And i would quote Elfen Lied's post... cept its like as it says "Master List Update"
naturally, I, plus the others who put it together have worked fairly hard on that list, damn near got everthing we can think of that well, doesnt suck balls. everytime i think its complete i end up thinking of more or someone lese comes up with a good idea, so i put it in and credit them.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
heres just some stuff i wrote down then i was er... nevermind, plz mind the spelling to..:
=impossable monsters
=special places to buy armor and stuff, like out on the killing field etc
=ingame statistics of monsters killed for this playing session etc..
=health,mana,stamina, What about karma(i think its called that), like you can be evil or not
=should be able to attack npc (they will be hard tho) and take there armor etc..
=monsters respawn but dont give asmuch exp.
=mix and match set items
=be able to fly
=be able to swim, dive under water
=have real bars in the game, buy beer and it affects ur stats..
=stat potions, str, attack, defence?
= eat food and get life back, cows ahem!. beef.. mad cow disease.. lol
=
=
i got some more, ill type later cause my head hurts. night all
- Larger servers to play in but not MMO! 20 people about
- B.net has to run like a large trading server that is 100+ people and all it is, is a large town where pople go to trade!
heres just some stuff i wrote down then i was er... nevermind, plz mind the spelling to..:
=impossable monsters
=special places to buy armor and stuff, like out on the killing field etc
=ingame statistics of monsters killed for this playing session etc..
=health,mana,stamina, What about karma(i think its called that), like you can be evil or not
=should be able to attack npc (they will be hard tho) and take there armor etc..
=monsters respawn but dont give asmuch exp.
=mix and match set items
=be able to fly
=be able to swim, dive under water
=have real bars in the game, buy beer and it affects ur stats..
=stat potions, str, attack, defence?
= eat food and get life back, cows ahem!. beef.. mad cow disease.. lol
=
=
i got some more, ill type later cause my head hurts. night all
some of your ideas are good. some i have said before, others arent that great, like swimming hard to do if D3 is in isometric view like the previous games were, and eating too much like Fable, flying is kinda stupid and not diablo, diablo is running/walking
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i dont think innovation would be a good thing for Diablo 3. just a UI more similar to WoW, a better graphics engine and the good old gameplay. Good story and cinematics too, ofc, but thats Blizzard standard since Warcraft 2.
My suggestions: *Multiple endgames and ways to transverse the story. *Encouraged multiplayer and fun multiplayer dynamics. *More unlockable stuff and stuff that can be worked towards across multiple games. *Game elements that help manage cheating and inflation. *More extensive and meaningful crafting. *Ways to respec your character, maybe with increasing gold costs, like in WoW. *Character starts out with several skill points to place, and maybe some attribute points to place. Initial character is more able than button/skill 1 for 5-10 levels. I think what needs to be different is some of the way the story progresses. In diablo 1 and 2 you had a specific set of levels you always progressed through. In diablo 3, there should be some divergences and trees that can be navigated. One advantage this will have is with the end game; no longer will you need to continuously join the X Run, but you could join any series of runs depending on mood, any of which will have a particular effectiveness and entertainment value. I always thought that diablo 2 didn’t start until hell mode. The game never got interesting until hell mode to me. What was interesting was that players had to actually play in particular ways, due to immunities and the deadliness of particular monsters. In earlier modes you could generally use the same play style (attack, attack, attack), regardless of monster. But in hell mode, you had a variety of play styles, changing depending on monsters, and there are even times when coop play is encouraged or required. This sort of dynamic should be encouraged throughout the entire game of diablo 3, starting, maybe 10% in, verses like 66+% in with diablo 2. We also need more events and special type things (unlockable things), such as the keys and organs from diablo 2. I dont think that diablo is mainly a solo type game. I had characters that could solo through hell mode, but I didn’t know of anyone that preferred to solo. Two characters, or even one, can take ubertrist, yes, but we'd take as many as wanted to join, because that's what's funner for everyone. Co-op play is fun and I think it should be encouraged in diablo 3. Encouraged in ways maybe requiring multiple players each to play in particular ways, and having roles that change as the monsters change. They also need to put in more elements to help manage cheating, for instance, selling of high valued items to unlock global events. SOJ sold, for instance.
hmm some good ideas in there, most have already been said though
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
1. A dark, gloomy environment, promoting doom and solitude.
2. A vast number of items and magical properties, as well as new classes, such as Demonic, Angelic, and Legendary.
3. Newer monsters, with evil intentions. It would also be nice to see some classic monsters return such as Fallen and perhaps Quill Rats.
4. More area. We haven't explored about 99% of Sanctuary, and I think it's about time to journey across the vast lands.
5. A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
6. A new difficulty. Diabolical. Harder - almost impossible to pass, but it's rewards will be grand.
7. New, exciting characters. Along with the new characters, it would be nice to customize their appearence as well as gender.
8. More skills. Obviously a larger game will need more skills for certain instances. Don't forget - they need to bring back Flame Wave and Blood Star!
9. PvP enchancements. Allow arena's for official dueling which will keep scores and allow betting. Also, it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
10. New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
11. Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
12. More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
13. Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
14. Make quests harder. Make quests that take a LONG time to complete, rather than taking five minutes to get through two of them.
thnk we have all that except the;
harder difficulty and maybe one or two others, but good work none the less
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
My idea (and i appologize if its already been said) has to do with sets: if you collect a full set you turn into the person for which the set is named Eg: sigon or whatever
no i would hate that b/c everybody would look the same and i could be thinking that i'm dueling a zealer and the next thing i know he start shooting fireball i would really hate that
naturally, I, plus the others who put it together have worked fairly hard on that list, damn near got everthing we can think of that well, doesnt suck balls. everytime i think its complete i end up thinking of more or someone lese comes up with a good idea, so i put it in and credit them.
=impossable monsters
=special places to buy armor and stuff, like out on the killing field etc
=ingame statistics of monsters killed for this playing session etc..
=health,mana,stamina, What about karma(i think its called that), like you can be evil or not
=should be able to attack npc (they will be hard tho) and take there armor etc..
=monsters respawn but dont give asmuch exp.
=mix and match set items
=be able to fly
=be able to swim, dive under water
=have real bars in the game, buy beer and it affects ur stats..
=stat potions, str, attack, defence?
= eat food and get life back, cows ahem!. beef.. mad cow disease.. lol
=
=
i got some more, ill type later cause my head hurts. night all
- B.net has to run like a large trading server that is 100+ people and all it is, is a large town where pople go to trade!
Cyanide & Happiness @ Explosm.net :cool::cool::cool::cool::cool:
some of your ideas are good. some i have said before, others arent that great, like swimming hard to do if D3 is in isometric view like the previous games were, and eating too much like Fable, flying is kinda stupid and not diablo, diablo is running/walking
[SIGPIC][/SIGPIC]
*Multiple endgames and ways to transverse the story.
*Encouraged multiplayer and fun multiplayer dynamics.
*More unlockable stuff and stuff that can be worked towards across multiple games.
*Game elements that help manage cheating and inflation.
*More extensive and meaningful crafting.
*Ways to respec your character, maybe with increasing gold costs, like in WoW.
*Character starts out with several skill points to place, and maybe some attribute points to place. Initial character is more able than button/skill 1 for 5-10 levels.
I think what needs to be different is some of the way the story progresses. In diablo 1 and 2 you had a specific set of levels you always progressed through. In diablo 3, there should be some divergences and trees that can be navigated. One advantage this will have is with the end game; no longer will you need to continuously join the X Run, but you could join any series of runs depending on mood, any of which will have a particular effectiveness and entertainment value.
I always thought that diablo 2 didn’t start until hell mode. The game never got interesting until hell mode to me. What was interesting was that players had to actually play in particular ways, due to immunities and the deadliness of particular monsters. In earlier modes you could generally use the same play style (attack, attack, attack), regardless of monster. But in hell mode, you had a variety of play styles, changing depending on monsters, and there are even times when coop play is encouraged or required.
This sort of dynamic should be encouraged throughout the entire game of diablo 3, starting, maybe 10% in, verses like 66+% in with diablo 2.
We also need more events and special type things (unlockable things), such as the keys and organs from diablo 2.
I dont think that diablo is mainly a solo type game. I had characters that could solo through hell mode, but I didn’t know of anyone that preferred to solo. Two characters, or even one, can take ubertrist, yes, but we'd take as many as wanted to join, because that's what's funner for everyone. Co-op play is fun and I think it should be encouraged in diablo 3.
Encouraged in ways maybe requiring multiple players each to play in particular ways, and having roles that change as the monsters change.
They also need to put in more elements to help manage cheating, for instance, selling of high valued items to unlock global events. SOJ sold, for instance.
2. A vast number of items and magical properties, as well as new classes, such as Demonic, Angelic, and Legendary.
3. Newer monsters, with evil intentions. It would also be nice to see some classic monsters return such as Fallen and perhaps Quill Rats.
4. More area. We haven't explored about 99% of Sanctuary, and I think it's about time to journey across the vast lands.
5. A rich and appealing storyline to continue from Diablo II. So far the storyline is nonconclusive at this point, and when it is, it has to be good.
6. A new difficulty. Diabolical. Harder - almost impossible to pass, but it's rewards will be grand.
7. New, exciting characters. Along with the new characters, it would be nice to customize their appearence as well as gender.
8. More skills. Obviously a larger game will need more skills for certain instances. Don't forget - they need to bring back Flame Wave and Blood Star!
9. PvP enchancements. Allow arena's for official dueling which will keep scores and allow betting. Also, it would be nice to see other PvP modes, such as capture the war banner, or a town raid with two opposing teams trying to take control.
10. New interfaces. New menus, new inventory setup, new stash/bank area, new character stat window, new equipped items window (perhaps an optional character portrait?) Keep the old school health and mana orbs in the corners
11. Slow the monster generation down, and make them more difficult. Diablo II was an off-and-on game because players lost interest with pwning huge amounts of easy monsters.
12. More eye-appealing special effects. Perhaps they can add some ragdoll physics and some new fire, lightning, ice, and poison animations.
13. Implement a Day-Night tracker. During the light hours of the day, demons will be less aggressive. During dark hours, the demons will feel more compelled to push their forces forward. This implementation could also be build upon for other things, such as quests and item finding.
14. Make quests harder. Make quests that take a LONG time to complete, rather than taking five minutes to get through two of them.
harder difficulty and maybe one or two others, but good work none the less
At least I tried