i think a thief class would be awesome. it would be able to drop apponents gold and shit. also some kind of item or something that lets u pop an item off somebody u killed's body.
JUGGALO SHIT
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Get da fuk outa here if yur not down with the clown!
i wish people would read the threads before posting, several of the classes mentioned in the last few posts are in the following list
-somewhere between 10 - 20 or so chars, keep some of the original classes and some new ones -more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play; Anti-Paladin (anti-Paladin is not a necromancer) Archer (kinda like male amazon) Bard (not the hellfire version a good one) Bounty Hunter (adept at tracking/stalking) Crusader Dragoon Fist Fighter Hellion (very powerful and demon like fighter but is human) Ninja (kinda like male assassin) Ranger Samurai (kensai from DND) Thief Wizard Slayer (adept and fighting enemies who specialize in using magic attacks) -some more warrior classes or warriors with a few magic spells -there is really only 1 healer (paly) and yes people like to going healers, so more healer classes one of which is a kind of exorcist, good against demons and undead; Adept Cavalier Cleric Inquisitor Prior Monk (not the hellfire version a good one more like the DND version) Zealot Warrior Priest (think knight's templar with spells) -a new type of mage would be nice either a; Abjurer specializes in protection magic (kinda like auras and the armor spells) Conjurer specializes in creating creatures and objects to help him Diviner specializes in detection and divining magic (find/disable trap, far sight and identify) Enchanter specializes in manipulating the minds of sentient beings Geomancer specializes in earth based magic Hydromancer specializes in water based magic Illusionist specializes in creating illusions to confuse and mislead Invoker specializes in invocation/evocation magic (lightning/magic type spells) Pyromancer specializes in fire based magic Necromancer specializes in magic dealing with death [but we already have 1] Transmuter specializes in magic that alters physical reality Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Lycanthropes (Lycans is short for Lycanthropes) Alternatively, the Geo/Hydro/Pyromancer could be just the one Elementalist class and his skill trees are divided into Earth/Fire/Water based spells
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
*Warlock/deamonmancer type character, can charm deamons and get them as pets, can also take on attributes of deamons.
*Nomad type character, physical strength and ability, some animal friends, some nature based skills or spells. More of a brute than a Ranger.
*Astrologer. hard to say. telescopes and vodoo.
*enchanter, specializes in items. Can move items at will like an mentalist, can also bestow powers into items, and take powers from items and put them to other uses.
*PIRATE! Pirates are in it for the gold. Pirates excel with swords, with muskets, and all forms of drunken combat. Not bad with boats, maps, or lost treasure, either. I guess this would be a half drunken theif that likes the sea.
*Inventor. Uses gadgets,contraptions, traps, and alchemy, to fight the forces of evil.
an enchanter cant move things, he charms people, animals and monsters in to doing things
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
An enchanter doesnt directly move stuff, but enchants it to move. Kind of like the fairy god mother enchanting candlesticks and dressers to dance around and sing songs.
hmmm, but thats disney false magic stuff, it doesnt work like that. there is an animated spell, i think that is what she casts
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
again thats the animate spell, and making objects fight for you is the work of a conjurer, not an enchanter (see above list of chars)
(the sorc spell enchant, adds fire damage, nothing comes alive there)
we are getting off topic, next posts better be on topic
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh fallen angels are great, but i would prefer that diablo3 only have Human playable characters. angels and demons should be enemies or NPCs.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
DEAR FRIEND......if u have heard DIABLO(3) will be created based on the WAR between HEAVEN-&-HELL so angels and demons are surely playable
what!, Really? since when?, you dont say, a battle between heaven and hell you say.
How dumb do you think i am, i would have to be an total idiot, to be the top poster on this site and not know that. The diablo series is all about the battle between Heaven and Hell, and its influence on man. and while Angels and demons are prominent in the diablo storyline they shouldnt be playable characters. In Diablo we have always been human, which makes diablo pretty unique, just about the only Fantasy/medieval RPG game or series that has human playable characters only, and that is good. if i want to be an elf, dwarf, orc, cyborg, vampire, halfling, goblin, gnome, half human/half something stupid, angel, demon ill go play world of warcraft, dungeons and dragons or heroes of might and magic
but come on Angels and demons as playable characters, they would be vastly superior to humans, more powers, more strength, flight, what do humans have that angels dont.
angels and demons would be way more powerful than human playable characters, so why would anybody go humans? thats why angels and demons should stay like have said many a time, as enemies or NPCs
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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JUGGALO SHIT
-somewhere between 10 - 20 or so chars, keep some of the original classes and some new ones
-more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play;
Anti-Paladin (anti-Paladin is not a necromancer)
Archer (kinda like male amazon)
Bard (not the hellfire version a good one)
Bounty Hunter (adept at tracking/stalking)
Crusader
Dragoon
Fist Fighter
Hellion (very powerful and demon like fighter but is human)
Ninja (kinda like male assassin)
Ranger
Samurai (kensai from DND)
Thief
Wizard Slayer (adept and fighting enemies who specialize in using magic attacks)
-some more warrior classes or warriors with a few magic spells
-there is really only 1 healer (paly) and yes people like to going healers, so more healer classes one of which is a kind of exorcist, good against demons and undead;
Adept
Cavalier
Cleric
Inquisitor
Prior
Monk (not the hellfire version a good one more like the DND version)
Zealot
Warrior Priest (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras and the armor spells)
Conjurer specializes in creating creatures and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Geomancer specializes in earth based magic
Hydromancer specializes in water based magic
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
Pyromancer specializes in fire based magic
Necromancer specializes in magic dealing with death [but we already have 1]
Transmuter specializes in magic that alters physical reality
Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Lycanthropes (Lycans is short for Lycanthropes)
Alternatively, the Geo/Hydro/Pyromancer could be just the one Elementalist class and his skill trees are divided into Earth/Fire/Water based spells
*Nomad type character, physical strength and ability, some animal friends, some nature based skills or spells. More of a brute than a Ranger.
*Astrologer. hard to say. telescopes and vodoo.
*enchanter, specializes in items. Can move items at will like an mentalist, can also bestow powers into items, and take powers from items and put them to other uses.
*PIRATE! Pirates are in it for the gold. Pirates excel with swords, with muskets, and all forms of drunken combat. Not bad with boats, maps, or lost treasure, either. I guess this would be a half drunken theif that likes the sea.
*Inventor. Uses gadgets,contraptions, traps, and alchemy, to fight the forces of evil.
I can't spell
(the sorc spell enchant, adds fire damage, nothing comes alive there)
we are getting off topic, next posts better be on topic
what!, Really? since when?, you dont say, a battle between heaven and hell you say.
How dumb do you think i am, i would have to be an total idiot, to be the top poster on this site and not know that. The diablo series is all about the battle between Heaven and Hell, and its influence on man. and while Angels and demons are prominent in the diablo storyline they shouldnt be playable characters. In Diablo we have always been human, which makes diablo pretty unique, just about the only Fantasy/medieval RPG game or series that has human playable characters only, and that is good. if i want to be an elf, dwarf, orc, cyborg, vampire, halfling, goblin, gnome, half human/half something stupid, angel, demon ill go play world of warcraft, dungeons and dragons or heroes of might and magic
but come on Angels and demons as playable characters, they would be vastly superior to humans, more powers, more strength, flight, what do humans have that angels dont.
angels and demons would be way more powerful than human playable characters, so why would anybody go humans? thats why angels and demons should stay like have said many a time, as enemies or NPCs