Another day, another build. It was bound to happen I would do a rocket build. Rocket builds basically builds itself, but you've got to be careful about not over doing it. You can't just dump every rocket skill / rune into the build, pick the passive, and then off you go. You really shouldn't have more the 2 or 3 as you need the other skills to deal with survival and resource management. This is my first crack at the build with a little twist.
Can't have the rocket build without this, so might as well mention it first.
Rapid Fire - Fire Support
Right now the tooltip says that it shoots out the rockets every second, so you can assume this won't change with attack speed since it is very specific about it's firing rate. Could be wrong, but something to look at when we get ahold of the skill. Beyond that, this is my single target based skill, but the rockets will add some AoE capability.
Multishot - Arsenal
Spaming AoE skill that also adds 3 rockets.
Sentry - Spitfire Turret
Notice this is addition to the regular fire so the Sentry will hit more often and more targets.
Entangling Shot - Chain Gang
I like having a little mob control in my builds. Open up with this to slow down a pack, spam a couple Multishots, then snare them again, spam some more, vault away if needed, rinse repeat.
Companion - Boar
Turns this into the pet build. I like the Boar as it hits multiple targets. Not so much for the damage but the hope is for it to gain mobs attention.
Vault - Acrobatics
No cost means I don't need to worry too much about Discipline regeneration.
Vengeance
Basically a staple in my builds that have Rapid Fire
Archery
Basic DPS increase. Most likely I would go with bows for this build if anything other then the base damage increase you get with this passive.
Gear stat priority Dex, Crit, Vit, Resist, everything else.
My general feeling is that Bow and Quiver is going to be the most well rounded of the options. Slower then hand crossbows but it will pack a bigger punch per shot. Generally this will be my go to if there aren't other considerations like status effects from attacks or burst damage needs.
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Here it is: http://us.battle.net/d3/en/calculator/demon-hunter#WcViRQ!hbe!abaacb
Ballistics
Can't have the rocket build without this, so might as well mention it first.
Rapid Fire - Fire Support
Right now the tooltip says that it shoots out the rockets every second, so you can assume this won't change with attack speed since it is very specific about it's firing rate. Could be wrong, but something to look at when we get ahold of the skill. Beyond that, this is my single target based skill, but the rockets will add some AoE capability.
Multishot - Arsenal
Spaming AoE skill that also adds 3 rockets.
Sentry - Spitfire Turret
Notice this is addition to the regular fire so the Sentry will hit more often and more targets.
Entangling Shot - Chain Gang
I like having a little mob control in my builds. Open up with this to slow down a pack, spam a couple Multishots, then snare them again, spam some more, vault away if needed, rinse repeat.
Companion - Boar
Turns this into the pet build. I like the Boar as it hits multiple targets. Not so much for the damage but the hope is for it to gain mobs attention.
Vault - Acrobatics
No cost means I don't need to worry too much about Discipline regeneration.
Vengeance
Basically a staple in my builds that have Rapid Fire
Archery
Basic DPS increase. Most likely I would go with bows for this build if anything other then the base damage increase you get with this passive.
Gear stat priority Dex, Crit, Vit, Resist, everything else.
My general feeling is that Bow and Quiver is going to be the most well rounded of the options. Slower then hand crossbows but it will pack a bigger punch per shot. Generally this will be my go to if there aren't other considerations like status effects from attacks or burst damage needs.