I am in the beta and I do not much like Diablo 3 much at all. I went to 2 Blizzcons just to play it but each update brings more and more simplification and I think that they have torn the heart out of the game, and removed basically all depth, replayability and the ability to be unique. Here is a post I made on the beta forum. On the beta forum there is a lot of back and forth between people that want to see more depth and to be honest people that just think no matter what Blizzard does is great
Just go back and watch the gameplay panel from Blizzcon 2010 and tell me that Diablo 3 has not been completely gutted of the depth the designers had planned for it. This is not about Diablo 2 versus Diablo 3 this is about Diablo 3 versus itself. The system as planned for this game by the same designers would have been the middle ground between the two extremes we see portrayed on this board. Give us what you promised us in 2010 and both sides would be happy. The skill system they proposed in 2010 would have been terrific, I had actually forgotten how much depth it had. But please watch yourself and see the actual developers of the game saying what they wanted to do, and what we have now as the game gets continuously simplified over and over:
Trait points have been replaced by passives. You can't say that traits are better, because you never experienced them. With only three passive slots and many to choose from, there's quite a bit of customization and depth just from that aspect alone.
Skill points do not inject customization into a game, especially not Diablo II. You either:
-Maxed it for use
-Maxed it for synergy
-Put one point into it for a pre-req
-Didn't use it.
That's not customization. Builds became very cookie-cutter, and very few are viable in hell. Most, if not all, are 1-2 skill wonders, whereas all SIX of your skills in Diablo III will be viable without having to worry about putting points into one or another.
Rune levels are gone. Simply a byproduct of the necessity of their removal as items. They're right, as much as I would have liked to have to find them in the game, there's simply no way that the inventory/stash size could have supported 30~ skills x 5 runes x 5 character classes x 5 rune levels. May not be perfect, but the old system would have been extremely cumbersome.
I am disapointed about the lack of choice in runes, so I agree with you there.
Trait points have been replaced by passives. You can't say that traits are better, because you never experienced them. With only three passive slots and many to choose from, there's quite a bit of customization and depth just from that aspect alone.
Skill points do not inject customization into a game, especially not Diablo II. You either:
-Maxed it for use
-Maxed it for synergy
-Put one point into it for a pre-req
-Didn't use it.
That's not customization. Builds became very cookie-cutter, and very few are viable in hell. Most, if not all, are 1-2 skill wonders, whereas all SIX of your skills in Diablo III will be viable without having to worry about putting points into one or another.
Rune levels are gone. Simply a byproduct of the necessity of their removal as items. They're right, as much as I would have liked to have to find them in the game, there's simply no way that the inventory/stash size could have supported 30~ skills x 5 runes x 5 character classes x 5 rune levels. May not be perfect, but the old system would have been extremely cumbersome.
I am disapointed about the lack of choice in runes, so I agree with you there.
I am not comparing Diablo 2 to Diablo 3. I am comparing what Diablo 3 WAS going to be to what it was now. And why is everyone falling for the stupid math that Wilson threw out. There are 35 possible runes. Period, 5 colors and 7 levels per color.
I too am a little worried the changes to runes will hurt replayability, but I understand it didn't work how it was before with all those rune drops.
I haven't played to lvl 60 though, so I don't honestly if it the current system works or not. If this is what they came up with after internal testing, I see no reason to believe it'll ruin the game, as they have no interest in doing that.
Why would you need to play to 60 to grasp the concept of the new system and see if thats going to be beneficial or not? After all the system works EXACTLY the same at level 10 as it does at level 59.
Rune levels are gone. Simply a byproduct of the necessity of their removal as items. They're right, as much as I would have liked to have to find them in the game, there's simply no way that the inventory/stash size could have supported 30~ skills x 5 runes x 5 character classes x 5 rune levels. May not be perfect, but the old system would have been extremely cumbersome.
I am disapointed about the lack of choice in runes, so I agree with you there.
Why oh why do people keep saying this.
Why would you hang on to all 7 ranks of runes? What you are saying is you would keep every type of rune, every rank (1-7) for every skill on every class? I'm sorry but I call bullshit on that.
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Trait points have been replaced by passives. You can't say that traits are better, because you never experienced them. With only three passive slots and many to choose from, there's quite a bit of customization and depth just from that aspect alone.
Skill points do not inject customization into a game, especially not Diablo II. You either:
-Maxed it for use
-Maxed it for synergy
-Put one point into it for a pre-req
-Didn't use it.
That's not customization. Builds became very cookie-cutter, and very few are viable in hell. Most, if not all, are 1-2 skill wonders, whereas all SIX of your skills in Diablo III will be viable without having to worry about putting points into one or another.
Rune levels are gone. Simply a byproduct of the necessity of their removal as items. They're right, as much as I would have liked to have to find them in the game, there's simply no way that the inventory/stash size could have supported 30~ skills x 5 runes x 5 character classes x 5 rune levels. May not be perfect, but the old system would have been extremely cumbersome.
I am disapointed about the lack of choice in runes, so I agree with you there.
I am not comparing Diablo 2 to Diablo 3. I am comparing what Diablo 3 WAS going to be to what it was now. And why is everyone falling for the stupid math that Wilson threw out. There are 35 possible runes. Period, 5 colors and 7 levels per color.
Why would you need to play to 60 to grasp the concept of the new system and see if thats going to be beneficial or not? After all the system works EXACTLY the same at level 10 as it does at level 59.
Why oh why do people keep saying this.
Why would you hang on to all 7 ranks of runes? What you are saying is you would keep every type of rune, every rank (1-7) for every skill on every class? I'm sorry but I call bullshit on that.