Part of the fun of D2 was taking all that time to plan your build, spending countless hours grinding levels and equips and finally realizing you should have just made a hammerdin.
No. I liked how in Diablo 2 you had to carefully choose and plan out how you were going to allocate your points because you know you cant go back and change it.
It will greatly reduce how many times people replay the game because instead of doing trial and error on separate characters you can do it on the same one.
I say no to unlimited respecs. Quested Respecs perhaps once or twice is acceptable but the old saying
If it ain't broken, don't fix it.
applies here.
Thing is making respecs cost money will become a moot point as with all games, as time progresses, gold becomes utterly useless(Lol@SoJ economy).
Keeping the lvling experience something that requires forethought and experimentation is what helped playing Diablo worth doing over & over again. As some have said before, your skills defined you, and I personally liked that aspect. Hammerdins were just that, Frost/nova sorcs were that. Your skills were you and to that end you were unique in a way. Of course many people copied others with successful builds, but at the same time there was always a variety of each class you'd encounter.
By adding haphazard respecs you belittle your decisions.
Quote from "Souther" »
it should not be added, it will make people lazy
Quote from "Angel_of_Wrath" »
But, to clarify, I meant like a 30 second undo after selecting it, not ongoing respec, i am against that. No respec is part of discovering character builds imo trying to get that perfect build.
Something to this effect would be nice. Lag and other random crap can screw things up so perhaps a window to withdraw skills would be a good idea at the very least.
A) on a point by point basis, but expensive so you cant easily "overhaul" your character
a rare item drop that removes 1 point which you can reallocate (maybe special boss ones that do 2, maybe.)
C) maybe both
Basically I want there to be a way to move some points around to fix minor build errors, but to make it difficult to entirely overhaul a character, so if you want two different kinds of barbarian, they will need to be two seperate characters. However, if you only want to move a couple missallocated points, it can be done so simply
I don't want respecs to be item drops or quest rewards, because I think they would be shitty item drops and quest rewards. Chances are I won't be doing any respeccing most of the time. But I want to be able to respec if I feel my character needs changing or overhauling and I don't want to start a new character. I don't mind having to put a lot of work into it if I have to.
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Ranger - Ranged Weapon Mastery (fire a bow or javelins like a machine gun!), Traps (MK style!), Pets (lions, tigers, and bears oh my!) - physical damage based
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!! PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
Its a good idea to have it IMO. My reasoning would be because if you can change it as much as you like, it fits for both sides of the idea. You don't have to respec if you don't have to therefor playing through the game a bunch like you want. It also makes the people that like to change things up a bit and not have to dry grind through another character happy as well.
If you make it like Diablo 2 where its solid once you make it then there is not much room for experimenting to find what you like. Making it a little less appealing to the other half of the audience that want the respec.
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"The lucky Rabbit's Foot wasn't so lucky for the Rabbit."
Its a good idea to have it IMO. My reasoning would be because if you can change it as much as you like, it fits for both sides of the idea. You don't have to respec if you don't have to therefor playing through the game a bunch like you want. It also makes the people that like to change things up a bit and not have to dry grind through another character happy as well.
If you make it like Diablo 2 where its solid once you make it then there is not much room for experimenting to find what you like. Making it a little less appealing to the other half of the audience that want the respec.
My point exactly, thank you very much.
Quote from "Yolkzz" »
You assumed I meant play the game Diablo 2 with I didn't mean that I meant the game of arguing back and fourth.
I don't understand that sentence.
Quote from "Yolkzz" »
And just because they are making a certain aspect of the game easier does NOT mean that it is only for casual players.
I didn't say only. I said mostly. You don't need to know anything to play Diablo. You don't need to think. All you have to do is keep playing. That's what I don't like about DII. There is nothing intelligent in replaying the game to figure out a build. It's dumb and stupid. Repetivness is not a good thing and never have been, and any normal person who played DII will tell you that. What do people think of Diablo? It's stupid and repetative but kinda fun.
Quote from "Yolkzz" »
Ask blizzard if Diablo is meant mainly for casual players and they will laugh at you.
That's kinda of a stupid thing to say. None of us can ask Blizzard anything, and they will never give a truthful answer. What would their auditory think of Blizzard naming them casuals...
Quote from "Yolkzz" »
If diablo is meant for casual players then there would be no HC mode aye?
If diablo wasn't meant for casual players HC mode would be the only option. HC is a choice. The vast majority don't use it. HC kinda divides casuals from more serious players. Just like respecing may.
I'd prefer to have it, but not just be able to do it anytime you want whenever you want. I think there needs to be some real hard quest you need to do it, or only be able to do it once a week or some time frame like that. Not just be able to use it and abuse it without any consequences.
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"The certain prospect of death could sweeten every life with a precious and fragrant drop of levity, and now you
strange apothecary souls have turned it into an ill-tasting drop of poison that makes the whole of life repulsive." -Nietzsche
suprised how divided everyone is on this; make for some interesting debate. I think it's a good idea; to an extent I suppose. I mean it would probably be stupid if you could respec all of your points and completely redo a whole character. It would make sense to me to have a limit; maybe like you reach a certain level you're allotted x amount of respec points.
The limit should not be time because different people take different amounts of time to get anywhere in the game. Some may get to 99 in a week. I'd base it on the level. Respec the skills you gained before every 5 levels... or something... that's up to Blizzard.
I don't see why not. It won't effect the originality of each character.
It would suck to get to level 30 realize your character build is becoming ineffective, and having to make a whole new character.
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(In response to a question about the woman in the D3 cinematic and why she was clutching her heart)...
Quote from "Shiniku" »
Meh, I really doubt she can 'sense evil' or whatever. She was probably just excited about a shoe sale or something, coincidentally when evil was about.
? according to your post a few pages back it works great in wow. Wow respec system costs gold.
There is no way I can say it works great in WoW because I don't play WoW and I did not even know WoW had respecing until this thread. And if you are going sarcastic on me, that's kinda stupid and doesn't add anything to the discussion.
Where did I say that it works great in WoW? I think you probably misunderstood me again.
Just because I disagree with you, doesn't mean you have to go ballistic on me.
There is no way I can say it works great in WoW because I don't play WoW and I did not even know WoW had respecing until this thread. And if you are going sarcastic on me, that's kinda stupid and doesn't add anything to the discussion.
Where did I say that it works great in WoW? I think you probably misunderstood me again.
Just because I disagree with you, doesn't mean you have to go ballistic on me.
Sorry I'm not meaning to come off as ballistic, its just something I feel strongly about. Like I said I have no problem with respec being in SC but if its in HC that is the most retarded crap ever. We have both brought up good points from our sides of view. Now its up to blizzard to decide.
I didn't say anything about respec being or not being in HC... *sigh* In fact, that's not anything I am discussing. As far as I am concerned, respecing wouldn't make HC easier or harder, anyway.
I didn't say anything about respec being or not being in HC... *sigh* In fact, that's not anything I am discussing. As far as I am concerned, respecing wouldn't make HC easier or harder, anyway.
It would make it easier as you could just respec if you find that a certain act has x type of monster and your a y type skill build. I also didn't say you said it being in HC. Originally I was opposed to it completely then I thought it through and it wouldn't be that bad in Softcore since its not a Die once and over type thing.
It would make it easier as you could just respec if you find that a certain act has x type of monster and your a y type skill build.
Well, as I have said before:
1. In single player, you are alone, therefore, all monsters should be somehow beatable by you. This is not true in Diablo II because I think they neglected SP too much.
2. In multiplayer, respecing can be just handled different. More limited, etc.
Quote from "Yolkzz" »
I also didn't say you said it being in HC. Originally I was opposed to it completely then I thought it through and it wouldn't be that bad in Softcore since its not a Die once and over type thing.
As far as I am concerned it should be an option. I really can't say if I'd use respecing or not. I think DII totally NEEDS respecing (disbalanced), in SC or HC, but DIII may not. And if DIII is well balanced I don't care if respecing is there, I won't use it...
Part of the fun of D2 was taking all that time to plan your build, spending countless hours grinding levels and equips and finally realizing you should have just made a hammerdin.
It will greatly reduce how many times people replay the game because instead of doing trial and error on separate characters you can do it on the same one.
If it ain't broken, don't fix it.
applies here.
Thing is making respecs cost money will become a moot point as with all games, as time progresses, gold becomes utterly useless(Lol@SoJ economy).
Keeping the lvling experience something that requires forethought and experimentation is what helped playing Diablo worth doing over & over again. As some have said before, your skills defined you, and I personally liked that aspect. Hammerdins were just that, Frost/nova sorcs were that. Your skills were you and to that end you were unique in a way. Of course many people copied others with successful builds, but at the same time there was always a variety of each class you'd encounter.
By adding haphazard respecs you belittle your decisions.
Something to this effect would be nice. Lag and other random crap can screw things up so perhaps a window to withdraw skills would be a good idea at the very least.
I don't want respecs to be item drops or quest rewards, because I think they would be shitty item drops and quest rewards. Chances are I won't be doing any respeccing most of the time. But I want to be able to respec if I feel my character needs changing or overhauling and I don't want to start a new character. I don't mind having to put a lot of work into it if I have to.
Demonologist - Bone Spells (Necro style!), Avatar (shapeshift into a demon!), Furies (evil spirits that hang around you, giving party bonuses) - mix of physical damage and magic
LEAP ATTACK!!!!!
PLAGUE OF TOADS!!!!!
SLOW TIME!!!!!
If you make it like Diablo 2 where its solid once you make it then there is not much room for experimenting to find what you like. Making it a little less appealing to the other half of the audience that want the respec.
I don't understand that sentence.
I didn't say only. I said mostly. You don't need to know anything to play Diablo. You don't need to think. All you have to do is keep playing. That's what I don't like about DII. There is nothing intelligent in replaying the game to figure out a build. It's dumb and stupid. Repetivness is not a good thing and never have been, and any normal person who played DII will tell you that. What do people think of Diablo? It's stupid and repetative but kinda fun.
That's kinda of a stupid thing to say. None of us can ask Blizzard anything, and they will never give a truthful answer. What would their auditory think of Blizzard naming them casuals...
If diablo wasn't meant for casual players HC mode would be the only option. HC is a choice. The vast majority don't use it. HC kinda divides casuals from more serious players. Just like respecing may.
strange apothecary souls have turned it into an ill-tasting drop of poison that makes the whole of life repulsive." -Nietzsche
It would suck to get to level 30 realize your character build is becoming ineffective, and having to make a whole new character.
Where did I say that it works great in WoW? I think you probably misunderstood me again.
Just because I disagree with you, doesn't mean you have to go ballistic on me.
1. In single player, you are alone, therefore, all monsters should be somehow beatable by you. This is not true in Diablo II because I think they neglected SP too much.
2. In multiplayer, respecing can be just handled different. More limited, etc.
As far as I am concerned it should be an option. I really can't say if I'd use respecing or not. I think DII totally NEEDS respecing (disbalanced), in SC or HC, but DIII may not. And if DIII is well balanced I don't care if respecing is there, I won't use it...