I don't quite think I'm playing the firebird build right. I've been treating it like a Jade WD with haunt, just hit and run away and enemies will eventually die (that's not been working out, to say the least). I don't quite know when enemies have their full stacks of fire on them or what's the quickest way to stack.
She is tanky as hell and I rarely die with her due to her 2 revives built in, but the dps is where I'm lacking (and also how to do damage with this build). Would appreciate any help.
quickest way is place your hydra directly in front of the pack
-------Map Way direction ---->
you ----> pack --> hydra
Then place your blackhole on top of that pack.
run past the pack and hydra, ~50 yards. place hydra at your position.
Usually at this point you should already have placed 3000% weapon damage on the mobs which got caught in the blackwhole
Cast blizzard between your position and the pack.
continue with the next mobs.
The problem is. the firebird tick does not have infinite range.
If you run away from the pack for like 2 full screen width, it will fall of.
In general you could say, as long as the mobs are following you, the dot is up.
If you ran too far, you have to go back and reaply the dot which will kill your progression time.
Also gearing wise you are still on a very early stage. no soj / no unity.
No Strongarms... which are reallly important, that amulet sucks :(, bad weapon.
Really at your current stage you should take longer than 2-3 seconds to put the firebird dot up.
So its much more difficult for you than a fully equiped Firebird wizard.
I would guess you need like 5 seconds to apply the infinite dot.
A good way to learn when your firebird dot is up is knowing how big the tick of the dot is, once its fully applied. (without any other damage spells)
go to ghom, cast some stuff on him, and observe the dot size. when all your spells have run out, and it still fallls of . it was not applied fully. so you might even need to cast another spell on the mobs. However this should not happen if you use hydra right.
If it does not fall off. remeber the tick number. Start a rift, observe the damage numbers while playing. once they are significantly higher than what you observed @ghom (while your spells are active) you should be fine to continue pulling / kiting more mobs
Thank you for explaining the playstyle, I tended to just blizzard everything, black hole if I could and pop hydra on top of the mob if i could, then run around casting blizzard when it runs out. (Not efficient at all, I know).
So for quick gear upgrades, better ammy, strong arm's, better weapon (which? outside of furnace?), and better rings. Sounds about right?
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My current gear is this:
http://us.battle.net/d3/en/profile/Jester-1386/hero/54548854
She is tanky as hell and I rarely die with her due to her 2 revives built in, but the dps is where I'm lacking (and also how to do damage with this build). Would appreciate any help.
Thank you.
-------Map Way direction ---->
you ----> pack --> hydra
Then place your blackhole on top of that pack.
run past the pack and hydra, ~50 yards. place hydra at your position.
Usually at this point you should already have placed 3000% weapon damage on the mobs which got caught in the blackwhole
Cast blizzard between your position and the pack.
continue with the next mobs.
The problem is. the firebird tick does not have infinite range.
If you run away from the pack for like 2 full screen width, it will fall of.
In general you could say, as long as the mobs are following you, the dot is up.
If you ran too far, you have to go back and reaply the dot which will kill your progression time.
Also gearing wise you are still on a very early stage. no soj / no unity.
No Strongarms... which are reallly important, that amulet sucks :(, bad weapon.
Really at your current stage you should take longer than 2-3 seconds to put the firebird dot up.
So its much more difficult for you than a fully equiped Firebird wizard.
I would guess you need like 5 seconds to apply the infinite dot.
A good way to learn when your firebird dot is up is knowing how big the tick of the dot is, once its fully applied. (without any other damage spells)
go to ghom, cast some stuff on him, and observe the dot size. when all your spells have run out, and it still fallls of . it was not applied fully. so you might even need to cast another spell on the mobs. However this should not happen if you use hydra right.
If it does not fall off. remeber the tick number. Start a rift, observe the damage numbers while playing. once they are significantly higher than what you observed @ghom (while your spells are active) you should be fine to continue pulling / kiting more mobs
So for quick gear upgrades, better ammy, strong arm's, better weapon (which? outside of furnace?), and better rings. Sounds about right?