Cyclone Strike with the healing rune to pull them all in and to give +16% damage from Guiding Light.
Blinding Flash with Faith in the Light rune to blind them and add 30% damage.
Then explode on their faces with Wave of Light with the Explosive Light rune.
The Mantra and Chant of Resonance with The Guardian's Path gives +6.25 Spirit per second, this is so you have a full spirit bar going in to most fights. If it isn't full, it will only take approximately 20 seconds to have enough spirit to do the combo again if you include the three Deadly Reach hits to proc the damage rune.
The Mantra and Chant of Resonance are replaceable if you have enough +Spirit per second gear later in the game. The goal would probably be around +10 Spirit per second including The Guardian's Path. So around +8 SPS base.
Also, a Two-Handed weapon is basically mandatory for these abilities.
Seven-Sided Strike is either for clean-up, or to use on a smaller pack where the combo wouldn't be as effective. You can also pair Blinding Flash with Seven-Sided Strike if you're not doing the full combo. The rune for Seven-Sided Strike is dealers choice, I would use the one depicted in the build for stunning Champion packs.
The build does exactly what you described, and the combo of AoE damage does look potent as hell with all the passives kicking at the same time. My only concern would be if even with the bit of spirit regen you have, if it will be enough to allow you to perform the combo on each wave you encounter.
You will find out for yourself when you get there I guess ^^
With no +spirit regen on gear, probably not. Moving from pack to pack at full speed, not stopping for trivial things like book cases and loot corpses, I could probably only do the full combo every other pack. However, you can still just Blinding Flash into Seven-Sided Strike for only 60 spirit.
I'm not sure what items can have +Spirit regen besides weapons, I know there should be at least one more slot.
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3 Deadly Reach hits to keep the +18% rolling.
Cyclone Strike with the healing rune to pull them all in and to give +16% damage from Guiding Light.
Blinding Flash with Faith in the Light rune to blind them and add 30% damage.
Then explode on their faces with Wave of Light with the Explosive Light rune.
The Mantra and Chant of Resonance with The Guardian's Path gives +6.25 Spirit per second, this is so you have a full spirit bar going in to most fights. If it isn't full, it will only take approximately 20 seconds to have enough spirit to do the combo again if you include the three Deadly Reach hits to proc the damage rune.
The Mantra and Chant of Resonance are replaceable if you have enough +Spirit per second gear later in the game. The goal would probably be around +10 Spirit per second including The Guardian's Path. So around +8 SPS base.
Also, a Two-Handed weapon is basically mandatory for these abilities.
Seven-Sided Strike is either for clean-up, or to use on a smaller pack where the combo wouldn't be as effective. You can also pair Blinding Flash with Seven-Sided Strike if you're not doing the full combo. The rune for Seven-Sided Strike is dealers choice, I would use the one depicted in the build for stunning Champion packs.
What do you think?
You will find out for yourself when you get there I guess ^^
I'm not sure what items can have +Spirit regen besides weapons, I know there should be at least one more slot.