I have compiled some information about the skills and their various elemental forms and came up with I thought was some interesting numbers to share with everyone. The document is out on Google Docs and let me know if any numbers are incorrect.
Basically some of the questions that this spreadsheet answers are:
Which elemental affix is the most popular across all classes ? (Physical, Fire)
What are the odd elemental affixes ? (Arcane, Poison, Holy)
How many build combinations does each class have?
What class has the most build combinations? (Wizard..by a long shot)
What class has the fewest build combinations? (Monk)
Google Document Link No sign in is required and is open for anyone to read and use. Each class has their own tab and there is an overview tab that shows some comparative information across all the classes
I would like to make a note about the build combinations numbers and how i came to them. Each one is a product of the number of passive skill combinations and the number of combinations for each skill that is also multiplied by 6. Every skill has 6 runes that can be had but a skill/rune combo cannot be picked more than once. My math also does not take into account that there are certain skills that cannot go in certain slots. For example the Barbarian skill print cannot be assigned to the left mouse button.
I kind of hope that maybe this information could spur other conversations about skill, build, and elemental diversity that Diablo 3 has. By building this document I am often questioning why certain things exist in D3? Like how Barbarians have zero holy skills, and cannot enchant for more holy damage yet Mighty Weapons can still roll xxx-yyyy Holy Damage on them?
I have compiled some information about the skills and their various elemental forms and came up with I thought was some interesting numbers to share with everyone. The document is out on Google Docs and let me know if any numbers are incorrect.
Basically some of the questions that this spreadsheet answers are:
Google Document Link No sign in is required and is open for anyone to read and use. Each class has their own tab and there is an overview tab that shows some comparative information across all the classes
I would like to make a note about the build combinations numbers and how i came to them. Each one is a product of the number of passive skill combinations and the number of combinations for each skill that is also multiplied by 6. Every skill has 6 runes that can be had but a skill/rune combo cannot be picked more than once. My math also does not take into account that there are certain skills that cannot go in certain slots. For example the Barbarian skill print cannot be assigned to the left mouse button.
I kind of hope that maybe this information could spur other conversations about skill, build, and elemental diversity that Diablo 3 has. By building this document I am often questioning why certain things exist in D3? Like how Barbarians have zero holy skills, and cannot enchant for more holy damage yet Mighty Weapons can still roll xxx-yyyy Holy Damage on them?