I am playing PC and console. I have Wand of Woh on console and also have Halo of Arlyse...I didn't get a chance to play the PTR and therefore didn't get a chance to mess around with the new gems...as the Wand of Woh build is a melee build I am curious which of the new gems would be best suited for this build? And then what other two gems for damage? Thanks
I am playing PC and console. I have Wand of Woh on console and also have Halo of Arlyse...I didn't get a chance to play the PTR and therefore didn't get a chance to mess around with the new gems...as the Wand of Woh build is a melee build I am curious which of the new gems would be best suited for this build? And then what other two gems for damage? Thanks
Anyone play these gems during the ptr and have some info on them?
10% less elemental dmg taken
10,000 health per sec
(25)shield after not taken dmg for so long
+500 exp per kill
(25) socketed wep now level 1 and usable by lvl 1 characters
Esoteric Alteration
- Gem of Ease
- Molten Wildebeest's Gizzard
Gain 10% non-Physical damage reduction
- Upgrade rank grants: +0.5% non-Physical damage reduction
- Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
Monster kills grant +500
- Upgrade rank grants: +50
- Rank 25 unlocks: Level requirement reduced to 1
+1,000experienceThis is multiplied by the difficulty multiplier
- This is intended to be an exorbitant amount of experience for a low level character
- For example:
A level 1 monster grants 40 experience
- A level 55 monster grants 8,700 experience
- A level 60 monster grants 18,700 experience
+1experience per killRegenerates 10,000 Life per Second
- Upgrade rank grants: +1000 Life per Second
- Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second