Chanan bolt is decent but lose valuable real estate on the skill bar. Traps do little damage and you dont really need the taunt if you let your pets intially pull, boom boom 5 secs later pick up loot. If your in a group with sloppy pullers its great.
I have tried all variations of builds and weapons, and Krider trumps everything by a mile.
With it you can basically nuke non stop. With any other weapon while using your generators your dps goes to shit untill you gain hatered to start nuking again.
This is my experience as well, but Krider is rare as hell (it's one of those 1% of all legendary bows will be a krider, vs all other leg bows have a 16% chance). It's the ideal weapon for 6 pc marauder setup, but most people won't see it. I got lucky and got a really well rolled krider with high damage so I got to roll +10% damage.
If you can get it, it's amazing as it gives you 3 "spenders" for your turret to fire as opposed to just 2 (where the turret fills in with auto attacks).
ok i did a slightly different aspect apart from comparing 2h or 1h efficiency on 6p marauders and sentry build.
Main Subject : CD reduction
Firstly, i try to reroll part of my gears to -cd which i m sitting @ close to 50% cd reduction, hence originally sentry cd is 6sec to cast mine is about 3sec each, with Bombardier Rucksack Quiver and Custom Engineering passive, i can have 5 turrets on field within 20sec. With Multishots - Suppression Fire and Cluster Arrow - Shooting Star as my Hatred Spenders, they are really efficient in T6. My weapon of choice are decent manticore and Buriza, doing about 17mil-22mil per cluster, personally i pref Buriza as i had mine rolled at 9.9% freeze on hit, thus making cluster easier to hit and more accurate. So with -cd reduction my point is that more clusters to be fired in the zone since almost max no. of sentries to be built all the time, making it faster to kill and it works best on single target, you guessed it, Rift Guardian with 5 sentries hitting on it, all i need to do is to dodge attacks and run around, i have no defensive passives on me at all, no Awareness and no Perfectionist, making the dmg even higher as i can use Ambush or Cull the Weak with Buriza combo on those passive slots which i did not put defensive passive on it.
ok i did a slightly different aspect apart from comparing 2h or 1h efficiency on 6p marauders and sentry build.
Main Subject : CD reduction
Firstly, i try to reroll part of my gears to -cd which i m sitting @ close to 50% cd reduction, hence originally sentry cd is 6sec to cast mine is about 3sec each, with Bombardier Rucksack Quiver and Custom Engineering passive, i can have 5 turrets on field within 20sec. With Multishots - Suppression Fire and Cluster Arrow - Shooting Star as my Hatred Spenders, they are really efficient in T6. My weapon of choice are decent manticore and Buriza, doing about 17mil-22mil per cluster, personally i pref Buriza as i had mine rolled at 9.9% freeze on hit, thus making cluster easier to hit and more accurate. So with -cd reduction my point is that more clusters to be fired in the zone since almost max no. of sentries to be built all the time, making it faster to kill and it works best on single target, you guessed it, Rift Guardian with 5 sentries hitting on it, all i need to do is to dodge attacks and run around, i have no defensive passives on me at all, no Awareness and no Perfectionist, making the dmg even higher as i can use Ambush or Cull the Weak with Buriza combo on those passive slots which i did not put defensive passive on it.
I can still test, maybe it will only take 4mins with an uber 1h bow
Please test and post your findings here. Thanks
2600+ nat bow with 130 crit, nice helm with diamond + 6% crit and a trifecta nats ring (4pc nats, 6pc maurader). Not bad on little guys or lower lvls but tough fights take forever. Also tried a calmity in the offhand instead of the nutsack and it was slower.
Krider is ok but that min damage is too low.
Yukiiv, with those numbers arent you getting one shot by jailers? I recent switched to julia neck because jailer was taking 80% of my hp, combined with ts frozen or pulse and its very hard. There is also a bug with vault and jailer, if you dont take its full amount of damage (rolling right away) they seem to chain cast it, ive had it cast on me 5 times in a row eventually way off screen. Kinda like in vanilla with izual, if you casted smoke screen for his big aoe freeze he would just cast it again when ss wore off.
Good day folks, Im new to the Marauder's club, im running it with 5 pieces (except pants) wearing Mr Yan there while i find Tasker and Theo and the 6th piece.
I also had doubts and did several testing with this 2 setups, the weapons i tried were:
1h Calamity with 24xx dps, 7xx dex, 130CD Gem/ 1h Danetta with 275x dps, 6xx dex,130CD Gem
1h Calamity with 24xx dps, 7xx dex, 130CD Gem/ Bombardment Quiver with 7xx Dex, 20% aspd, 10 crit dmg, 13% toCS
1h Danetta with 275x dps, 6xx dex,130CD Gem / Bombardment Quiver with 7xx Dex, 20% aspd, 10 crit dmg, 13% toCS
2hManticore with24xx dps, 6xx dex, 34 CD, 130CD Gem/ Bombardment Quiver with 7xx Dex, 20% aspd, 10CD, 13% toCS
The real thing with the 2h weapon is that (at least for me) you can play around with bigger bursts from Mr.Yan buff, and not having to move too much and shoot in between every "avaliable attack" due to the fast aspd from 1h'ers.
Another thing is as someone mentioned above, the normal trash gets cleared fairly faster with 2h since you basically 1/2 shoot it on midtiers, but for T5/T6 it wont matter, specially in a party, the party benefits the most with Calamity since its not only 20% its kind of 80% (20% for each member) dmg output in your group and for long fights, the 1h/quiver gets the best of it as well since the fight will most likely last more than 30 secs. (using the quiver effectively)
So to finish, soloing or doing lower/mid torment can be better with the 2h for the fast trash clear, but for 4 ppl party or soloing T5/T6 i find it better the Danetta / Quiver combo. http://us.battle.net/d3/en/profile/Wakamon-1617/hero/2147444
Tnt is for physical builds and ea bugs your sentrys fire rate. Most like krider for the frost spam, i guess you could try some nether since its now phy. Never seen one in action but the leech probably wouldnt hurt if they actually hit the target (very slow, dont see them doing much vs fast ghosts and other tough mobs).
I have a chest with dex/vit/ar and sentry+15%, i need some input regarding that though, 840 dex vs 15% sentry ? any thoughts ? which would be more benefical ? im thinking the dex...but the chest rolls is already up to a Million per attempt
I have a chest with dex/vit/ar and sentry+15%, i need some input regarding that though, 840 dex vs 15% sentry ? any thoughts ? which would be more benefical ? im thinking the dex...but the chest rolls is already up to a Million per attempt
Not even a question - Dexterity by far - If its a Marauder continue rolling if not don't waste more gold.
Thanks for the input,
I also have a Bomb Rucksack with +14% Cluster, is it fine ? its up to 1.4m now and cant get a +XX% Sentry yet... Should i keep investing on it after i roll the sockets on chest ?
Thanks for the input,
I also have a Bomb Rucksack with +14% Cluster, is it fine ? its up to 1.4m now and cant get a +XX% Sentry yet... Should i keep investing on it after i roll the sockets on chest ?
I personally rolled Reduce cooldown on my Rucksack - the faster I can get up my sentries the better
Chanan bolt is decent but lose valuable real estate on the skill bar. Traps do little damage and you dont really need the taunt if you let your pets intially pull, boom boom 5 secs later pick up loot. If your in a group with sloppy pullers its great.
You know man, in Santuary time is on your side to get one someday. Just found my second Calamity last night and still waiting for krider.
If you can get it, it's amazing as it gives you 3 "spenders" for your turret to fire as opposed to just 2 (where the turret fills in with auto attacks).
Main Subject : CD reduction
Firstly, i try to reroll part of my gears to -cd which i m sitting @ close to 50% cd reduction, hence originally sentry cd is 6sec to cast mine is about 3sec each, with Bombardier Rucksack Quiver and Custom Engineering passive, i can have 5 turrets on field within 20sec. With Multishots - Suppression Fire and Cluster Arrow - Shooting Star as my Hatred Spenders, they are really efficient in T6. My weapon of choice are decent manticore and Buriza, doing about 17mil-22mil per cluster, personally i pref Buriza as i had mine rolled at 9.9% freeze on hit, thus making cluster easier to hit and more accurate. So with -cd reduction my point is that more clusters to be fired in the zone since almost max no. of sentries to be built all the time, making it faster to kill and it works best on single target, you guessed it, Rift Guardian with 5 sentries hitting on it, all i need to do is to dodge attacks and run around, i have no defensive passives on me at all, no Awareness and no Perfectionist, making the dmg even higher as i can use Ambush or Cull the Weak with Buriza combo on those passive slots which i did not put defensive passive on it.
Basic Character Stats
50% crit with 530% crit dmg
295K HP and 6mil Toughness
2600+ nat bow with 130 crit, nice helm with diamond + 6% crit and a trifecta nats ring (4pc nats, 6pc maurader). Not bad on little guys or lower lvls but tough fights take forever. Also tried a calmity in the offhand instead of the nutsack and it was slower.
Krider is ok but that min damage is too low.
Yukiiv, with those numbers arent you getting one shot by jailers? I recent switched to julia neck because jailer was taking 80% of my hp, combined with ts frozen or pulse and its very hard. There is also a bug with vault and jailer, if you dont take its full amount of damage (rolling right away) they seem to chain cast it, ive had it cast on me 5 times in a row eventually way off screen. Kinda like in vanilla with izual, if you casted smoke screen for his big aoe freeze he would just cast it again when ss wore off.
I also had doubts and did several testing with this 2 setups, the weapons i tried were:
1h Calamity with 24xx dps, 7xx dex, 130CD Gem/ 1h Danetta with 275x dps, 6xx dex,130CD Gem
1h Calamity with 24xx dps, 7xx dex, 130CD Gem/ Bombardment Quiver with 7xx Dex, 20% aspd, 10 crit dmg, 13% toCS
1h Danetta with 275x dps, 6xx dex,130CD Gem / Bombardment Quiver with 7xx Dex, 20% aspd, 10 crit dmg, 13% toCS
2hManticore with24xx dps, 6xx dex, 34 CD, 130CD Gem/ Bombardment Quiver with 7xx Dex, 20% aspd, 10CD, 13% toCS
The real thing with the 2h weapon is that (at least for me) you can play around with bigger bursts from Mr.Yan buff, and not having to move too much and shoot in between every "avaliable attack" due to the fast aspd from 1h'ers.
Another thing is as someone mentioned above, the normal trash gets cleared fairly faster with 2h since you basically 1/2 shoot it on midtiers, but for T5/T6 it wont matter, specially in a party, the party benefits the most with Calamity since its not only 20% its kind of 80% (20% for each member) dmg output in your group and for long fights, the 1h/quiver gets the best of it as well since the fight will most likely last more than 30 secs. (using the quiver effectively)
So to finish, soloing or doing lower/mid torment can be better with the 2h for the fast trash clear, but for 4 ppl party or soloing T5/T6 i find it better the Danetta / Quiver combo.
http://us.battle.net/d3/en/profile/Wakamon-1617/hero/2147444
I also have a Bomb Rucksack with +14% Cluster, is it fine ? its up to 1.4m now and cant get a +XX% Sentry yet... Should i keep investing on it after i roll the sockets on chest ?