paladin is voiced by Larry B. Scott.
Unlike the original Diablo, Diablo II was made specifically with online gaming in mind. Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces. Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms. Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Online play is otherwise nearly identical to single-player play. The most notable difference is that online maps are generated randomly, with a new map for every game a player enters -- but offline, single player maps are retained in computer memory. As the game can be played cooperatively (Players vs. Monsters, PvM), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience; monsters' hitpoints (both the damage required to kill a given monster, and the amount of damage the monster can inflict); and the amount of items dropped, are increased as more players join a game. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill). Patch 1.10 included the option of playing with a ladder character. The ladder system can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as nine months to over a year. When a ladder season ends the ladder population is transferred to the non-ladder population with all items that player is holding. Certain rare items and rune words are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended. Up to twenty-two patches have been released for Diablo II. Through the patch history, several exploits and issues have been addressed (such as illegal item duplication), as well as major revamps to the game's balance. Not all patches have affected Diablo II directly, as several were designed to address issues in the expansion to the game and had minimal effects on Diablo II. The game is currently in version 1.11b. The exact number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues.
The story of Diablo II takes place soon after the end of the original Diablo. At the end of Diablo, Diablo, Lord of Terror was defeated by a mortal hero. The hero who slew Diablo (i.e. the Warrior character of the first game) drives the soulstone of Diablo (a magical stone containing the soul of a demon or angel) into his own head in an attempt to contain Diablo in his own body. After this event, the hero is rapidly corrupted by Diablo and loses control of Diablo's soul slowly. In the opening cinematic of Diablo II, Marius, the narrator of the story, witnesses the fallen hero (known only as the Dark Wanderer) totally lose control, unleashing the demons of Hell upon a tavern. Marius is the only survivor (it is implied that rather than just being blind luck, the demons were ignoring him), and he feels compelled to follow the Wanderer for reasons he himself does not understand. The new player character is a different hero following in the wake of the destruction, chasing the Dark Wanderer, hoping to put an end to the demon lord within him. The new hero ultimately catches up to the Wanderer outside the city of Kurast but is unable to stop him. The rest of the story is revealed through the four acts, as the player faces not just the demon lord Diablo, but two new major villains, his equally malevolent brothers, fellow Prime Evils Mephisto, Lord of Hatred and Baal, Lord of Destruction. Diablo is determined to free them from their soulstone incarceration, which was forced upon all three long ago, and from which Diablo managed to break free in the first game. The hero travels through different lands to thwart the forces of Hell from conquering the world known as Sanctuary. The story tells about seven "Great evils" (7 is the number of the powers of hell), some of them are slain in Diablo 2, but two, as of Lord of Destruction, have not yet been seen. The 7 Great Evils:- The "Lesser evils"
Duriel, the Lord of Pain (slain in D2, act II)
A very fast and very aggressive enemy. His pure physical strength can easily overwhelm an unprepared player. He attacks using his large claws, and may also freeze the player, making it even easier for him to quickly dispense of opposition. He is found in the true Tomb of Tal Rasha by placing the Horadric Staff into a pedestal.
Andariel, the Maiden of Anguish (also known as Demon Queen, slain in D2, act I)
A fairly powerful enemy using mainly poison based attacks. She uses homing poison arrows, poison spray and the weak claws on her back in hand-to-hand battle. She is found deep in the catacombs of the monastery behind a large set of wooden doors, surrounded by her minions.
Belial, the Lord of Lies (Has not yet appeared.)
Azmodan, the Lord of Sin (Has not yet appeared.)
The "Prime evils"
Mephisto, the Lord of Hatred (eldest of three brothers, slain in D2, act III)
He uses several powerful lightning attacks and doesn't have a melee attack. He can be found in his lair in the temple city of Travincal in Kurast by destroying the Compelling Orb that locked him in his lair. You must use a unique flail called Khalim's Will to destroy it, created after finding the relics of Khalim and transmuting them with Khalim's flail in a Horadric Cube. Beware of the many allies and minions he has throughout the Durance of Hate-the Council Members in particular. Maffer Dragonhand is nearly as dangerous as Mephisto himself.
Diablo, the Lord of Terror (Devil, in Latin, slain in D2, act IV)
The Leader of the Three. He uses the fire element. He is a powerful boss, especially in later difficulties. Beware of his red lightning, which resembles a long red stream of lightning spraying from his mouth, as even characters with good vitality can be killed in one full blast. However this attack is slower than most of his other ones and can be easily avoided. His attacks include: Red Lightning Hose, Fire Nova, Firestorm, Bone Prison, Cold Touch, and a charge-like melee attack. He appears after activating the five hell seals and defeating their protectors, the Lord De Seis (Unique Oblivion Knight), Infector of Souls (Unique Venom Lord) and Grand Vizier of Chaos (Unique Doom Caster.)
Baal, the Lord of Destruction (slain in D2 Expansion: Lord of Destruction, act V)
He is found in the Worldstone Keep. After destroying the five swarms of his minions, he'll walk into the portal to Worldstone Chamber, the battleground. He uses fire strikes and a cold attack, the latter of which causes a severe knock back, as well as freezing. He also summons a copy of himself, capable of using all of his attacks, only adding to the troubles of anyone attempting to slay the Lord of Destruction.
If a user is to type in 'soundchaosdebug' in the chat window on Battle.net or in single player mode, every sound file in the game is played in a chaotic muddle which lasts until the player reenters the code.
The "Secret Cow Level" is the result of a running joke from the original Diablo that spawned from an Internet rumor about a cow which appears in the game, seemingly without purpose. Supposedly, if the cow was clicked on a certain number of times, a portal to a secret level would open. The rumor was a hoax, but the legend was born, and player after player asked Blizzard about how to access the level. In Diablo: Hellfire, the only expansion to the original Diablo (This "expansion" is actually considered an "add-on", since it was not an official release, but instead released by Sierra Entertainment), it was possible to change a parameter in a specific text file (Command.txt), so that the farmer who gives out the "rune bomb" quest was dressed in a cow suit, with appropriate new dialogue ("Moo." "I said Moo!"). This added fuel to the fire. To kill the rumor, Blizzard included a cheat (that automatically won the game) in StarCraft that read "There is no cow level", this being Blizzard's way of officially confirming that there was, in fact, no Cow Level.[2] Among online game enthusiasts, this phrase has become an Internet joke similar to the phrase There Is No Cabal. On April 1, 1999, a Diablo II Screenshot of the Week featured cows fighting. People wondered if the screenshot was an April Fool's joke or if there really was a Secret Cow Level planned for Diablo II. It turned out that there wasLord of Destruction, kill Baal), return to Rogue Encampment in Act I within the same difficulty level, and then transmute Wirt's Leg with a Tome of Town Portal in the Horadric Cube. This will open a portal to the secret level (defeating Baal in the difficulty that the player wishes to enter the cow level in is no longer required, as of patch 1.11b. One only needs to be able to access a certain difficulty to enter its cow level). There is an item set named "The Cow King's Leathers" which may only be collected in this secret level. However, when a player kills the cow king for their first time on a difficulty level, the character used to open the portal becomes unable to reopen the portal to the level on that difficulty level. a cow level. To access the level, one must kill Diablo (or, in
There exists a purple chat gem that is only visible when inside of a chat channel. There are many theories about the purpose of this gem. There is, however, no purpose for this gem aside from a meaningless message. The gem toggles between an active and inactive state. When activated, a chat message appears stating, "Gem Activated" and likewise, a message "Gem Deactivated" is shown when it becomes inactive. It is also known to say "Moo" and "Perfect Gem Activated", however, the former is rumored to have been removed in a recent patch. The gem is a common Troll used by trolls to entertain themselves in chat channels. Some are listed below, and all of them are proven false:
Activating the gem increases the rate of gem shrines in play.
The gem can be leveled by pressing it multiple times. A higher level gem increases the player's magic find.
Activating the gem increases the amount of gold/drops/rare monsters in game.
Activating the gem grants administrative abilities in the chat channel.
Activating the gem allows more games to be played before being disconnected.
One thing though is certain about the gem:
Pressing the gem can, at random, (approximately once in a thousand) cause it to say "Perfect Gem Activated" for one time only.
Rollback Post to RevisionRollBack
It's the decisions you make when you have no time to make them that define who you are.
ummmm... I hope you don't expect me to read all that....
Man, I can't tell you how anxious I am. I need to know if it is coming out. I know all my friends who used to play D2 will be so excited. It was way better playing D2 when I had a lot of friends i knew in real life to play with. Once they quit D2 got boring...
D3 PLEASE!!!!
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
No I mean on one post you have nothing to say and on the other you come with a mountain of information.
Ok. I will try to be brief enough that it is not a mountain of information, yet lengthy enough to not be considered "nothing to say."
Here it goes. Good night you guys. I'm gonna watch some Family Guy and then go to sleep. When I wake up tomorrow there will be less than 24 hours left until Blizzcon.
"No one but me can save myself but its too late. Now I can't think, think why I should even try. Yesterday seems as though it never existed. Death greets me warm, now I will just say goodbye."
--Metallica "Fade to Black"
Threw that in to meet your length requirements. LOL
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
1 Hour, 23 Minutes, and 23 Seconds We're gettin' close boys. Fingers crossed!!
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
[SIGPIC][/SIGPIC]"With confidence in our armed forces - with the unbounded determination of our people - we will gain the inevitable triumph - so help us God. " -- FDR (December 8, 1941)
To post a comment, please login or register a new account.
It's the decisions you make when you have no time to make them that define who you are.
It's the decisions you make when you have no time to make them that define who you are.
Folks will always come and go, so enjoy them while they're meant to be in your life.
42 Hours, 53 Minutes, 55 Seconds
It's the decisions you make when you have no time to make them that define who you are.
36 Hours, 12 Minutes, 34 Seconds
It's the decisions you make when you have no time to make them that define who you are.
It's the decisions you make when you have no time to make them that define who you are.
You want me to write something... You don't want me to write something...
Make up your mind. LOL:D
1. We wait
2.
The player assumes the role of a hero, fighting monsters while traversing over land and through dungeons. The storyline of Diablo II is played through four acts. Each act follows a predetermined path with preselected quests, although some quests are optional. Each act culminates with the destruction of a boss monster, upon which the player proceeds to the next act. Battle is conducted in real-time, using an isometric oblique top-down viewpoint (basically, this just means that the game has a set, hovering camera angle, a viewpoint often called "2.5D" because it is between 2D and 3D). Players fight monsters to level their character up and gain better items.
Diablo II emphasizes combat, and randomly generates many monster properties, level lay-outs and item drops. Most of the maps themselves are randomly generated. In single player mode, the map is randomly generated but locks the setting thereafter; in multiplayer mode, it resets every time the game is restarted.
Diablo II allows the player to choose between five different character classes: Necromancer, Amazon, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.
In addition to the four acts there are also three difficulty levels: Normal, Nightmare, and Hell. A character must complete these difficulty levels in order; only once a character completes Normal difficulty can that character play at Nightmare difficulty, and similarly for Hell difficulty. Each difficulty is a greater challenge than the last, with such features as increased creature difficulty, experience penalties upon death, and other challenges. A character retains all abilities, equipment, etc, between difficulties, and may return to earlier difficulties at any time. Upon completion of the game in normal difficulty, a player may create a hardcore character. While for normal players the game doesn't end when they die (as they can simply resurrect in that act's base of operations), the game ends when a hardcore character is killed.
Diablo II also has a number of other features that enhance gameplay. The player has the option of hiring one of several computer-controlled mercenaries, that follow the player and attack nearby enemies. On occasion, the player might find a rare, valuable item, or one that is part of a set that becomes more powerful when the entire set is collected. Items can be customized using sockets and gems, or transmuted into different items using the Horadric Cube.
[edit] Character classes
The five character classes in Diablo II as seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.
[edit] Amazon
The Amazon is an "active skill"-oriented fighter. Her skills are oriented around personal (generally passive) protective abilities, the use of a bow and arrow (whose abilities are linked with the elements of fire and ice), as well as the spear and javelin (whose abilities are linked with the elements of lightning and poison).
The Amazon is most similar to the Rogue of Diablo: both are primarily associated with bows (and crossbows, in the case of the Amazon), and both are middle points between pure strength and pure magic. The Amazon is different in that she can also use javelins and spears adeptly. The class is loosely based on the Amazons of mythology. The Amazon is voiced by Jessica Straus.
[edit] Barbarian
The Barbarian is a powerful melee-oriented character in Diablo 2, and the only character capable of dual-wielding. His skills are divided into various weapon masteries, warcries, and combat skills. The masteries are purely passive and allow the Barbarian to specialize in different types of weapons and to gain natural speed and resistances. His warcries can enhance his and his party's abilities in combat, reduce the enemy's abilities, frighten the enemy into fleeing and even cause considerable damage to them. The Barbarian's combat skills are attacks that maximize brute force, his greatest asset.
The Barbarians, in Diablo 2, originated from the Northern Highlands, which is where Act 5 of the Expansion takes place, and can also be hired as mercenaries in that Act.
The Barbarian was originally conceptualized for Hellfire, the original Diablo "expansion" made by Sierra. The character was not implemented in the final version but was included as a hidden class in the 1.01 patch for Hellfire. The character had the same appearance and speech as the Warrior but had altered statistics and a different ability.
In both nightmare and hell modes, the natural resistance for all characters drop. The Barbarian is the only class that can passively increase his resistance through a skill. Barbarians also can deal massive damage from their Whirlwind, Berserk, and Frenzy skills. The Barbarian is voiced by David Thomas.
[edit] Sorceress
The Sorceress focuses on ranged elemental spells in three areas: Ice, Lightning and Fire. Her Ice spells can chill or even completely freeze affected enemies, but do less damage than Lightning or Fire. Lightning spells can do both very high and very low damage, whereas Fire spells deal more consistent damage.
The spell Teleport essentially defines the sorceress, allowing much faster mobility than any other character. The strong point of the Sorceress is powerful damaging spells and casting speed; her weakness is her relatively low hit points and defense, demanding that the player pay close attention to keep her out of the fray.
Sorceresses are, according to the storyline, rebellious women who have wrested the secrets of magic use from the male-dominated Mage-clans of the East. The Sorceress is voiced by Liana Young.
[edit] Necromancer
The Necromancer is also a spell-caster who relies on summoning spirits of the dead to aid him in his work. His skills are split into Curses, Summoning, Poison and Bone spells. The Summoning skills allow him to revive various skeletons, golems and any normal monster killed. However with the exception of golems, all of the necromancer's summons require existing monster corpses.
Poison and Bone skills are the necromancer's actual means of directly dealing damage. Bone skills also hold means for creating defensive shielding, obstacles, and imprisoning enemies, making for great multiplayer support.
Curse skills form an integral part of a necromancer's arsenal and greatly alter gameplay for both the caster as well as the target. While certain curses do allow the player to start battles between your opponents, it must be kept in mind that curses are still a support skill and must be aptly combined with either of the other skill trees. The Necromancer is voiced by Michael McConnohie.
[edit] Paladin
The Paladin is a religious warrior fighting for all that is good. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into combat skills, defensive auras, and offensive auras, the latter two of which can enhance personal abilities, lower the amount of damage dealt by enemies or recover health. These auras are helpful in a multiplayer game as many of them can be used to upgrade all of the party's stats. Most auras require no mana and this makes a Paladin a very economic character as the paladin needs to spend little to nothing on mana recovery.
Paladins are highly proficient in the use of a shield, both as a weapon and with greatly enhanced defensive capabilities. He is the best with defensive skills and is also the best if the player wishes to passively weaken enemies. Some of the Paladin's skills are extremely efficient at eliminating the undead. The Paladin is voiced by Larry B. Scott.
[edit] Multiplayer
Unlike the original Diablo, Diablo II was made specifically with online gaming in mind. Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces.
Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms. Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Online play is otherwise nearly identical to single-player play. The most notable difference is that online maps are generated randomly, with a new map for every game a player enters -- but offline, single player maps are retained in computer memory.
As the game can be played cooperatively (Players vs. Monsters, PvM), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience; monsters' hitpoints (both the damage required to kill a given monster, and the amount of damage the monster can inflict); and the amount of items dropped, are increased as more players join a game.
Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).
Patch 1.10 included the option of playing with a ladder character. The ladder system can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as nine months to over a year. When a ladder season ends the ladder population is transferred to the non-ladder population with all items that player is holding. Certain rare items and rune words are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.
Up to twenty-two patches have been released for Diablo II. Through the patch history, several exploits and issues have been addressed (such as illegal item duplication), as well as major revamps to the game's balance. Not all patches have affected Diablo II directly, as several were designed to address issues in the expansion to the game and had minimal effects on Diablo II. The game is currently in version 1.11b. The exact number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues.
[edit] Story
Tyrael, an archangel seen in the Pandemonium Fortress
The story of Diablo II takes place soon after the end of the original Diablo. At the end of Diablo, Diablo, Lord of Terror was defeated by a mortal hero. The hero who slew Diablo (i.e. the Warrior character of the first game) drives the soulstone of Diablo (a magical stone containing the soul of a demon or angel) into his own head in an attempt to contain Diablo in his own body. After this event, the hero is rapidly corrupted by Diablo and loses control of Diablo's soul slowly. In the opening cinematic of Diablo II, Marius, the narrator of the story, witnesses the fallen hero (known only as the Dark Wanderer) totally lose control, unleashing the demons of Hell upon a tavern. Marius is the only survivor (it is implied that rather than just being blind luck, the demons were ignoring him), and he feels compelled to follow the Wanderer for reasons he himself does not understand. The new player character is a different hero following in the wake of the destruction, chasing the Dark Wanderer, hoping to put an end to the demon lord within him. The new hero ultimately catches up to the Wanderer outside the city of Kurast but is unable to stop him. The rest of the story is revealed through the four acts, as the player faces not just the demon lord Diablo, but two new major villains, his equally malevolent brothers, fellow Prime Evils Mephisto, Lord of Hatred and Baal, Lord of Destruction. Diablo is determined to free them from their soulstone incarceration, which was forced upon all three long ago, and from which Diablo managed to break free in the first game. The hero travels through different lands to thwart the forces of Hell from conquering the world known as Sanctuary.
The story tells about seven "Great evils" (7 is the number of the powers of hell), some of them are slain in Diablo 2, but two, as of Lord of Destruction, have not yet been seen.
The 7 Great Evils:-
The "Lesser evils"
[edit] Easter eggs
If a user is to type in 'soundchaosdebug' in the chat window on Battle.net or in single player mode, every sound file in the game is played in a chaotic muddle which lasts until the player reenters the code.
[edit] Secret Cow Level
The "Secret Cow Level" is the result of a running joke from the original Diablo that spawned from an Internet rumor about a cow which appears in the game, seemingly without purpose. Supposedly, if the cow was clicked on a certain number of times, a portal to a secret level would open. The rumor was a hoax, but the legend was born, and player after player asked Blizzard about how to access the level.
In Diablo: Hellfire, the only expansion to the original Diablo (This "expansion" is actually considered an "add-on", since it was not an official release, but instead released by Sierra Entertainment), it was possible to change a parameter in a specific text file (Command.txt), so that the farmer who gives out the "rune bomb" quest was dressed in a cow suit, with appropriate new dialogue ("Moo." "I said Moo!"). This added fuel to the fire. To kill the rumor, Blizzard included a cheat (that automatically won the game) in StarCraft that read "There is no cow level", this being Blizzard's way of officially confirming that there was, in fact, no Cow Level.[2] Among online game enthusiasts, this phrase has become an Internet joke similar to the phrase There Is No Cabal.
On April 1, 1999, a Diablo II Screenshot of the Week featured cows fighting. People wondered if the screenshot was an April Fool's joke or if there really was a Secret Cow Level planned for Diablo II. It turned out that there wasLord of Destruction, kill Baal), return to Rogue Encampment in Act I within the same difficulty level, and then transmute Wirt's Leg with a Tome of Town Portal in the Horadric Cube. This will open a portal to the secret level (defeating Baal in the difficulty that the player wishes to enter the cow level in is no longer required, as of patch 1.11b. One only needs to be able to access a certain difficulty to enter its cow level). There is an item set named "The Cow King's Leathers" which may only be collected in this secret level. However, when a player kills the cow king for their first time on a difficulty level, the character used to open the portal becomes unable to reopen the portal to the level on that difficulty level. a cow level. To access the level, one must kill Diablo (or, in
[edit] Chat Gem
There exists a purple chat gem that is only visible when inside of a chat channel. There are many theories about the purpose of this gem. There is, however, no purpose for this gem aside from a meaningless message. The gem toggles between an active and inactive state. When activated, a chat message appears stating, "Gem Activated" and likewise, a message "Gem Deactivated" is shown when it becomes inactive. It is also known to say "Moo" and "Perfect Gem Activated", however, the former is rumored to have been removed in a recent patch. The gem is a common Troll used by trolls to entertain themselves in chat channels. Some are listed below, and all of them are proven false:
It's the decisions you make when you have no time to make them that define who you are.
Man, I can't tell you how anxious I am. I need to know if it is coming out. I know all my friends who used to play D2 will be so excited. It was way better playing D2 when I had a lot of friends i knew in real life to play with. Once they quit D2 got boring...
D3 PLEASE!!!!
It's the decisions you make when you have no time to make them that define who you are.
Ok. I will try to be brief enough that it is not a mountain of information, yet lengthy enough to not be considered "nothing to say."
Here it goes. Good night you guys. I'm gonna watch some Family Guy and then go to sleep. When I wake up tomorrow there will be less than 24 hours left until Blizzcon.
"No one but me can save myself but its too late.
Now I can't think, think why I should even try.
Yesterday seems as though it never existed.
Death greets me warm, now I will just say goodbye."
--Metallica "Fade to Black"
Threw that in to meet your length requirements. LOL
17 Hours, 42 Minutes, and 32 Seconds
(Last updated at 4:17 p.m.)
1 Hour, 23 Minutes, and 23 Seconds
We're gettin' close boys. Fingers crossed!!
It's the decisions you make when you have no time to make them that define who you are.
Fingers crossed and may God be with us.
Go Diablo 3!