I don't know if anyone's mentioned this, and there's too many posts in this thread for me to start reading them all, but I would like a zoom option akin to the one in Warcraft 3. I'm not sure if that means sacrificing the graphic's quality, however. Cause in my opinion, everything looks better and more realistic in Diablo than in Warcraft 3, where W3 all has that cartoonish, big polygon(?) look. But I'm sure we can assume whatever new game they make for Diablo that the graphics will be much better than both those games anyway.
I'd also like it to be somewhat open-ended. Not nearly as much as Oblivion, but more than just moving straight through like how Diablo really is.
I also liked in the first Diablo how you'd get more quests while adventuring and not just in the towns. Like that goat guy who was making the weapon for you or the or the hell knight who asks you to help put his spirit to rest. Those were some of my favorite moments in the game.
The whole point of having way more items of all kinds I'm fairly indifferent too. Out of the tons of items I felt there already were, I knew I'd still never get to see even half of them all. Ugh, I do remember however for the set items always getting parts of the Sigon's set and it drove me crazy.
yes this thread is long, but that is what happens, it is for this reason that i created the master list, it contains virtually ever idea ever submitted in this thread, and gets update amlost every time a new idea is thought of. nody wants to read 80 pages of stuff, with the master list the most you have to read is the last 5 pages.
oh i will be doing a repost/update of the master list soon
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Ok Every one... I think we have been playing Diablo 2 for toooo long. Think outside the box a little bit. Look how different Diablo II was from Diablo I.... The skills, the races, the game play in general.
In Diablo III there needs to be more character races without a dought with plenty of different strategies and alot needs to depend on skill and not what you where. I agree there should also be another skill tab. Instead of making it random however, they should make it the same for all characters. That would put a very good twist on things don't you think? Some thing magical that would unite all the players, make them feel like a team or just common warrior skills like whipping outa knife and stabbing ass you know? Remember blizzard tries to encourage team play too.
Also there should be map vender in each town. Because the game maps are generated randomly so would the map venders meaning the map venders would be spacific to that game and once you leave that game you need to buy a new map the next time you join a game. That would put more use to gold any ways and vertually ellimnate map hack.
More runes, runewords and uniques sounds good too but blizzard needs to develope a way to make it a little more fair (notice how fair and easy are not the same things you close minded people). The addition of new runewords could potentially be a way for the rich to get richer and the poor well you know... That is to say that any of the weapons are going to be the same (mabye sufixes and prefixes).
The new character races need to be thought up to. I played The Matrix online for a while and I don't know if WOW is like that too but the characters were fully customizable. ex) male/female, black all the way to white, tall/short etc.
Grafix would be nice too. If some thing looks different in you inventory, make it look different when you where it you know?
You stash should be shared throughout your whole account. That would solve lots of problems with transfering and "Free if you wait" games for people not in a clan or some thing....
Yes, how a player enters a game should be different too. They should be able to pick what difficulty they want to enter. If they are in hell, they should be able to pick a normal game out to join. That however would not comply to the rest of the game if you were playing to follow the story.
There should be sub quests that you do for MORE NON PLAYER CHARACTERS. They wouldn't be that important but you know it would be some thing fun to do to innvite your buddy along (it would be fun if those were random. Like there is a super unique monster in the wilderness and a npc wants you to go kill it and gives you some thing).
Well, that's my two sence. I'll post if I think of more I guess. Remember to think about how the game should be different, not how to make the same thing better.
Sorry to double post but i agree with Acid Reign. This game deals with heavan and hell and the collaps of either at any possible moments and it needs to be filled with despare and hopelessness. At the same time too it needs to have wildly writious(i think thats how you spell it) characters that you could even have to battle if you offend their religion...
I Know this list is extremely long, but do try to read it. it is really annoying to see someone who hasnt read the list posting an idea that is in the list. It is a organised list of almost every idea ever submitted in this thread. The list is devided into areas of the game, characters in general, classes, world, NPCs, multiplayer, game mechanics, other, and ideas submitted by other people.
Master List Update
New additions in red
Player Char - choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like -characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes -characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to) - definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things) -the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots -if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny) -every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones) -if you are evil (faction Hell), or a thief class, you can attempt to steal items from shopkeepers (click button next to repair) -higher max char level -near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this. -mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size) -there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page) -every class could start in a different location -more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength -characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already -there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
Classes -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them. -Warriors Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning. Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2 Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells. Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes. -Priests Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them Mage Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of. Conjurer specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him Elementalist specializes in elemental based magics, and this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist. Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them Abjurer specializes in protection magic (kinda like auras and the armor spells) Diviner specializes in detection and divining magic (find/disable trap, far sight and identify) Enchanter specializes in manipulating the minds of sentient beings Illusionist specializes in creating illusions to confuse and mislead Invoker specializes in invocation/evocation magic (lightning/magic type spells) -definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
Storylines Major/minor -with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through -as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf -the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still -the eternal battle between the High Heavens and the Burning Hells is still raging -the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist -something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo -Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it. -tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe -the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something -tie in with the diablo novels some how -something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him. -some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something -you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye. -if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’ -several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life -A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell -If D3 is a prequel, you should be able to be involved in the Binding of the three,or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War) -D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.
Towns / world -could throw in some cultural references to pop culture and other games for fun; baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer -scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works -more villages/towns/cities, some ruined like tristram in d2/LOD -more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs -buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France -Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits -good old crossroads, complete with gibbet (cage) like in willow, lol -bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse -buying alcohol for adventurous minors it’s always fun (ala baldurs gate), -taking on castles/fortresses full of demons -unofficial titles by which townsfolk refer to you kind like fable (people called out your title) => For killing a few witches get a Witch Hunter title For killing a few daemons get a Daemon Hunter title For killing a few vampires get a Vampire Hunter title and so forth -mounts to make travelling faster (may or may not be able to attack or be attacked if on mount) -bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons -craggy peak stages -eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1 -swamp/bog/quagmire/marshland good ones -stages fully covered in snow, so much you leave footprints in the snow -the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars) -similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle. -more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks -bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat) -villages full of possessed people (like griswold in d2) -go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD) -seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages) -if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure) -bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items) -random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players) -skull piles/skeletons on the ground, should yield skulls of varying power -weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2 -if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys. -if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth) -several features that are accessible only after you have beaten the game, (similar to the cow lvl) -underground cities, like the Underdark in DND, but no gnomes or drow -large cities full of corruption, complete with shady back alley locals -more bodies of dead heroes on the ground that actually yield something good not just 3gp -day and night -weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain -European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas -the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over -deep gorges and ravines, some you can walk through, others you cant -you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties
Quests -lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough -arena quests (last man standing), other players can place bets on multiplayer -quest based on class (everybody does the same quest but it differs depending on which class you are) -quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him -quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he) -quests that are normal/nightmare/hell only -Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell -some quests that are single/multiplayer only, -quest exp (getting exp just for finishing quest) -better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell) -protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests -you can receive quests from monsters (like gharbad and snotspill in diablo) -fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing -a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him) -not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed. -the age old sword in the stone quest, of course the sword is worth it -everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses -quests only appear in the quest log once you have begun them, like they did in diablo1 -a few quests that take almost the whole difficulty (or game) to finish -some quests that either must be finished in the next act, or require something from the next act to finish it -lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items -version of weapons more powerful than elite -light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow -more items of all types -cloaks and capes over armor -bring back the rags -bring back the club that looked like a bit of wood with a nail in it -bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on. -also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies Bring back items of the pit (plus -x to x stat) -customize armor and some weapons NWN styles -new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean) -more gems/better version of gems, more runes/more powerful and more rune words -if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger -more transmutable items -more craftable items -more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type -trophies => demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) -bring back the elixirs from diablo -bring back the oils from diablo hellfire -more set items (esp class specific sets) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -definitely no GUNS, definitely no GUNS, no guns of any kind -some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith -throwing hammers, there are throwing knives and axes, why not hammers -Flaming Longswords, man these weapons rock -more non European style weapons, like Scimitars and Katanas
Multiplayer -since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway) -less fucken lag (my god is that a must) -not sure if it is caused by lag but fix the problem of the black wall that stops you from moving -an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that -checkbox for dueling works similar to trade check box, not possible unless both people check the box -more people per game increase the number from 8 to 12, unless it is like wow and is all on servers -bigger friends list maybe 35 instead of 25 -more multiplayer (battle.net [Closed]) only runewords -games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it -ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear -not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed) -Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster -once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape -very good anti hack/dupe protection -a help section for newcomers, explaining how to do all the commands -more features only available on battle.net, like the world events and the ubers
Npcs/mercs -More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation,a more medieval feel to the language they use -a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that -the cow suit guy from diablo hellfire, -mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max -mercs need to have a few more skills than the one or two they have in D2 -also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’ -more people who unofficial follow you like the barbarians in act 5 -if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc -random npcs adventurers (some dead and you can loot their stuff) -random people who give you a quest or two -more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people) -random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing) -some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for -more drunk npcs, they always have something funny to say esp. farhnam -more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games -npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them? -more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs -more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra -more npcs who hit on the player character -More npcs who try to coax the player char into joining the forces of Hell
Skills/spells -a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that -not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill; Warrior: repair item Rogue: disarm trap Sorcerer: recharge staff In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt -bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse -higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items) -lightning spells to have a higher minimum damage, I hate it when its 1-5000 -more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage -a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title] -all classes have a few more defensive skills/spells -not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill -a few more spells that control the badguys, like psionics attacks -there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead -more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters -more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad) -demons disguised as people in town (would be cool) -more powerful types of bad guy => Goat => Centaur, Minotaur Fallen => fallen brute Knights => Demon Knight Blunderbore => Ogres Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type) -tougher bosses (some with fewer minions) -more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont -a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting -more badguys who worship a badguy and yell his name (carvers yell out rakanishu) -Random badguys that ride on horses are charge at you -less resistant badguys in hell -bring back the gargoyles from diablo -bring back the succubus from diablo -bring back the mages from diablo -bring back the butcher, warlord of blood and the skeleton king or a similar badguy -bring back the black knights from diablo, they were so cool bursting into flames when they died -bring back the Magma men (lava chuckers) -bring back the lightning demons (lightning chuckers) -bring back the overlords (uglies) -bring back the vipers (snakes) [Would have been quicker to say which monsters from diablo 1 not to bring back, lol] -rocs (giant birds) that pick up your mount/baddies -goatman/fallen armies complete with camps and chariots -Demons Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII) -Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs) -Hydras, the multiple headed beasts -Medusae, snake hair ladies -Rakshasas (shape change monsters) -Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms) -More undead enemies Banshee Crypt Thing (very powerful Skeleton) Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version) Revenant (very powerful Zombie) Zombie Lord -Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image) -Sirens -some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! -a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games -a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders -less monsters that run away, still have these guys, just less of them
Game Mechanics -2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are -ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D -keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire -bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay -items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere -bring back gambling for unique and set items, which was cool -bigger inventory/stash -trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use) -pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back -belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full) -May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen -tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds. -an area that calculates your MF for you, if it can calculate armor/chance to block why not MF -faster run/walk speeds -if they don’t already, spiked shields or shields with spikes on them should do more damage -not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer - bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
Other -the soundtrack is included -cloth map of the world of sanctuary -DVD of the movies from the game -Art of Diablo concept book, the Warcraft one was cool -Free poster -quik reference card of in game/in chat commands -strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again -would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol -links to websites with special downloads, like items for your chars -nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of -some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3
From AcidReign -Some kind of spike lord badguy with lots of spikes -better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer -A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good. -A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand. -it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control. -New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners -Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters. -More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations. -Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding. -socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
From Kingpin202 -Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -A secret Cow Level. -More good characters gone bad like Griswold. -After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
From Maestro -while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy -chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops -a more precise appraisal on your more valuable items
From Morfias -2 skill points per level up instead of 1 -monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char -remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties -on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
From Ureshi (with slight mod from Elfen Lied) -the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
From ThatDude (with slight mod from Elfen Lied) -Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
From Vlady (with slight mod from Elfen Lied) -some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I appreciate the effort. But your list is visually disturbing. Thus the lack of reading it. I cant get past first sentence. Im not trying to be rude either, im wicked interested in what this next game will be about. There has got to be a way to make it easier to peruse rather that all out reading in full detail. Maybe some bold. I dunno. Ima try reading the whole thing again.
Also there should be map vender in each town. Because the game maps are generated randomly so would the map venders meaning the map venders would be spacific to that game and once you leave that game you need to buy a new map the next time you join a game. That would put more use to gold any ways and vertually ellimnate map hack.
it was just a few posts up
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
I just had a hilarious idea. Random deaths. Like lightning, falling off cliffs, falling through ice. I know it would infuriate people, but well shit happens. It could also happen to creatures in game. Except for bosses. I think the stronger you get the more rezilliant you should be to these improbable mishapps. You could use knockback hits to drive creatures off cliffs.
Also, my god, you must be able to kill nuetrals. I mean nuetrals by wildlife. etc. Things that are there...not neseccarily easy to kill...that will drop items when offed...and may or may not go on the attack when confronted. An interesting twist to this could be an incredibly strong creature [much like a unique] when ticked off.
I cant stop laughing about the random lightning strike..." characters was struck by lightning...". Omg would that be too funny. I know...I dont always laugh when I die. In fact yestarday I had to replace my keyboard again...I died and got mad.
I htought it was interesting somebody wanted them to bring back the Butcher and King Leoric. Those two characters simply belong in the first Diablo. Cause they're a part of what made that game special.
I do wonder, however, if they made a D3, if they would change the view of the game altogether and make it all in third person like the view in Fable or something.
Also, my god, you must be able to kill nuetrals. I mean nuetrals by wildlife. etc. Things that are there...not neseccarily easy to kill...that will drop items when offed...and may or may not go on the attack when confronted. An interesting twist to this could be an incredibly strong creature [much like a unique] when ticked off.
how did i not have that in the master list, finally something new lol
and why not bring back the butcher and king leoric, or at least a similar looking monster, these two are hugely popular monsters, people often enjoyed fighting them.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
about the buther and leoric, i think we have those already. the smith and hephasto the armorer both look like the butcher. pindleskin looks alot like leoric also.
what i wanted to bring up, and i dont know if its been said, is rivalry. people can choose to be your rivals for competitive reasons and the game keeps count of monsters you kill in all difficulties. then the total is tallied and you two can keep count of each other trying to outdo the other.
i dont know if i brought it up before, but having a pay-first tournament would be cool too. you have to pay the total first into a small stand in each base (ie. rogue camp, harrogath) and whoever kills the other gets the amount. if one runs away, the would-be victor collects the spoils anyways. that way we dont get noobs cheating or people taking advantage of others.
I got another Idea. This has to do with skill tree. I got mine binded on my mouse...got one with like 5 buttons on it. Even so, I constantly find myself clicking for skill tab and having to move mouse down to bottom of screen to select skill. I think id would be good to have the skill tab appear more closely related to where your curser Is on the screen. That way its that much close to click on spell or whatever you want.
"-with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through"
I don't understand this logic. I thought because the Worldstone existed, that angels and demons could easily enter Sanctuary, not the other way around.
no the stone held the balance. with it gone evil can enter the mortal realm even more readily. read the last speeches by npcs in act 5 when you beat baal
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Player Char - choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like -characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes -characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to) - definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things) -the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots -if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny) -every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones) -if you are evil (faction Hell), or a thief class, you can attempt to steal items from shopkeepers (click button next to repair) -higher max char level -near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this. -mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size) -there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page) -every class could start in a different location -more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength -characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already -there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
Classes -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them. -Warriors Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning. Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2 Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells. Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes. -Priests Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them Mage Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of. Conjurer specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him Elementalist specializes in elemental based magics, and this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist. Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them Abjurer specializes in protection magic (kinda like auras and the armor spells) Diviner specializes in detection and divining magic (find/disable trap, far sight and identify) Enchanter specializes in manipulating the minds of sentient beings Illusionist specializes in creating illusions to confuse and mislead Invoker specializes in invocation/evocation magic (lightning/magic type spells) -definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
Storylines Major/minor -with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through -as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf -the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still -the eternal battle between the High Heavens and the Burning Hells is still raging -the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist -something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo -Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it. -tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe -the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something -tie in with the diablo novels some how -something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him. -some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something -you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye. -if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’ -several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life
-A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell
-If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War)
-D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.
Towns / world -could throw in some cultural references to pop culture and other games for fun; baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer -scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works -more villages/towns/cities, some ruined like tristram in d2/LOD -more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs -buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France -Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits -good old crossroads, complete with gibbet (cage) like in willow, lol -bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse -buying alcohol for adventurous minors it’s always fun (ala baldurs gate), -taking on castles/fortresses full of demons -unofficial titles by which townsfolk refer to you kind like fable (people called out your title) => For killing a few witches get a Witch Hunter title For killing a few daemons get a Daemon Hunter title For killing a few vampires get a Vampire Hunter title and so forth -mounts to make travelling faster (may or may not be able to attack or be attacked if on mount) -bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons -craggy peak stages -eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1 -swamp/bog/quagmire/marshland good ones -stages fully covered in snow, so much you leave footprints in the snow -the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars) -similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle. -more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks -bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat) -villages full of possessed people (like griswold in d2) -go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD) -seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages) -if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure) -bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items) -random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players) -skull piles/skeletons on the ground, should yield skulls of varying power -weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2 -if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys. -if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth) -several features that are accessible only after you have beaten the game, (similar to the cow lvl) -underground cities, like the Underdark in DND, but no gnomes or drow -large cities full of corruption, complete with shady back alley locals -more bodies of dead heroes on the ground that actually yield something good not just 3gp -day and night -weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain -European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas -the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over -deep gorges and ravines, some you can walk through, others you cant -you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties
Quests -lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough -arena quests (last man standing), other players can place bets on multiplayer -quest based on class (everybody does the same quest but it differs depending on which class you are) -quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him -quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he) -quests that are normal/nightmare/hell only
-Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell -some quests that are single/multiplayer only, -quest exp (getting exp just for finishing quest) -better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell) -protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests -you can receive quests from monsters (like gharbad and snotspill in diablo) -fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing -a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him) -not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed. -the age old sword in the stone quest, of course the sword is worth it -everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses -quests only appear in the quest log once you have begun them, like they did in diablo1 -a few quests that take almost the whole difficulty (or game) to finish -some quests that either must be finished in the next act, or require something from the next act to finish it -lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items -version of weapons more powerful than elite -light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow -more items of all types -cloaks and capes over armor -bring back the rags -bring back the club that looked like a bit of wood with a nail in it -bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on. -also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies Bring back items of the pit (plus -x to x stat) -customize armor and some weapons NWN styles -new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean) -more gems/better version of gems, more runes/more powerful and more rune words -if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger -more transmutable items -more craftable items -more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type -trophies => demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) -bring back the elixirs from diablo -bring back the oils from diablo hellfire -more set items (esp class specific sets) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -definitely no GUNS, definitely no GUNS, no guns of any kind -some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith -throwing hammers, there are throwing knives and axes, why not hammers -Flaming Longswords, man these weapons rock -more non European style weapons, like Scimitars and Katanas
Multiplayer -since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway) -less fucken lag (my god is that a must) -not sure if it is caused by lag but fix the problem of the black wall that stops you from moving -an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that -checkbox for dueling works similar to trade check box, not possible unless both people check the box -more people per game increase the number from 8 to 12, unless it is like wow and is all on servers -bigger friends list maybe 35 instead of 25 -more multiplayer (battle.net [Closed]) only runewords -games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it -ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear -not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed) -Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster -once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape -very good anti hack/dupe protection -a help section for newcomers, explaining how to do all the commands -more features only available on battle.net, like the world events and the ubers
Npcs/mercs -More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation,a more medieval feel to the language they use -a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that -the cow suit guy from diablo hellfire, -mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max -mercs need to have a few more skills than the one or two they have in D2 -also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’ -more people who unofficial follow you like the barbarians in act 5 -if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc -random npcs adventurers (some dead and you can loot their stuff) -random people who give you a quest or two -more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people) -random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing) -some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for -more drunk npcs, they always have something funny to say esp. farhnam -more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games -npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them? -more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs -more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra -more npcs who hit on the player character -More npcs who try to coax the player char into joining the forces of Hell
Skills/spells -a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that -not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill; Warrior: repair item Rogue: disarm trap Sorcerer: recharge staff In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt -bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse -higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items) -lightning spells to have a higher minimum damage, I hate it when its 1-5000 -more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage -a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title] -all classes have a few more defensive skills/spells -not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill -a few more spells that control the badguys, like psionics attacks -there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead -more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters -more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad) -demons disguised as people in town (would be cool) -more powerful types of bad guy => Goat => Centaur, Minotaur Fallen => fallen brute Knights => Demon Knight Blunderbore => Ogres Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type) -tougher bosses (some with fewer minions) -more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont -a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting -more badguys who worship a badguy and yell his name (carvers yell out rakanishu) -Random badguys that ride on horses are charge at you -less resistant badguys in hell -bring back the gargoyles from diablo -bring back the succubus from diablo -bring back the mages from diablo -bring back the butcher, warlord of blood and the skeleton king or a similar badguy -bring back the black knights from diablo, they were so cool bursting into flames when they died -bring back the Magma men (lava chuckers) -bring back the lightning demons (lightning chuckers) -bring back the overlords (uglies) -bring back the vipers (snakes) [Would have been quicker to say which monsters from diablo 1 not to bring back, lol] -rocs (giant birds) that pick up your mount/baddies -goatman/fallen armies complete with camps and chariots -Demons Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII) -Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs) -Hydras, the multiple headed beasts -Medusae, snake hair ladies -Rakshasas (shape change monsters) -Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms) -More undead enemies Banshee Crypt Thing (very powerful Skeleton) Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version) Revenant (very powerful Zombie) Zombie Lord -Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image) -Sirens -some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! -a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games -a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders -less monsters that run away, still have these guys, just less of them
Game Mechanics -2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are -ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D -keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire -bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay -items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere -bring back gambling for unique and set items, which was cool -bigger inventory/stash -trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use) -pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back -belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full) -May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen -tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds. -an area that calculates your MF for you, if it can calculate armor/chance to block why not MF -faster run/walk speeds -if they don’t already, spiked shields or shields with spikes on them should do more damage -not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer - bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
Other -the soundtrack is included -cloth map of the world of sanctuary -DVD of the movies from the game -Art of Diablo concept book, the Warcraft one was cool -Free poster -quik reference card of in game/in chat commands -strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again -would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol -links to websites with special downloads, like items for your chars -nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of -some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3
From AcidReign -Some kind of spike lord badguy with lots of spikes -better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer -A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good. -A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand. -it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control. -New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners -Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters. -More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations. -Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
From jpbc99 (with a slight mod from Elfen Lied) -you should be able to kill wildlife and other such animals like the cows in the wilderness From Kingpin202 -Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -A secret Cow Level. -More good characters gone bad like Griswold. -After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
From Maestro -while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy -chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops -a more precise appraisal on your more valuable items
From Morfias -2 skill points per level up instead of 1 -monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char -remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties -on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
From Ureshi (with slight mod from Elfen Lied) -the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
From ThatDude (with slight mod from Elfen Lied) -Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
From Vlady (with slight mod from Elfen Lied) -some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
diablo 3 create some thing different to diablo 2 not fully diferent but some different like game charecter is not curouptable not item chiting is enable please block item chiting plz.
i think create more quest like secondery quest & more cities maps or more charecters and create charecters power more powerfull or developed more animated and extra powers.
and create some monsters are very special just like uber diablo something like this...............................................................etc.
no the stone held the balance. with it gone evil can enter the mortal realm even more readily. read the last speeches by npcs in act 5 when you beat baal
Interesting. Then does anyone know for what purpose Baal would corrupt it? Cause surely based on what you said, would allow Heaven to interfere more as much as Hell. Perhaps Baal knowing that Heaven rarely interfered with Sanctuary, but Hell often did, he wanted to make it easier for his minions enter. And was this supposed to allow Mephisto and Diablo to return?
I think there's too many unknowns about the nature of the Worldstone to say for certain.
I'd also like it to be somewhat open-ended. Not nearly as much as Oblivion, but more than just moving straight through like how Diablo really is.
I also liked in the first Diablo how you'd get more quests while adventuring and not just in the towns. Like that goat guy who was making the weapon for you or the or the hell knight who asks you to help put his spirit to rest. Those were some of my favorite moments in the game.
The whole point of having way more items of all kinds I'm fairly indifferent too. Out of the tons of items I felt there already were, I knew I'd still never get to see even half of them all. Ugh, I do remember however for the set items always getting parts of the Sigon's set and it drove me crazy.
Siaynoq's Playthroughs
oh i will be doing a repost/update of the master list soon
In Diablo III there needs to be more character races without a dought with plenty of different strategies and alot needs to depend on skill and not what you where. I agree there should also be another skill tab. Instead of making it random however, they should make it the same for all characters. That would put a very good twist on things don't you think? Some thing magical that would unite all the players, make them feel like a team or just common warrior skills like whipping outa knife and stabbing ass you know? Remember blizzard tries to encourage team play too.
Also there should be map vender in each town. Because the game maps are generated randomly so would the map venders meaning the map venders would be spacific to that game and once you leave that game you need to buy a new map the next time you join a game. That would put more use to gold any ways and vertually ellimnate map hack.
More runes, runewords and uniques sounds good too but blizzard needs to develope a way to make it a little more fair (notice how fair and easy are not the same things you close minded people). The addition of new runewords could potentially be a way for the rich to get richer and the poor well you know... That is to say that any of the weapons are going to be the same (mabye sufixes and prefixes).
The new character races need to be thought up to. I played The Matrix online for a while and I don't know if WOW is like that too but the characters were fully customizable. ex) male/female, black all the way to white, tall/short etc.
Grafix would be nice too. If some thing looks different in you inventory, make it look different when you where it you know?
You stash should be shared throughout your whole account. That would solve lots of problems with transfering and "Free if you wait" games for people not in a clan or some thing....
Yes, how a player enters a game should be different too. They should be able to pick what difficulty they want to enter. If they are in hell, they should be able to pick a normal game out to join. That however would not comply to the rest of the game if you were playing to follow the story.
There should be sub quests that you do for MORE NON PLAYER CHARACTERS. They wouldn't be that important but you know it would be some thing fun to do to innvite your buddy along (it would be fun if those were random. Like there is a super unique monster in the wilderness and a npc wants you to go kill it and gives you some thing).
Well, that's my two sence. I'll post if I think of more I guess. Remember to think about how the game should be different, not how to make the same thing better.
Master List Update
New additions in red
Player Char
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like
-characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes
-characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to)
- definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things)
-the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones)
-if you are evil (faction Hell), or a thief class, you can attempt to steal items from shopkeepers (click button next to repair)
-higher max char level
-near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this.
-mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)
-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page)
-every class could start in a different location
-more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength
-characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already
-there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
Classes
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
-Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
-Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
-definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
Storylines Major/minor
-with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through
-as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf
-the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still
-the eternal battle between the High Heavens and the Burning Hells is still raging
-the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist
-something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo
-Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it.
-tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe
-the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something
-tie in with the diablo novels some how
-something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him.
-some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something
-you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye.
-if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’
-several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life
-A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell
-If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War)
-D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.
Towns / world
-could throw in some cultural references to pop culture and other games for fun;
baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg
Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer
-scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works
-more villages/towns/cities, some ruined like tristram in d2/LOD
-more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs
-buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France
-Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits
-good old crossroads, complete with gibbet (cage) like in willow, lol
-bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate),
-taking on castles/fortresses full of demons
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a Witch Hunter title
For killing a few daemons get a Daemon Hunter title
For killing a few vampires get a Vampire Hunter title
and so forth
-mounts to make travelling faster (may or may not be able to attack or be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1
-swamp/bog/quagmire/marshland good ones
-stages fully covered in snow, so much you leave footprints in the snow
-the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars)
-similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle.
-more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-villages full of possessed people (like griswold in d2)
-go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items)
-random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players)
-skull piles/skeletons on the ground, should yield skulls of varying power
-weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2
-if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys.
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-several features that are accessible only after you have beaten the game, (similar to the cow lvl)
-underground cities, like the Underdark in DND, but no gnomes or drow
-large cities full of corruption, complete with shady back alley locals
-more bodies of dead heroes on the ground that actually yield something good not just 3gp
-day and night
-weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain
-European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas
-the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over
-deep gorges and ravines, some you can walk through, others you cant
-you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties
Quests
-lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough
-arena quests (last man standing), other players can place bets on multiplayer
-quest based on class (everybody does the same quest but it differs depending on which class you are)
-quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing
-a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him)
-not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed.
-the age old sword in the stone quest, of course the sword is worth it
-everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses
-quests only appear in the quest log once you have begun them, like they did in diablo1
-a few quests that take almost the whole difficulty (or game) to finish
-some quests that either must be finished in the next act, or require something from the next act to finish it
-lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items
-version of weapons more powerful than elite
-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
Bring back items of the pit (plus -x to x stat)
-customize armor and some weapons NWN styles
-new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks)
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (esp class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS, no guns of any kind
-some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith
-throwing hammers, there are throwing knives and axes, why not hammers
-Flaming Longswords, man these weapons rock
-more non European style weapons, like Scimitars and Katanas
Multiplayer
-since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway)
-less fucken lag (my god is that a must)
-not sure if it is caused by lag but fix the problem of the black wall that stops you from moving
-an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that
-checkbox for dueling works similar to trade check box, not possible unless both people check the box
-more people per game increase the number from 8 to 12, unless it is like wow and is all on servers
-bigger friends list maybe 35 instead of 25
-more multiplayer (battle.net [Closed]) only runewords
-games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it
-ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear
-not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed)
-Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster
-once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
-very good anti hack/dupe protection
-a help section for newcomers, explaining how to do all the commands
-more features only available on battle.net, like the world events and the ubers
Npcs/mercs
-More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation,a more medieval feel to the language they use
-a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that
-the cow suit guy from diablo hellfire,
-mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-mercs need to have a few more skills than the one or two they have in D2
-also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’
-more people who unofficial follow you like the barbarians in act 5
-if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc
-random npcs adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for
-more drunk npcs, they always have something funny to say esp. farhnam
-more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games
-npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them?
-more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs
-more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra
-more npcs who hit on the player character
-More npcs who try to coax the player char into joining the forces of Hell
Skills/spells
-a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that
-not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill;
Warrior: repair item
Rogue: disarm trap
Sorcerer: recharge staff
In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt
-bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items)
-lightning spells to have a higher minimum damage, I hate it when its 1-5000
-more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage
-a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title]
-all classes have a few more defensive skills/spells
-not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill
-a few more spells that control the badguys, like psionics attacks
-there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead
-more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad)
-demons disguised as people in town (would be cool)
-more powerful types of bad guy =>
Goat => Centaur, Minotaur
Fallen => fallen brute
Knights => Demon Knight
Blunderbore => Ogres
Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type)
-tougher bosses (some with fewer minions)
-more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont
-a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-Random badguys that ride on horses are charge at you
-less resistant badguys in hell
-bring back the gargoyles from diablo
-bring back the succubus from diablo
-bring back the mages from diablo
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-bring back the Magma men (lava chuckers)
-bring back the lightning demons (lightning chuckers)
-bring back the overlords (uglies)
-bring back the vipers (snakes)
[Would have been quicker to say which monsters from diablo 1 not to bring back, lol]
-rocs (giant birds) that pick up your mount/baddies
-goatman/fallen armies complete with camps and chariots
-Demons
Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII)
-Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs)
-Hydras, the multiple headed beasts
-Medusae, snake hair ladies
-Rakshasas (shape change monsters)
-Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms)
-More undead enemies
Banshee
Crypt Thing (very powerful Skeleton)
Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version)
Revenant (very powerful Zombie)
Zombie Lord
-Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image)
-Sirens
-some kind of sea monster, like the river monsters in act 3 but bigger, much bigger!
-a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games
-a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders
-less monsters that run away, still have these guys, just less of them
Game Mechanics
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are
-ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D
-keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere
-bring back gambling for unique and set items, which was cool
-bigger inventory/stash
-trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use)
-pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full)
-May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
-tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds.
-an area that calculates your MF for you, if it can calculate armor/chance to block why not MF
-faster run/walk speeds
-if they don’t already, spiked shields or shields with spikes on them should do more damage
-not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer
- bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
Other
-the soundtrack is included
-cloth map of the world of sanctuary
-DVD of the movies from the game
-Art of Diablo concept book, the Warcraft one was cool
-Free poster
-quik reference card of in game/in chat commands
-strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again
-would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol
-links to websites with special downloads, like items for your chars
-nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of
-some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3
From AcidReign
-Some kind of spike lord badguy with lots of spikes
-better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer
-A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
-A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand.
-it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
-New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
-Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
-More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
-Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
From Kingpin202
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-A secret Cow Level.
-More good characters gone bad like Griswold.
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
From Maestro
-while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy
-chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops
-a more precise appraisal on your more valuable items
From Morfias
-2 skill points per level up instead of 1
-monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char
-remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties
-on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
From Ureshi (with slight mod from Elfen Lied)
-the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
From ThatDude (with slight mod from Elfen Lied)
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
From Vlady (with slight mod from Elfen Lied)
-some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill
Also, my god, you must be able to kill nuetrals. I mean nuetrals by wildlife. etc. Things that are there...not neseccarily easy to kill...that will drop items when offed...and may or may not go on the attack when confronted. An interesting twist to this could be an incredibly strong creature [much like a unique] when ticked off.
I cant stop laughing about the random lightning strike..." characters was struck by lightning...". Omg would that be too funny. I know...I dont always laugh when I die. In fact yestarday I had to replace my keyboard again...I died and got mad.
I do wonder, however, if they made a D3, if they would change the view of the game altogether and make it all in third person like the view in Fable or something.
Siaynoq's Playthroughs
how did i not have that in the master list, finally something new lol
and why not bring back the butcher and king leoric, or at least a similar looking monster, these two are hugely popular monsters, people often enjoyed fighting them.
what i wanted to bring up, and i dont know if its been said, is rivalry. people can choose to be your rivals for competitive reasons and the game keeps count of monsters you kill in all difficulties. then the total is tallied and you two can keep count of each other trying to outdo the other.
i dont know if i brought it up before, but having a pay-first tournament would be cool too. you have to pay the total first into a small stand in each base (ie. rogue camp, harrogath) and whoever kills the other gets the amount. if one runs away, the would-be victor collects the spoils anyways. that way we dont get noobs cheating or people taking advantage of others.
I don't understand this logic. I thought because the Worldstone existed, that angels and demons could easily enter Sanctuary, not the other way around.
Siaynoq's Playthroughs
Master List Update
New additions in red
Player Char
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like
-characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes
-characters to have a voice so they aren’t just the emotional zombies they were in the previous games, only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to)
- definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, half human/half something stupid (Half Breeds/hybrids) as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things)
-the ability to sheath weapons (put weapons away), and not just remove items for your char, I mean more like pressing ‘w’ and you don’t have anything on the other slots
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-every class should be able to dual wield two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones)
-if you are evil (faction Hell), or a thief class, you can attempt to steal items from shopkeepers (click button next to repair)
-higher max char level
-near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this.
-mage type chars look like they are wearing cloaks rather than armor, similar to how they like when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)
-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page)
-every class could start in a different location
-more small unique details between the chars or char types, like how Druids gain a speed bonus when using a maul, and similarly Barbs with axes, they could, if it isn’t already in d2, implement something like mage classes have slightly fast casting times than priest or warrior classes also an unarmed warrior class should do more damage than an unarmed priest or mage class, currently I think they all do the same unless you have really high strength
-characters names should be extended to up to 20 characters instead of 15, and you should be able to use spaces also you should be able to use special characters if you cant already
-there should be a records page, which shows you chars total number of kills per act and for the game, most powerful enemy vanquished, how long you have been playing for, favourite (most frequently used) Spell or skill, favourite (most frequently used) weapon/s [this area is where the kill counter from diablo 1 should be, seeing as the interface is different from diablo 1, i.e. the black box at the bottom of the screen that used to display the kill counter no longer exists]
Classes
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
-Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
-Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bonus to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
-definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
Storylines Major/minor
-with the worldstone gone demons are more free to enter the world of sanctuary, this is how more powerful demon lords (act bosses of sorts) can come through
-as both demons and angels can enter the others realm, I think more demons and angels should be present at the gates to each area, they are suppose to be lock in eternal combat, yet only one angel was in hell possibly fighting demons on their own turf
-the last two lesser evil Belial Lord of Lies and Azmodan Lord of Sin elude us still
-the eternal battle between the High Heavens and the Burning Hells is still raging
-the prime evils returning (or just diablo) without their soulstones as they arent needed for the prime evils to exist
-something about Tyrael, is he corrupted? (Kinda been done before, a lot) is he banished from heaven? It may just be me but arent angels forbidden from major influences on mankind or something like that, I forget what it says in the text regards the lore of angels in diablo
-Of course if tyrael is corrupted shouldn’t at least one of the seven player chars from d2 also be corrupted, they spent more time in the vicinity of the corrupted worldstone than tyrael did, and im not counting nightmare and hell, unless tyrael is corrupted thru having shards of the worldstone enter his body when he smashed it.
-tie up any loose ends from the diablo series not that I can think of any right now but there is probably a few mostly to do with tyrael I believe
-the angel inarius, he could perhaps be set free from his prison of mirrors to seek revenge on the prime evils or something
-tie in with the diablo novels some how
-something with Deckard cain is he still alive, he is getting old, but for some people it would feel like diablo without him.
-some mention of the heroes of d2/d2lod, perhaps you could find part of there armor of course the set would have a name like Unknown Barbarian heroes…. or something
-you could find out that cain is not the last of the horadrim, there is another, most likely an evil mage or sorts, you kill him then inform cain he once again is the last of the horadrim, cain has a wet eye.
-if a playable char returns in d3 like the chars from d1 did in d2, have more of a storyline for them, not just the ‘oh xchar is now a monster I have to kill’
-several powerful demons that have been defeated in the previous games could make a return thru some kind of resurrection/summoning spell, similar to the one Baal used to bring the warlord of blood (bartuc the bloody) back to life
-A civil war could break out in Hell, between Belial and Azmodan as they both vie for Ruler of Hell
-If D3 is a prequel, you should be able to be involved in the Binding of the three, or the Sin War, or any other event in the diablo History, such as the Blackening of King Leoric (well maybe not that one thats a little recent compared to the Binding of the three and the Sin War)
-D3 could be set a short while after the events of LOD and Hell has taken over and you must try to reclaim the World of Sanctuary and possibly Heaven.
Towns / world
-could throw in some cultural references to pop culture and other games for fun;
baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg
Diablo 3 could have a sorcerer called Tim or an npc called Roger the Shrubber, or a Knight who says ‘Ni’ or an item called the Doomhammer
-scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, Danny Elfman is good at gothic soundtracks, Medievil, batman the Animated Series are some of his best works
-more villages/towns/cities, some ruined like tristram in d2/LOD
-more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs
-buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp. churches and cathedrals, think Notre Dame in France
-Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits
-good old crossroads, complete with gibbet (cage) like in willow, lol
-bars, pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate),
-taking on castles/fortresses full of demons
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a Witch Hunter title
For killing a few daemons get a Daemon Hunter title
For killing a few vampires get a Vampire Hunter title
and so forth
-mounts to make travelling faster (may or may not be able to attack or be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-eastern European forests, big thick ones, like the ones in Germany (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1
-swamp/bog/quagmire/marshland good ones
-stages fully covered in snow, so much you leave footprints in the snow
-the tree house village (like where galadriel lives in LOTR, or the ewoks from star wars)
-similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle.
-more interactable environments, things you can hack away at/through like bushes and vines also more things like the cairn stones in acts one you click on them and your char speaks
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-villages full of possessed people (like griswold in d2)
-go to amazon/necromancer/druid homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items)
-random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town i.e. not attacking players)
-skull piles/skeletons on the ground, should yield skulls of varying power
-weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2
-if you have a bow or throwing weapon, you should be able to shoot things in the air, like those birds and those jumping guys.
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-several features that are accessible only after you have beaten the game, (similar to the cow lvl)
-underground cities, like the Underdark in DND, but no gnomes or drow
-large cities full of corruption, complete with shady back alley locals
-more bodies of dead heroes on the ground that actually yield something good not just 3gp
-day and night
-weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain
-European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas
-the stages need to be not so flat, they should be like in Baldur’s Gate and Warcraft III, there are little hills and bumps, I cant believe act 2 of D2 hardly even had a single sand dune you could run/walk over
-deep gorges and ravines, some you can walk through, others you cant
-you can pay an NPC to personalize/socket/imbue some of your items your items, but only later in the game/difficulties
Quests
-lots more quests 27 is not enough (30 with v1.12 if it exists) and more quests per act, only 4/5 acts have 6 and that isnt enough
-arena quests (last man standing), other players can place bets on multiplayer
-quest based on class (everybody does the same quest but it differs depending on which class you are)
-quests differ depending on faction such as an evil person could choose not to kill something, or they could choose to kill a someone instead of save him
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-Some quests differ slightly depending on the difficulty, Normal, Nightmare or Hell
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-protect village for x amount of time (good) or invade village for x amount of time (evil) I love these quests
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing
-a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him)
-not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed.
-the age old sword in the stone quest, of course the sword is worth it
-everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses
-quests only appear in the quest log once you have begun them, like they did in diablo1
-a few quests that take almost the whole difficulty (or game) to finish
-some quests that either must be finished in the next act, or require something from the next act to finish it
-lots more quests that are harder in difficulty, most of the quests in d2/LOD are fairly easy to complete
Weapons/items
-version of weapons more powerful than elite
-light and dark versions of weapons, (but not all) Light weapons give off a Holy glow, while Dark weapons give off an unholy glow
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
Bring back items of the pit (plus -x to x stat)
-customize armor and some weapons NWN styles
-new types of weapons, such as whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shuriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems and im in act 1) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks)
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (esp class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS, no guns of any kind
-some legendary items, which you have to search for the parts and combine them to get a really powerful item, these items can either be created in the cube or by a master blacksmith
-throwing hammers, there are throwing knives and axes, why not hammers
-Flaming Longswords, man these weapons rock
-more non European style weapons, like Scimitars and Katanas
Multiplayer
-since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway)
-less fucken lag (my god is that a must)
-not sure if it is caused by lag but fix the problem of the black wall that stops you from moving
-an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that
-checkbox for dueling works similar to trade check box, not possible unless both people check the box
-more people per game increase the number from 8 to 12, unless it is like wow and is all on servers
-bigger friends list maybe 35 instead of 25
-more multiplayer (battle.net [Closed]) only runewords
-games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it
-ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear
-not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed)
-Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster
-once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
-very good anti hack/dupe protection
-a help section for newcomers, explaining how to do all the commands
-more features only available on battle.net, like the world events and the ubers
Npcs/mercs
-More sarcasm and cursing by the townsfolk and much less political correctness, it makes for an interesting conversation,a more medieval feel to the language they use
-a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that
-the cow suit guy from diablo hellfire,
-mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-mercs need to have a few more skills than the one or two they have in D2
-also mercs have a voice just a few more sound files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’
-more people who unofficial follow you like the barbarians in act 5
-if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character, to similar to the sorc
-random npcs adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots, they are kind of like a type of merc you don’t have to pay for
-more drunk npcs, they always have something funny to say esp. farhnam
-more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts but they are never seen in the games
-npcs always seem pretty eager to help you on your quests, where are the npcs who refuse to provide you with the info you need, until you beat it out of them?
-more ethnically diverse npcs, where are all the Norse, Scandinavian, Irish, and Scottish npcs
-more npcs who actually have the right accent for the geographical area they are in, with d2 nearly every one had the same accent even if the were from the deserts, the jungle or the tundra
-more npcs who hit on the player character
-More npcs who try to coax the player char into joining the forces of Hell
Skills/spells
-a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that
-not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill;
Warrior: repair item
Rogue: disarm trap
Sorcerer: recharge staff
In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt
-bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items)
-lightning spells to have a higher minimum damage, I hate it when its 1-5000
-more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis, some times these are the only spells you can use to hit the enemies, also some of these spells need to do more damage
-a new type of skills (like Cold, Poison, Fire, Lightning, Magic, Physical) called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title]
-all classes have a few more defensive skills/spells
-not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill
-a few more spells that control the badguys, like psionics attacks
-there should be a spell for each class that summons a minion, even for warrior classes, warriors could summon primal beasts like wolves and bears or summon valkryies and berserkers, priests Devas or fallen Devas if they are evil, mages anything from demons to elementals to the undead
-more spells like Cloudkill, Ice Lance, Acid Arrow, finger of death, disintegrate and some spells similar to other DND spells which when cast, create a weapon like Flame Sword and Magic Hammer
Monsters
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, Lazarus, gharbad)
-demons disguised as people in town (would be cool)
-more powerful types of bad guy =>
Goat => Centaur, Minotaur
Fallen => fallen brute
Knights => Demon Knight
Blunderbore => Ogres
Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type)
-tougher bosses (some with fewer minions)
-more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont
-a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-Random badguys that ride on horses are charge at you
-less resistant badguys in hell
-bring back the gargoyles from diablo
-bring back the succubus from diablo
-bring back the mages from diablo
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-bring back the Magma men (lava chuckers)
-bring back the lightning demons (lightning chuckers)
-bring back the overlords (uglies)
-bring back the vipers (snakes)
[Would have been quicker to say which monsters from diablo 1 not to bring back, lol]
-rocs (giant birds) that pick up your mount/baddies
-goatman/fallen armies complete with camps and chariots
-Demons
Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII)
-Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs)
-Hydras, the multiple headed beasts
-Medusae, snake hair ladies
-Rakshasas (shape change monsters)
-Mariliths (sometimes called Nagas, Half snake/half woman with lots or arms)
-More undead enemies
Banshee
Crypt Thing (very powerful Skeleton)
Liches and Demi-Liches (more like the DND version as opposed to the Warcraft version)
Revenant (very powerful Zombie)
Zombie Lord
-Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image)
-Sirens
-some kind of sea monster, like the river monsters in act 3 but bigger, much bigger!
-a few more plant type monsters wouldn’t hurt, shambling moulds and ones similar to the Venus fly trap monsters in the Legend of Zelda games
-a few more legendary beasts from mythology but not too many, mostly animal, undead and demon types, as these types are most common in diablo, dragons in diablo would seem out of place, as would some other legendary beasts, like mind flayers and beholders
-less monsters that run away, still have these guys, just less of them
Game Mechanics
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are
-ZOOM the camera would be cool, even if it is isometric view. But esp. if its in 3D
-keep the three difficulty levels, but if the game if very big baldurs gate 2 size im cool with the difficulties just being a setting, like they were in Diablo: Hellfire
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing lots of gold and items everywhere
-bring back gambling for unique and set items, which was cool
-bigger inventory/stash
-trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use)
-pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full)
-May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point, the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
-tutorial for newcomers, shows how to create basic melee fighter, ranged fighter, melee priest, ranged priest and mage class builds, hot key management, npc interaction things like that, game basics and char builds.
-an area that calculates your MF for you, if it can calculate armor/chance to block why not MF
-faster run/walk speeds
-if they don’t already, spiked shields or shields with spikes on them should do more damage
-not sure if this is the case, but you should be able to create the runewords without having to go on multiplayer
- bringing back the menu from diablo 1, You know when save and exit were two different options instead of the same be (or is that too cheap)
Other
-the soundtrack is included
-cloth map of the world of sanctuary
-DVD of the movies from the game
-Art of Diablo concept book, the Warcraft one was cool
-Free poster
-quik reference card of in game/in chat commands
-strategy guide comes with it, (some people need it), and even I pick up a few things from these books every now and again
-would blizzard supplying their own char/world editor for Diablo 3 be too weird, lol
-links to websites with special downloads, like items for your chars
-nice big manual for the game full of good stuff like where to find Easter eggs in the game as well as all the usual stuff manuals are full of
-some kind of d3 memorabilia, the box set of the anime Neon Genesis Evangelion comes with a Nerv Parking Permit magnet, something similar could be done for d3
From AcidReign
-Some kind of spike lord badguy with lots of spikes
-better/cooler avatars for chars, minions and mercs on singleplayer and multiplayer
-A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
-A new difficulty. Diabolical Harder - almost impossible to pass, but its rewards will be grand.
-it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
-New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
-Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
-More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
-Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
-socketing items is similar to how you buy items, i.e you get the message "are you sure you want to socket this item"
From jpbc99 (with a slight mod from Elfen Lied)
-you should be able to kill wildlife and other such animals like the cows in the wilderness
From Kingpin202
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-A secret Cow Level.
-More good characters gone bad like Griswold.
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
From Maestro
-while in a group on multiplayer, if someone dies, they get a diminished (most likely diminished to 0) proportion of the exp that the rest of the group get for killing the badguy
-chars should have charisma rating, similar to the other stats, but with charisma the higher the rating the bigger the discount at shops
-a more precise appraisal on your more valuable items
From Morfias
-2 skill points per level up instead of 1
-monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char
-remove the magical property ‘+x to xChar skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro, just have the +x to all skills and +x to xskilltree properties
-on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
From Ureshi (with slight mod from Elfen Lied)
-the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
From ThatDude (with slight mod from Elfen Lied)
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
From Vlady (with slight mod from Elfen Lied)
-some the chars should be able to use some of the skills that the prime/lesser evils use for example Demonic Chill
diablo 3 create some thing different to diablo 2 not fully diferent but some different like game charecter is not curouptable not item chiting is enable please block item chiting plz.
i think create more quest like secondery quest & more cities maps or more charecters and create charecters power more powerfull or developed more animated and extra powers.
and create some monsters are very special just like uber diablo something like this...............................................................etc.
Interesting. Then does anyone know for what purpose Baal would corrupt it? Cause surely based on what you said, would allow Heaven to interfere more as much as Hell. Perhaps Baal knowing that Heaven rarely interfered with Sanctuary, but Hell often did, he wanted to make it easier for his minions enter. And was this supposed to allow Mephisto and Diablo to return?
I think there's too many unknowns about the nature of the Worldstone to say for certain.
Siaynoq's Playthroughs