When you are in a party are items/gold randomly divided among the team members or is it like D2 where the first one to click it gets it? Or is it like WoW where there will need/greed rolls for "good" items?
Your first question: So just to make it clear, each player gets their own drops, which only they can see. So if I kill a Fallen, and it drops an axe, I'm the only person who can see, or pick up that axe. If I want to give the axe to someone else, I can just drop it on the ground, at that point everyone can see it.
Now, how party distribution works is as long as a player is in proximity (we don't know the exact distance) of the monster(s) killed, they have a chance for their own drops. Killing hits don't matter, neither does total damage input. The only thing that matters is that you're close enough to the monster when it dies to get your own drops. If you're not close enough, you're out of luck.
Furthermore, each player rolls their very own drops when a monster dies, and their in the proximity. So say me and 3 other players kill a boss, I get The Super Axe of Kick-Ass, a super rare item. That has no effect on what the other players got. Each player would get their own drops, which only they could see or pick up. So if one player has a very high Magic Find rating, he has a better chance to drop good stuff for himself, but that in no way effects anyone else's drops.
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When you are in a party are items/gold randomly divided among the team members or is it like D2 where the first one to click it gets it? Or is it like WoW where there will need/greed rolls for "good" items?
Also can you put runestones in passive skills?
Now, how party distribution works is as long as a player is in proximity (we don't know the exact distance) of the monster(s) killed, they have a chance for their own drops. Killing hits don't matter, neither does total damage input. The only thing that matters is that you're close enough to the monster when it dies to get your own drops. If you're not close enough, you're out of luck.
Furthermore, each player rolls their very own drops when a monster dies, and their in the proximity. So say me and 3 other players kill a boss, I get The Super Axe of Kick-Ass, a super rare item. That has no effect on what the other players got. Each player would get their own drops, which only they could see or pick up. So if one player has a very high Magic Find rating, he has a better chance to drop good stuff for himself, but that in no way effects anyone else's drops.
Second question: Nope.