Overused perhaps, but so what? It lies in the nature of the Three and the way they work to corrupt people, and warriors fighting them are the most likely targets.
1 or 2 corrupt yep thats fine but no more than that.
it would be nice to see some of the old classes again, either as NPCs, mercs, or something else.
and just to remind everone what has been said.
now bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for char that people from this site have come up with, while we dont expect blizzard to include all of the classes i nthe list we do expect to see of them
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
chars people at diablo3.com have suggested - choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered. -Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries. -Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way. -Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner) specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious -Lightning again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
The next few classes are better suited to being just the one mage/sorcerer rather an seperate classes, one class that can perform the skills of all of them, but i feel i should mention them anyway, as they are rather fitting as possible character builds for said mage/sorcerer
Abjurer specializes in protection magic (kinda like auras and the armor spells)
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
chars General Ryan's info says will be in d3 Chronomancer- Slow Time-for a duration of time, you can slow down time increasing atk and atk rating Reincarnation-after a monster has been slained, you rewind time for them to be alive again infecting their mind to fight by your side. Age-Speed up the clock to decrease your enemes def, atk and health Time Warp-Open a drift in time to relocate yourself (teleport)
Monster Tamer- Control-Control a monster to fight for you for a duration Terror Whip-Enchant your whip to scare monsters for a duration Sonic Whip-Enchant your whip to increase atk speed for a duration Glare-Stun your enemies
Templar- Weapons Mastery (All of them) Power of Ares-increased atk, def, and atk rating for a duration Blessed Arms-Enchant your weapons for increase of damage, critical strike and chance for deadly wounds Curses Decay-decay the flesh of your enemies decreasing def and health Plague-poison your enemies
Warlock- Rock Wall-create a wall of rock for a duration of time. No life on rock wall like how bone wall is Sandstorm-create a wall of sand forward that damages and decreases atk rating Earthquake-create an earthquake that destroys enemies (powerful skill) Void-Open a void in the earth to swallow you enemies
Fighter- Fighting Stance-Increase def rating for a duration Multi Punch-Attack target multiple times Counter-passive, chance to avoid atk Fearless-Increase atk rating but decreases def Fist of Flame-adds fire to your attack
as you can see we werent too far off, assuming General Ryans info is correct, though we did come up with a few more shall we say more interesting variations and classes
[dont recall any new classes being suggested, most suggestions since the last time this list was posted were mostly the same classes as in the lsit, just under a different name.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
general ryans things seem very very unlikely or that chronomancer or whatever would have to be single player, because it just wouldnt work slowing everything down, or making everything go really fast
in many RPGs you have a 1 or 2 spells that alter the speed of time. Time Stop and Slow Time. Not sure how you can get a entire 30 skills class out of two spells.
Templar class sounds cool. i always wanteda more "religious" char in Diablo. for a game about Heaven and Hell it was weird/annoy not to see any, the Paladin was close but were are the priests and clerics, both evil and good.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I like Barbarian, Necromancer and the Amazon. But all three are weak. Fun but weak. Except Amazon can maybe go through hell. I think they should throw in a stealth type character. Yes I know, there was an Assassin but they couldn't stealth or ambush people. Could they? I forget lol, it's been awhile since I've played
Yeh, so keep Barbarian, Necromancers and Amazon - but make the spear and bow parts of amazons stronger. Mainly the spear part. And, of course, the Barbarian really needs a re-do. I like the whirlwind Idea though. Necromancers can't do crap in with summoning really. Bones/poison is crap too. Bones are okay if you have good gear, but I don't think the poison really gets anywhere. I have no say in the curses section, as I never really bothered with it. But I do believe there is one good one where your enemies take more physical damage or something? Or you weaken them... something about physical damage lol. :D:):rolleyes:
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Necromancers and Amazons weak? My Summoning Necro can go through Hell and back. He is nearly undefeated in PvP(Then again I havn't played since 1.10). I remember when people were first discovering how good guided is in PvP. Against melee, Amazons are about the best you can get, except maybe some smite going on. Lmao it is always fun to smite a stupid Barb...
Well you're right. Amazons are really good in melee guided. And necromancers seriously can go through hell? Strange... well that surprises me. And yes, necromancers pwn in duel. So much it hurts... seriously hurts...
Melee guided - what I ment was PvP guided arrow Lol sorry, busy watching Southpark during this. I seriously don't think summoning necro can go through hell all alone though... I don't think even half of it. Then again... I haven't really had a high summoning necro. But still they seem crappy even at like 47 with summoning. Oh and sorry for the double post, forgot about edit, edit is what I did in this post since... the first sentence. Sorry!
Lol Elfen
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
I like the idea of keeping the elementalist type in the game and would like to see "sorcerer/ess" become "mage" and would like to play as a specific gender of my choice. I also like the idea of having more elements added and more than just 3 tabs, like maybe added a wind element and a earth element.
Well you're right. Amazons are really good in melee guided. And necromancers seriously can go through hell? Strange... well that surprises me. And yes, necromancers pwn in duel. So much it hurts... seriously hurts...
Melee guided - what I ment was PvP guided arrow Lol sorry, busy watching Southpark during this. I seriously don't think summoning necro can go through hell all alone though... I don't think even half of it. Then again... I haven't really had a high summoning necro. But still they seem crappy even at like 47 with summoning. Oh and sorry for the double post, forgot about edit, edit is what I did in this post since... the first sentence. Sorry!
Lol Elfen
Ever tried the Enigma Skele Mage combo? It works really well.
Probably - tele right when mages are about to get hit. And then they attack again without the fear of getting hit for 5 secs. lol Yeh I haven't tried it though.
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Would a Vampire be a bad class to add? Or maybe add some skills to the necro that were vampire esque?
Just read the, "things you want to see in D3 topic" so I guess thats a no... but why?
Well I think vampire class or vampire spells would be kind of... weird. Plus the animations would be kind of hard maybe... and a Necromancer isn't a Vampire it's an evil mage lol
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
vampires should only be in diablo 3 as monsters, like they were in d2/lod.
you could have one or two skills that are vampire-esque such as leech life or summon ghoul, but i dont think a vampire should be a playable classes, chars in diablo are humans only, always have been and it should remain that way. Its rare to find a medieval fantasy game were all the chars are humans, just about every single one has at least one other race than Human. DIablo is pretty unique in this aspect. losing this would make it like WOW, DND, or virtually any other RPG out there.
long story short, keep the chars human, NPCs should either be human, demon, or angel with the odd monster NPC like in diablo 1, certain monsters gave you quests.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Yea I guess you can have leech life or summon ghoul - I'd say leech life is still necro skill though, but summon ghoul is vampire and would make sense. But ya, I thought most people would agree, no vampire class. I mean it might be kinda cool but weird. Not for a Diablo game anyways.
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Yea, skeletal necro's are tough to beat (i've faced one with a previous barb and won =P) but when you have one and he has no ACTUAL skills like bone spear or something like that, they get boring to play with because your skeletons kill everything for you and when you try to fight you get OWNED, me myself only got up to a level 35 skeletal necro but he played pretty well by himself (can't rememeber what difficulty) but just walking around so your skeletons know where to go is boring =/
Yea, skeletal necro's are tough to beat (i've faced one with a previous barb and won =P) but when you have one and he has no ACTUAL skills like bone spear or something like that, they get boring to play with because your skeletons kill everything for you and when you try to fight you get OWNED, me myself only got up to a level 35 skeletal necro but he played pretty well by himself (can't rememeber what difficulty) but just walking around so your skeletons know where to go is boring =/
Maybe so, so just lvl one to like 75 for PvP only. (Get rushed - do Baal runs) they're boring no matter what anyways. Unless you can actually help
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"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
I believe that D2 had limited characters but you could set them all up differently. You could set a pally as a smiter or a hammerdian ect. Thats what I enjoyed about Diablo 2. I hope they use a few of the same characters in D3 as they did in D2.
you are talking about builds not classes, i dont think they would make a class out of a build. an entire class based on the use of a handful of skills from a previous char.
i dont see that happening. i see a char much like the Paladin from D2 in d3, which may have a build similar to the smiter or zealer or hammerdin. but i dont see the Hammerdin as a class. build yes, class no.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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1 or 2 corrupt yep thats fine but no more than that.
it would be nice to see some of the old classes again, either as NPCs, mercs, or something else.
and just to remind everone what has been said.
now bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for char that people from this site have come up with, while we dont expect blizzard to include all of the classes i nthe list we do expect to see of them
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
chars people at diablo3.com have suggested
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered.
-Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
-Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way.
-Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner)
specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Lightning again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
The next few classes are better suited to being just the one mage/sorcerer rather an seperate classes, one class that can perform the skills of all of them, but i feel i should mention them anyway, as they are rather fitting as possible character builds for said mage/sorcerer
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
for other changes or suggestions relating to other areas of D3 go here
http://www.diablo3.com/forums/showth...7228#post37228
chars General Ryan's info says will be in d3
Chronomancer-
Slow Time-for a duration of time, you can slow down time increasing atk and atk rating
Reincarnation-after a monster has been slained, you rewind time for them to be alive again infecting their mind to fight by your side.
Age-Speed up the clock to decrease your enemes def, atk and health
Time Warp-Open a drift in time to relocate yourself (teleport)
Monster Tamer-
Control-Control a monster to fight for you for a duration
Terror Whip-Enchant your whip to scare monsters for a duration
Sonic Whip-Enchant your whip to increase atk speed for a duration
Glare-Stun your enemies
Templar-
Weapons Mastery (All of them)
Power of Ares-increased atk, def, and atk rating for a duration
Blessed Arms-Enchant your weapons for increase of damage, critical strike and chance for deadly wounds
Curses
Decay-decay the flesh of your enemies decreasing def and health
Plague-poison your enemies
Warlock-
Rock Wall-create a wall of rock for a duration of time. No life on rock wall like how bone wall is
Sandstorm-create a wall of sand forward that damages and decreases atk rating
Earthquake-create an earthquake that destroys enemies (powerful skill)
Void-Open a void in the earth to swallow you enemies
Fighter-
Fighting Stance-Increase def rating for a duration
Multi Punch-Attack target multiple times
Counter-passive, chance to avoid atk
Fearless-Increase atk rating but decreases def
Fist of Flame-adds fire to your attack
as you can see we werent too far off, assuming General Ryans info is correct, though we did come up with a few more shall we say more interesting variations and classes
[dont recall any new classes being suggested, most suggestions since the last time this list was posted were mostly the same classes as in the lsit, just under a different name.
Templar class sounds cool. i always wanteda more "religious" char in Diablo. for a game about Heaven and Hell it was weird/annoy not to see any, the Paladin was close but were are the priests and clerics, both evil and good.
we have a better thread for discussing classes though, so i would suggest looking into it
http://www.diablo3.com/forums/showthread.php?t=1288&page=19
Yeh, so keep Barbarian, Necromancers and Amazon - but make the spear and bow parts of amazons stronger. Mainly the spear part. And, of course, the Barbarian really needs a re-do. I like the whirlwind Idea though. Necromancers can't do crap in with summoning really. Bones/poison is crap too. Bones are okay if you have good gear, but I don't think the poison really gets anywhere. I have no say in the curses section, as I never really bothered with it. But I do believe there is one good one where your enemies take more physical damage or something? Or you weaken them... something about physical damage lol. :D:):rolleyes:
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Melee guided - what I ment was PvP guided arrow Lol sorry, busy watching Southpark during this. I seriously don't think summoning necro can go through hell all alone though... I don't think even half of it. Then again... I haven't really had a high summoning necro. But still they seem crappy even at like 47 with summoning. Oh and sorry for the double post, forgot about edit, edit is what I did in this post since... the first sentence. Sorry!
Lol Elfen
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Ever tried the Enigma Skele Mage combo? It works really well.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Just read the, "things you want to see in D3 topic" so I guess thats a no... but why?
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
you could have one or two skills that are vampire-esque such as leech life or summon ghoul, but i dont think a vampire should be a playable classes, chars in diablo are humans only, always have been and it should remain that way. Its rare to find a medieval fantasy game were all the chars are humans, just about every single one has at least one other race than Human. DIablo is pretty unique in this aspect. losing this would make it like WOW, DND, or virtually any other RPG out there.
long story short, keep the chars human, NPCs should either be human, demon, or angel with the odd monster NPC like in diablo 1, certain monsters gave you quests.
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
Maybe so, so just lvl one to like 75 for PvP only. (Get rushed - do Baal runs) they're boring no matter what anyways. Unless you can actually help
"Cards and flowers on your window, your friends all plead for you to stay,
sometimes beginnings aren't so simple, sometimes goodbye's the only way."
i dont see that happening. i see a char much like the Paladin from D2 in d3, which may have a build similar to the smiter or zealer or hammerdin. but i dont see the Hammerdin as a class. build yes, class no.