New additions in red
Player Char - choose male/female => choose class => choose faction heaven or hell and some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like -characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes -characters to have a voice so they aren’t just the emotional zombies they were in the previous games only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to) - definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things) -the ability to sheath weapons (put weapons away) -if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny) -every class should be able to use two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones) -if you are evil (faction Hell), you can attempt to steal items from shopkeepers (click button next to repair) -higher max char level -near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this. -mage type chars look like they are wearing cloaks rather than armor, kinda like how they look when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size) -there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page) -every class could start in a different location Classes -somewhere between 7-20 or so chars -more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play; Anti-Paladin (anti-Paladin is not a necromancer) Archer (kinda like male amazon) Bard (not the hellfire version a good one) Bounty Hunter Fist Fighter Hellion Ninja (kinda like male assassin) Ranger Samurai (kensai) thief -some more warrior classes or warriors with a few magic spells -there is really only 1 healer (paly) and yes people like to going healers, so more healer classes; Cavalier Inquisitor monks (zealots) clerics warrior priests (think knight's templar with spells) one of which is a kind of exorcist, good against demons and undead -a new type of mage would be nice either a; Abjurer specializes in protection magic (kinda like auras) Conjurer specializes in creating creatures and objects to help him Diviner specializes in detection and divining magic (find/disable trap, far sight and identify) Enchanter specializes in manipulating the minds of sentient beings Geomancer specializes in earth based magic Hydromancer specializes in water based magic Illusionist specializes in creating illusions to confuse and mislead Invoker specializes in invocation/evocation magic (lightning/magic type spells) pyromancer specializes in fire based magic Necromancer specializes in magic dealing with death [but we already have 1] Transmuter specializes in magic that alters physical reality Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting
Towns/world -could throw in some cultural references to pop culture and games for fun; baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……), Warcraft had wirt’s other leg, and WOW has wirt's third leg Diablo 3 could have a sorcerer called Tim or an npc called roger the shrubber, or an item called the Doomhammer -scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had, -more villages/towns/cities, some ruined like tristram -more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs -buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp churches and cathedrals, think Notre Dame in France -Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits -good old crossroads, complete with gibbet (cage) like in willow, lol -pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse -buying alcohol for adventurous minors it’s always fun (ala baldurs gate), -taking on castles/fortresses full of demons, -unofficial titles by which townsfolk refer to you kind like fable (people called out your title) => For killing a few witches get a witchhunter title For killing a few daemons get a daemonhunter title and so forth -mounts to make travelling faster (may or may not be able to attack or be attacked if on mount) -bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons -craggy peak stages -eastern European forests, big thick ones, (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1 -swamp/bog/quagmire/marshland good ones -stages fully covered in snow, so much you leave footprints in the snow -the tree house village (like where galadriel live in LOTR) -similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle. -more interactable environments, like the cairn stones in acts one you click on them and your char speaks -bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat) -villages full of possessed people (like griswold in d2) -go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD) -seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages) -if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure) -bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items) -random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town) -skull piles/skeletons on the ground, should yield skulls of varying power -weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2 -if you have a bow you should be able to shoot things in the air, like those birds and those jumping guys. -if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth) -several features that are accessible only after you have beaten the game, (similar to the cow lvl) -underground cities, like the Underdark in DND, but no gnomes or drow -large cities full of corruption, complete with shady back alley locals -more bodies of dead heroes on the ground that actually yield something good not just 3gp -day and night -weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain -European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas Quests -lots more quests 27 is not enough (30 with v1.12 if it exists) => arena quests (last man standing), other players can place bets on multiplayer -quest based on class (everybody does the same quest but it differs depending on which class you are) -quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him) -quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he) -quests that are normal/nightmare/hell only -some quests that are single/multiplayer only, -quest exp (getting exp just for finishing quest) -better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell) -protect village (for x amount of time) quests, alternative invade village (for x amount of time) (evil) I love these quests -you can receive quests from monsters (like gharbad and snotspill in diablo) -fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing -a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him) -not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed. -the age old sword in the stone quest, of course the sword is worth it -everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses -quests only appear in the quest log once you have begun them, like they did in diablo1 Weapons/items -version of weapons more powerful than elite -more items of all types -cloaks and capes over armor -bring back the rags -bring back the club that looked like a bit of wood with a nail in it -bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on. -also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies Bring back items of the pit (plus -x to x stat) -customize armor and some weapons NWN styles -new types of weapons, whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shurriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean) -more gems/better version of gems, more runes/more powerful and more rune words -if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems) also it should be larger -more transmutable items -more craftable items -more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type -trophies => demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) -bring back the elixirs from diablo -bring back the oils from diablo hellfire -more set items (class specific sets) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -definitely no GUNS, definitely no GUNS Multiplayer -since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway) -less fucken lag (my god is that a must) -not sure if it is caused by lag but fix the problem of the black wall that stops you from moving -an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that -checkbox for dueling works similar to trade check box, not possible unless both people check the box -more people per game increase the number from 8 to 12, unless it is like wow and is all on servers -bigger friends list maybe 35 instead of 25 -more multiplayer (battle.net [Closed]) only runewords -games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it -someway of stopping hacks and bots -ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear -not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed) -Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster -once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
Npcs/mercs -More sarcasm and cursing by the townsfolk, a more medieval feel to the language they use -a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that -the cow suit guy from diablo hellfire, -mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max -mercs need to have a few more skills than the one or two they have in D2 -also mercs have a voice just a few more files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’ -more people who unofficial follow you like the barbarians in act 5 -if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character -random npcs adventurers (some dead and you can loot their stuff) -random people who give you a quest or two -more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people) -more Scottish or Irish npcs like Griswold and Cain -random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing) -some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots -more drunk npcs, they always have something funny to say esp farhnam -more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts -npcs seem pretty eager to help you on your quests, where are the npcs who refuse to give you the info you need, until you beat it out of them?
Skills/spells -a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that -not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill; Warrior: repair item Rogue: disarm trap Sorcerer: recharge staff In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt -bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse -higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items) -lightning spells to have a higher minimum damage, I hate it when its 1-5000 -more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis -a new type of skills called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title] -all classes have a few more defensive skills/spells -not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill -mercs should have a few more skills at their disposal, instead of the 1 or 2 they have in d2 Monsters -more enemies that have a voice and say more than one line (like snotspill, zhar the mad, lazarus, gharbad) -demons disguised as people in town (would be cool) -more powerful types of bad guy => Goat => Centaur, Minotaur Fallen => fallen brute Knights => Demon Knights Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type) -tougher bosses (some with fewer minions) -more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont -a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting -more badguys who worship a badguy and yell his name (carvers yell out rakanishu) -Random badguys that ride on horses are charge at you -less resistant badguys in hell -bring back the gargoyles from diablo -bring back the succubus from diablo -bring back the mages from diablo -bring back the butcher, warlord of blood and the skeleton king or a similar badguy -bring back the black knights from diablo, they were so cool bursting into flames when they died -bring back the Magma men (lava chuckers) -bring back the lightning demons (lightning chuckers) -bring back the overlords (uglies) -bring back the vipers (snakes) [would have been quicker to say monster from diablo 1 not to bring back lol] -rocs (giant birds) that pick up your mount/baddies -goatman/fallen armies complete with camps and chariots -Demons Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII) -Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs) -Hydras, the multiple headed beasts -Medusae, snake hair ladies -Rakshasas (shape change monsters) -Mariliths (Half snake/half woman, lots or arms) -More undead enemies Banshee Crypt Thing (very powerful Skeleton) Revenant (very powerful Zombie) Zombie Lord -Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image) -Sirens -some kind of sea monster, like the river monsters in act 3 but bigger, much bigger! Game Mechanics -2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are -ZOOM the camera would be cool, even if it is isometric view. But esp if its in 3D -bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay -items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing piles of gold and items everywhere -bring back gambling for unique and set items, which was cool -bigger inventory/stash -trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use) -pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back -belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full) -May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course # being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
Other -the soundtrack is included -cloth map of the world of sanctuary -DVD of the movies from the game -strategy guide comes with it, (some people need it), I pick up a few things from these books every now and again -would blizzard supplying their own editor for Diablo 3 be too weird, lol
From AcidReign Some kind of spike lord badguy with lots of spikes
From Kingpin202 -Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -A secret Cow Level. -More good characters gone bad like Griswold. -After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
From Maestro -while in a group on multiplayer, if someone dies, they get a diminished (most likely dimished to 0) proportion of the exp that the rest of the group get for killing the badguy
From Morfias -2 skill points per level up instead of 1 -monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char -remove the magical property ‘+x to Char skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro -on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
From Ureshi (with slight mod from Elfen Lied) -the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
From ThatDude (with slight mod from Elfen Lied) -Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
what im looking for in diablo 3 is bot proof, with monster smart attak formation system, and random spawn and boss location. game should be harder more resistancce and immunity that require teamwork to kill, making it harder for 'l33t' people to bot. characters need more con and more weakness so one type of charac and counter the other. --play hc if want fun--
yeh anti hacking, not really sure it can be done, people will always find a way to hack
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Definitely anti-hacking material. Like some sort of bot-detecting software that tracks patterns in behavior that is far too perfect to be human. As well as skill tree checks to make sure that no one has more than the normal amount of skill points.
I want more quests, items, monsters, acts, towns, cow level material, more PvP supporting content, possibly player/clan/guild/whatever housing. More classes, extensive skill trees, perfected and multidirectional (no perfect build stuff).
i totally disagree about 9. because most peoples invontory is full with charms and u cant pick up and items or its just that if u work hard for ur gear some arce can just sneak up on u kill u and u lose one of ur items or all of ur items that u work hard for and then that char would be usless
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Larger inventory, and possibly a keychain to be kept separate from the inventory, cuz it would mean we can fit a bit more stuff into it, since those keys for chests, doors, and stuff like that won't get in the way.
Please make a list of things you wish Diablo 2 had that you think Diablo 3 should have.
Here are mine :
Way more classes
Tons more character customization
All the armor needs to look different from eachother
Mounts
Good graphics, but not to a point where only 10% of people have computers that can run it.
Decent NPC awards
PC and Mac from the start
Simplify the rune word options (i dont like spending sooo much time on this)
Centralized NPCs (why do i need to run all over the place in town?)
More waypoints
Better gambling options
skill trees like Diablo 2, only bit evolved with new talents and skills.
Maybe some options to make weapons and armor (like some sort of professions) to be able to get some equipment without it being so random.
make the quests worth the effort and add dozens more than in Diablo 2 + LoD.
Ofc higher standard graphics.
better user interface (some sort of WoW like interface).
and last but not least: good quality servers on battle.net if its free or good service and customer support if its pay to play.
good points but if you read my master list you would know i have already said;
Way more classes
Tons more character customization
All the armor needs to look different from eachother
Decent NPC awards
Better gambling options
Mounts
make the quests worth the effort and add dozens more than in Diablo 2 + LoD.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
lol yeah that is a good idea, ill be reposting it soon.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
After you beat the game there should be an areana where you can pvp but each person puts items on the line like a bet! there should also be like team duels like this.
the game definitely needs to get the prices right. like i sold my immortal king armor for the same price as my prismatic amulet of the vampire, that just aint cricket mate...
They have to make it so that you can:
1. get a more precise appraisal on your more valueable items; and
2. bargain with the shop keeper to somehow lower the price on items (they could implement some kind of charisma)
the barb would get a discount from all, 'you dont lower the price ill bash you into next week'
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
New additions in red
Player Char
- choose male/female => choose class => choose faction heaven or hell and some form of customization like colours of armor and if it’s 3D, body size, hair colour, facial hair and the like
-characters age (but not as quickly as in Fable), at the top of the character record it makes the chars seem more real, mages classes of course start with a higher default age than warrior classes and priest classes
-characters to have a voice so they aren’t just the emotional zombies they were in the previous games only saying something if inventory full or every 12 stages or so (you can import a voice if u wants to)
- definitely no races, definitely no vampires, half human/half something stupid, elves, fairies, cyborgs, metahumans, killer robots from the future, gnomes, goblins, trolls, dwarves, orcs, as a playable character like some people want, diablo is humans only, always has, always will (god I hate people who want these things, go play WOW or DND if you want these things)
-the ability to sheath weapons (put weapons away)
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-every class should be able to use two small weapons, up two small sword, at the same time (daggers, dirks, Kris you know the small ones)
-if you are evil (faction Hell), you can attempt to steal items from shopkeepers (click button next to repair)
-higher max char level
-near the top of the char record page, should be your chars religion, ‘High Heavens’, ‘Burning Hells’, ‘None’ or ‘something else’, factions may dictate this.
-mage type chars look like they are wearing cloaks rather than armor, kinda like how they look when they aren’t wearing armor, (it looks kinda stupid when the only difference between a barb and a necro is their size)
-there is a character page which shows what your char looks like with all his items on, 3D and zoomed in (most likely the inventory page)
-every class could start in a different location
Classes
-somewhere between 7-20 or so chars
-more warrior, priest and mage types, there are lots of classes yet to be explored and some are quite fun to play;
Anti-Paladin (anti-Paladin is not a necromancer)
Archer (kinda like male amazon)
Bard (not the hellfire version a good one)
Bounty Hunter
Fist Fighter
Hellion
Ninja (kinda like male assassin)
Ranger
Samurai (kensai)
thief
-some more warrior classes or warriors with a few magic spells
-there is really only 1 healer (paly) and yes people like to going healers, so more healer classes;
Cavalier
Inquisitor
monks (zealots)
clerics
warrior priests (think knight's templar with spells)
one of which is a kind of exorcist, good against demons and undead
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creatures and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Geomancer specializes in earth based magic
Hydromancer specializes in water based magic
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
pyromancer specializes in fire based magic
Necromancer specializes in magic dealing with death [but we already have 1]
Transmuter specializes in magic that alters physical reality
Warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting
Towns/world
-could throw in some cultural references to pop culture and games for fun;
baldur's gate had a character called sir Garrick and he was modeled on sir robin from monty pythons holy grail, (he even sang the song brave, brave sir……),
Warcraft had wirt’s other leg, and WOW has wirt's third leg
Diablo 3 could have a sorcerer called Tim or an npc called roger the shrubber, or an item called the Doomhammer
-scary like diablo 1 (the lone hero descending into the darkness), this can be done by reintroducing the creepy soundtrack like diablo 1 had,
-more villages/towns/cities, some ruined like tristram
-more towns/villages per act, could have a big city like lut Gohlein as the main town then further out in the wilderness a groups of houses with some npcs
-buildings in towns and cities to have very gothic architecture (like the Chaos Sanctuary in D2) esp churches and cathedrals, think Notre Dame in France
-Trade-routes throughout the world of sanctuary, your char can buy passage on a caravan along these tracks, but beware they are full of bandits
-good old crossroads, complete with gibbet (cage) like in willow, lol
-pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course, intoxication would work like a curse
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate),
-taking on castles/fortresses full of demons,
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a witchhunter title
For killing a few daemons get a daemonhunter title
and so forth
-mounts to make travelling faster (may or may not be able to attack or be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-eastern European forests, big thick ones, (like on the outer packaging of cadbury’s dark forest chocolate) not the scrag forests of act 1
-swamp/bog/quagmire/marshland good ones
-stages fully covered in snow, so much you leave footprints in the snow
-the tree house village (like where galadriel live in LOTR)
-similar to those little houses in act 1 that have a cow inside, why not have home stays, a house fenced off field, sheep and cattle.
-more interactable environments, like the cairn stones in acts one you click on them and your char speaks
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-villages full of possessed people (like griswold in d2)
-go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs. hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-bring back the ‘cornerstone of the world’ so you can trade between your chars, (without having someone say they'll help then steal your items)
-random shopkeepers who can sell you things outside of towns (may be single player only, as pkers would have a clear shot at you, unless they were in a house or something which acted like a town)
-skull piles/skeletons on the ground, should yield skulls of varying power
-weapons racks should be like they were in diablo you know the armories of hell (on lvl 13), you know where each item sold for 10000gp not they useless crap they give in d2
-if you have a bow you should be able to shoot things in the air, like those birds and those jumping guys.
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-several features that are accessible only after you have beaten the game, (similar to the cow lvl)
-underground cities, like the Underdark in DND, but no gnomes or drow
-large cities full of corruption, complete with shady back alley locals
-more bodies of dead heroes on the ground that actually yield something good not just 3gp
-day and night
-weather (ok so D2 kinda had weather but it only really rained in act 3), also lightning spells should do more damage in the rain
-European style weapons like axes/swords should be in short supply in an area (act) that is based on another geographical location such as the Middle East, Same goes for the other areas, mostly weapons from that area, very few weapons from other areas
Quests
-lots more quests 27 is not enough (30 with v1.12 if it exists) =>
arena quests (last man standing), other players can place bets on multiplayer
-quest based on class (everybody does the same quest but it differs depending on which class you are)
-quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him)
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-protect village (for x amount of time) quests, alternative invade village (for x amount of time) (evil) I love these quests
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-fist fighting quests, survive a few rounds to get a weapon, women, learn some info, raise some much needed fundage, or just prove how tough you are, that sort of thing
-a few quests where you are able to potentionally weaken a boss, (Na krul from hellfire, reading the books weaken him)
-not sure if it can be done but it was cool (but sometimes not) but it was cool how in Diablo not every quest appeared every time during your game, you had to go to new game and hope you got the quests you missed.
-the age old sword in the stone quest, of course the sword is worth it
-everybody loves kicking the door in of the hideout of a cult, and totally kicking all their asses
-quests only appear in the quest log once you have begun them, like they did in diablo1
Weapons/items
-version of weapons more powerful than elite
-more items of all types
-cloaks and capes over armor
-bring back the rags
-bring back the club that looked like a bit of wood with a nail in it
-bring back the spells books from diablo 1 (plus x lvls to x spell) and the bookshelves they are found on.
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon, cant block but the armor rating thing still applies
Bring back items of the pit (plus -x to x stat)
-customize armor and some weapons NWN styles
-new types of weapons, whips [yeh i went there], slings, bayonets (see Anderson form Hellsing) katana, shurriken (ninja star), ninja to and wakazashi (I know this isnt an Asian themed game or DND, but you should know what i mean)
-more gems/better version of gems, more runes/more powerful and more rune words
-if the is something like the cube in d3 it should be available earlier in the game (I hate finding a good item or two and my stash if full of runes and gems) also it should be larger
-more transmutable items
-more craftable items
-more uniques, and more powerful, plus more that look different from their base item it should be like in Diablo nearly every unique item looked different form its base type
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks)
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-more set items (class specific sets)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-definitely no GUNS, definitely no GUNS
Multiplayer
-since it will be similar to wow, guilds will be cool, (even if there are no official guild option people will do this anyway)
-less fucken lag (my god is that a must)
-not sure if it is caused by lag but fix the problem of the black wall that stops you from moving
-an arena for dueling (PK), other players can place bets, the winner of the pk duel takes a large part of all the winnings, odds of winning would most likely be calculated on something like lvl. Lower lvl, better pay or something like that
-checkbox for dueling works similar to trade check box, not possible unless both people check the box
-more people per game increase the number from 8 to 12, unless it is like wow and is all on servers
-bigger friends list maybe 35 instead of 25
-more multiplayer (battle.net [Closed]) only runewords
-games should have some kind of identifier which says the game is expansion or not and what difficulty it is before you try to join it
-someway of stopping hacks and bots
-ears or the d3 equivalent trophy’s price should be based on lvl, it is stupid to have a lvl 9 ear sell at the same price as a lvl 99 ear
-not sure if this is already the case, Shrines should have bigger effects on multiplayer, i.e. bigger bonuses and last longer (this is for TCP/IP, Open and Closed)
-Gaining exp for duels, they count as a monster of the equivalent level, killing a lvl 90 char would roughly be the same as killing a lvl 90 monster
-once you join a guild, your char bears the insignia of that guild, such as a little pic on their cape
Npcs/mercs
-More sarcasm and cursing by the townsfolk, a more medieval feel to the language they use
-a few Hollywood actors to do a few of the voices, like Sean Connery to do a wizard, or Michael Dorm to do a brooding warrior or something like that
-the cow suit guy from diablo hellfire,
-mercs that have better AI, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-mercs need to have a few more skills than the one or two they have in D2
-also mercs have a voice just a few more files, they follow you to hell and back and all they can say is ‘thanks’, ‘I will put this to good use’, ‘I cant use this yet’, ‘uuurrrrrrrggggghh’
-more people who unofficial follow you like the barbarians in act 5
-if there are witches, they should be like adria in d1, or the corrupt rogues, and not as a playable character
-random npcs adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-more Scottish or Irish npcs like Griswold and Cain
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-some npcs who after rescuing them follow you, of course you can equip them but they don’t use the full set of items, they use weapon shield, armor, helm, gloves and boots
-more drunk npcs, they always have something funny to say esp farhnam
-more Angels, diablo is heaven vs. Hell and we have only seen two angels, Tyrael and Hadriel, there are other angels mentioned in the diablo texts
-npcs seem pretty eager to help you on your quests, where are the npcs who refuse to give you the info you need, until you beat it out of them?
Skills/spells
-a generic skill tab that everybody has, with find item, find potion, disarm trap, pick lock and spells/skills like that
-not really sure if it can be done, but bring back the unique skill feature from Diablo, each class had a unique skill;
Warrior: repair item
Rogue: disarm trap
Sorcerer: recharge staff
In d3 a priest class could have a unique skill that increases the damage of holy spells, like holy bolt, alternatively an evil priest unique skill could increase the damage of unholy skills like unholy bolt
-bring back the spells of immolation (fire nova) flame wave, lightning wall, elemental, stone curse, and apocalypse
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops the rest must be done with items)
-lightning spells to have a higher minimum damage, I hate it when its 1-5000
-more magic damage based skills, you know the ones that aren’t elemental based more skills like berserk, magic arrow, telekinesis
-a new type of skills called Unholy [working title] and these spells are for evil chars, things like unholy bolt, demonic chill, of course if you that all the skills like holy bolt, and the holy auras would all be Holy [working Title]
-all classes have a few more defensive skills/spells
-not really sure if this already happens but, 24 points into a lvl 1 skill, should do more damage than one point into a lvl 24 skill
-mercs should have a few more skills at their disposal, instead of the 1 or 2 they have in d2
Monsters
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, lazarus, gharbad)
-demons disguised as people in town (would be cool)
-more powerful types of bad guy =>
Goat => Centaur, Minotaur
Fallen => fallen brute
Knights => Demon Knights
Claw Viper => Naga (the more feminine looking ones, not the WC royal guard type)
-tougher bosses (some with fewer minions)
-more visual variety in badguys kind of like how with the necromancers skeletons some have shields with arrows in them, some have axes, some have swords, and others dont
-a random evil/good version of you, wandering around (like pokemon but not as lame of course), could be interesting
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-Random badguys that ride on horses are charge at you
-less resistant badguys in hell
-bring back the gargoyles from diablo
-bring back the succubus from diablo
-bring back the mages from diablo
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-bring back the Magma men (lava chuckers)
-bring back the lightning demons (lightning chuckers)
-bring back the overlords (uglies)
-bring back the vipers (snakes) [would have been quicker to say monster from diablo 1 not to bring back lol]
-rocs (giant birds) that pick up your mount/baddies
-goatman/fallen armies complete with camps and chariots
-Demons
Baatezu, Balor and Tanar'ri (kinda look like dread lords from WCIII)
-Basalisks, kinda looks like a komodo dragon but bigger, way bigger (for you idiots out there, the basilisk in Harry Potter is actually a Boalisk, basilisks have legs)
-Hydras, the multiple headed beasts
-Medusae, snake hair ladies
-Rakshasas (shape change monsters)
-Mariliths (Half snake/half woman, lots or arms)
-More undead enemies
Banshee
Crypt Thing (very powerful Skeleton)
Revenant (very powerful Zombie)
Zombie Lord
-Ratmen, similar to the goatmen but rats, (there were ratmen in D2 but they used the Fetish image)
-Sirens
-some kind of sea monster, like the river monsters in act 3 but bigger, much bigger!
Game Mechanics
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights are
-ZOOM the camera would be cool, even if it is isometric view. But esp if its in 3D
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the kill counter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing piles of gold and items everywhere
-bring back gambling for unique and set items, which was cool
-bigger inventory/stash
-trade gold for exp (I know this seems a little cheap, but its how many Baal runs to go from lvl 96 to 97, and you have millions of dollars not going to any use)
-pressing the ‘H’ key removes all of the bars and icons around the screen so all that is left is the background pressing ‘H’ again brings them back
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what I’m trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, i.e. the belt will always try to stay full)
-May be hard to implement but mercs have a belt for potions, and you can set it so when the mercs life drops below a certain point the potions in the mercs belt will be used, saving you farting around trying to heal the merc, by pressing shift + #, # of course # being a number 1 – 4, or if you didn’t know that, dragging a potion to the mercs pic at the top of the screen
Other
-the soundtrack is included
-cloth map of the world of sanctuary
-DVD of the movies from the game
-strategy guide comes with it, (some people need it), I pick up a few things from these books every now and again
-would blizzard supplying their own editor for Diablo 3 be too weird, lol
From AcidReign
Some kind of spike lord badguy with lots of spikes
From Kingpin202
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-A secret Cow Level.
-More good characters gone bad like Griswold.
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
From Maestro
-while in a group on multiplayer, if someone dies, they get a diminished (most likely dimished to 0) proportion of the exp that the rest of the group get for killing the badguy
From Morfias
-2 skill points per level up instead of 1
-monsters should drop items whose level requirement is a little closer to your own, it sucks when a level 12 char finds an item for a lvl 45 char
-remove the magical property ‘+x to Char skills’, it is annoying finding a ring that is +X to skills only to realize it is for the play and you are the necro
-on multiplayer you can only enter games of a similar speed to your connection (might be hard to do but it is gay when you have broadband and someone with dial up joins your game and it lags like fuck, course there is a serious downside, if you have dial up and your friend has broadband you wouldn’t be able to play together)
From Ureshi (with slight mod from Elfen Lied)
-the game isnt so linear, more freedom to go where you want, but you still cant go everywhere, and still have the acts (but they are bigger)
From ThatDude (with slight mod from Elfen Lied)
-Chars are able to sail on ships between places; the deck acts like a regular stage, going below deck would be like going from Cave Lvl 1 to Cave Lvl 2
I want more quests, items, monsters, acts, towns, cow level material, more PvP supporting content, possibly player/clan/guild/whatever housing. More classes, extensive skill trees, perfected and multidirectional (no perfect build stuff).
Here are mine :
Way more classes
Tons more character customization
All the armor needs to look different from eachother
Mounts
Good graphics, but not to a point where only 10% of people have computers that can run it.
What are your ideas?
Decent NPC awards
PC and Mac from the start
Simplify the rune word options (i dont like spending sooo much time on this)
Centralized NPCs (why do i need to run all over the place in town?)
More waypoints
Better gambling options
some more classes (9-10 would be enough)
skill trees like Diablo 2, only bit evolved with new talents and skills.
Maybe some options to make weapons and armor (like some sort of professions) to be able to get some equipment without it being so random.
make the quests worth the effort and add dozens more than in Diablo 2 + LoD.
Ofc higher standard graphics.
better user interface (some sort of WoW like interface).
and last but not least: good quality servers on battle.net if its free or good service and customer support if its pay to play.
Way more classes
Tons more character customization
All the armor needs to look different from eachother
Decent NPC awards
Better gambling options
Mounts
make the quests worth the effort and add dozens more than in Diablo 2 + LoD.
Cyanide & Happiness @ Explosm.net :cool::cool::cool::cool::cool:
They have to make it so that you can:
1. get a more precise appraisal on your more valueable items; and
2. bargain with the shop keeper to somehow lower the price on items (they could implement some kind of charisma)
that would be good
Cyanide & Happiness @ Explosm.net :cool::cool::cool::cool::cool: