here you go buddy
id say summon, its slower but with the right stuff it owns crazily
Summoner Necro:
uber summons:
End Game Gear:
helm: +3 summon skills 2 soc with 15 all resis or p topaz
ammy: +3 all skills
shield: bone flame +3
wep: beast king leoric in stash cta on switch
armor: enimga... no question
rings: sojs
belt: arach
boots: marrowalks +2 mast
gloves: frosties... u will need mana
charms: 9 summon gcs/ torch/ anni
Skills:
20 skele mast
20 skele
20 mages
20 revives
1 summon resists
1 bone armor
1 corpse exp
1 in iron golem... depending ur ur going to have an aura merc if u ar go with fire
Stats:
str: depending on charms could go with base but generally 75
dex: no need to block here... with all these summons around
vit: pump this
energy: ull have alot of mana from gear but 75-100 in this will help
Merc: act 2 nm might merc, offensive
dmg gear:
wep: ebotd warpike
armor: e fort
helm: e andarials
with this setup u will get skele dmg (not including auras) of 1.1k with king leorics and 850 with beast and u will have a total summon count of...19 skele 19 mages 1 golem and ~ 50 revives... with a skill shrine 20/20/1/52 for a total of 93 summons
with auras using the dmg merc u will get around 2.4k dmg a skele
rough mage dmg is as follows
fire... ice... psn...light
800.. 500.. 500... 1.1k
i have calculated my total skele dmg including merc in one hit and it came out to be over 100k
dueling hammerdins just wait till he stops and surrounds himself in hammers... then tele in directly ontop him making sure u amped him... they are very ez once u get the hang of it, fb sorces... 1 hit and ur dead... dont get hit.. all u have to do is tele on her one time and poof.. barbs tele around and let ur mages do the work if the barb ww locks u this is alot easyer, anything that tele's alot.. just keep trying to tele on them.. lite sorces wont have much affect neither will orb sorces.. just keep going and try to lead them into a wall, they will easily out tele u if they get away..bone necs.. the spear wont hit u if skeles are stacked so tele on top of them or let them tele near u.. a smart blizz sorc will sit in one spot and blizz herself... if u think u can survive this do it if not tele around her leting mages do the dmg.. ele druids... these suck... mages are useless and thier tornadoes have a spash effect similar to fire ball meaning if ur skeles are stacked u will get hit and hard... try to catch them off guard tele ur summons and run out
Rollback Post to RevisionRollBack
If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
I still prepare shako socketed with ber or um rune...but that's just me as commonly use for this kind of build in game.
and it's hard to find a godly necro circlet with every thing in it u need...and also you can't trust people 100% in battle.net for trading hr's since the necro/sorc dupe method was released to public.
Rollback Post to RevisionRollBack
the best BOW of DIABLO2LOD for annoying nubs in the game.......now beat this!
how do u build a summon nec nowadays anyway?
id say summon, its slower but with the right stuff it owns crazily
ammy: +3 all skills
shield: bone flame +3
wep: beast king leoric in stash cta on switch
armor: enimga... no question
rings: sojs
belt: arach
boots: marrowalks +2 mast
gloves: frosties... u will need mana
charms: 9 summon gcs/ torch/ anni
Skills:
20 skele mast
20 skele
20 mages
20 revives
1 summon resists
1 bone armor
1 corpse exp
1 in iron golem... depending ur ur going to have an aura merc if u ar go with fire
Stats:
str: depending on charms could go with base but generally 75
dex: no need to block here... with all these summons around
vit: pump this
energy: ull have alot of mana from gear but 75-100 in this will help
Merc: act 2 nm might merc, offensive
dmg gear:
wep: ebotd warpike
armor: e fort
helm: e andarials
aura gear:
wep: pride concentration
helm: dream... glitched holy shock
armor: bramble thorns
with this setup u will get skele dmg (not including auras) of 1.1k with king leorics and 850 with beast and u will have a total summon count of...19 skele 19 mages 1 golem and ~ 50 revives... with a skill shrine 20/20/1/52 for a total of 93 summons
with auras using the dmg merc u will get around 2.4k dmg a skele
rough mage dmg is as follows
fire... ice... psn...light
800.. 500.. 500... 1.1k
i have calculated my total skele dmg including merc in one hit and it came out to be over 100k
dueling hammerdins just wait till he stops and surrounds himself in hammers... then tele in directly ontop him making sure u amped him... they are very ez once u get the hang of it, fb sorces... 1 hit and ur dead... dont get hit.. all u have to do is tele on her one time and poof.. barbs tele around and let ur mages do the work if the barb ww locks u this is alot easyer, anything that tele's alot.. just keep trying to tele on them.. lite sorces wont have much affect neither will orb sorces.. just keep going and try to lead them into a wall, they will easily out tele u if they get away..bone necs.. the spear wont hit u if skeles are stacked so tele on top of them or let them tele near u.. a smart blizz sorc will sit in one spot and blizz herself... if u think u can survive this do it if not tele around her leting mages do the dmg.. ele druids... these suck... mages are useless and thier tornadoes have a spash effect similar to fire ball meaning if ur skeles are stacked u will get hit and hard... try to catch them off guard tele ur summons and run out
ever make a golem out of ik maul... 40 cb golem
and it's hard to find a godly necro circlet with every thing in it u need...and also you can't trust people 100% in battle.net for trading hr's since the necro/sorc dupe method was released to public.