We all have seen the complaints on how barbs suck at higher difficulties, that they're severely undertuned, etc, but I want to give Blizzard the benefit of the doubt and go ahead and say that maybe it's indeed just due to gear. Melee classes have always been more dependant on gear than casters.
So, my line of thought is that maybe Grim Harvest was the way Blizzard found to help barbs with this? I'm trying to gather some info in the inner workings of this ability. Questions so far:
1- Does the extra 15% apply to other player's loot?
2- Is it affected by MF (probably not)?
3- Does it roll again from that mob loot table or does it have it's own set of possible drops?
4- Applies to gold as well?
Also unless I'm missing something, Threatening Shout in itself seems to be superior to War Cry. You can't match the 20% reduced damage with more armor (I get at most 4-5% extra physical reduction) and TS applies to all sources of damage afaik. It also benefits the other members of the party. The only downside is that sometimes you might not hit every mob with the ability and have a feel hitting you while it's on cooldown.
About question 1: The 15% doesn't affect your drop rate at all, so it's not an 'extra 15%' as you say. It's just a flat 15% chance for the monster to drop an item.
My assumptions about the other questions:
2 - yes
3 - yes
4 - yes (tested and confirmed)
All right thanks for the info, just clarifying a few things:
1- I meant since the debuff is applied to the monster, do the other players also get a 15% chance of aditional loot in their own loot?
2- MF most likely influences what the drop will be, but I'm curious if it can enhance the 15% chance of additonal loot of Grim Harvest. Not sure if your yes was covering this as well heh.
My assumption about Magic Find is that it increases the chance a blue item will be rare (or legendary or set) instead of blue. Magic Find does not increase the drop rate of items at all. I assume this because that's the way it was for Diablo 2, but as far as I know nothing official has been stated there.
The ability itself simply drops items off the mobs as soon as the shout is applied as far as I can tell.
After a couple of cow level runs (5-6, so not really extensive data), it seems Grim Harvest procs on application and by "treasure" you should read gold, because that's only what I've been getting so far. It drops in healthy chunks though, so might be worth it with gold find gear.
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So, my line of thought is that maybe Grim Harvest was the way Blizzard found to help barbs with this? I'm trying to gather some info in the inner workings of this ability. Questions so far:
1- Does the extra 15% apply to other player's loot?
2- Is it affected by MF (probably not)?
3- Does it roll again from that mob loot table or does it have it's own set of possible drops?
4- Applies to gold as well?
Also unless I'm missing something, Threatening Shout in itself seems to be superior to War Cry. You can't match the 20% reduced damage with more armor (I get at most 4-5% extra physical reduction) and TS applies to all sources of damage afaik. It also benefits the other members of the party. The only downside is that sometimes you might not hit every mob with the ability and have a feel hitting you while it's on cooldown.
My assumptions about the other questions:
2 - yes
3 - yes
4 - yes (tested and confirmed)
1- I meant since the debuff is applied to the monster, do the other players also get a 15% chance of aditional loot in their own loot?
2- MF most likely influences what the drop will be, but I'm curious if it can enhance the 15% chance of additonal loot of Grim Harvest. Not sure if your yes was covering this as well heh.
The ability itself simply drops items off the mobs as soon as the shout is applied as far as I can tell.