Alright guys, the name of the game this time is ARMOR. This build will take every possible thing to make it a beefy monster and then it will take some more.
Bash - Clobber for chance to stun. If they aren't attacking, I'm not taking damage!
Hammer of the Ancients - This is my only spender in this build. Smash for amazing single target damage. There is so much fury generated in this build that this baby becomes easily spammable.
Revenge - Provocation for more activation's of this ability (which I included for healing mostly).
War Cry - I chose hardened wrath to maximize my armor increase, but really Invigorate, Veteran's Warning, and Impunity can all be put in based on preference.
Leap - Iron Impact is a no-brainer for this build. This offers a slow/evasion and a huge armor buff on landing.
Threatening Shout - Falter - 20% less damage and 15% less attack speed means I take less damage. It's sort of like armor in reverse.
I originally had Ignore Pain with Contempt for Weakness replacing Threatening Shout, but the long cool down coupled with not knowing when it's % reduction takes effect (if it's after armor than it's not even that great for this build).
I'll probably have to replace Threatening Shout with Sprint runed to Rush or Marathon just to keep up in PVP anyways.
Passives - Nerves of Steel, Tough as Nails, and Superstition. Might change out superstition for Relentless as that would make spamming Hammer of the Ancients super easy. Plus all my extra armor could possibly make that 20% life zone fairly safe, who knows.
1H and Shield for maximum wall-age. I'd probably go for gear with Life Steal + Vit + Thorns (maybe).
I like that build and im leaning towards a build like this.
Maybe id switch Hammer of the ancient for Seismic slam with stagger rune for more stunning or shattered ground rune which increase dmg and knockback distance which would let me use the combo Seismic Slam + Leap on the knockbacked ennemies to gain the armor bonus. (Cost 30 fury + generate 15 fury so overall only a 15 fury cost for the combo).
Frenzy(Smite) - Faster swing for more hits in while they're stunned
Seismic Slam(Stagger) or Weapon Throw(Hammer throw) - Long range stun and fury dump for those enemies that love to run away
Revenge(Provocation) - Like yours for healing and survivability
Warcry (Impunity) - Just cause I had bad experience on elemental damage from D2
Threatening Shout(Falter) or Ground Stomp(Wrenching Smash) - Ground stomp for more "come over here and stay here"
Leap(Death From above) - for the time you manage to get away or I stunned you with hammer throw or seismic slam
Nerves of steel, superstition, relentless - I don't know how superstition and relentless works but if they are additive that would be 70% reduced damage from elemental + the resist from impunity I may not have to worry about dying from elemental damage. With nerves of steel more hp means more armor. More hp means the relentless would activate on a safe HP value I suppose and if relentless activate spam all fury spender!
For PVE I think he might need more AOE damage? Or maybe the seismic slam is enough AOE?
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http://us.battle.net/d3/en/calculator/barbarian#aZVkgX!beV!aZcaZa
Bash - Clobber for chance to stun. If they aren't attacking, I'm not taking damage!
Hammer of the Ancients - This is my only spender in this build. Smash for amazing single target damage. There is so much fury generated in this build that this baby becomes easily spammable.
Revenge - Provocation for more activation's of this ability (which I included for healing mostly).
War Cry - I chose hardened wrath to maximize my armor increase, but really Invigorate, Veteran's Warning, and Impunity can all be put in based on preference.
Leap - Iron Impact is a no-brainer for this build. This offers a slow/evasion and a huge armor buff on landing.
Threatening Shout - Falter - 20% less damage and 15% less attack speed means I take less damage. It's sort of like armor in reverse.
I originally had Ignore Pain with Contempt for Weakness replacing Threatening Shout, but the long cool down coupled with not knowing when it's % reduction takes effect (if it's after armor than it's not even that great for this build).
I'll probably have to replace Threatening Shout with Sprint runed to Rush or Marathon just to keep up in PVP anyways.
Passives - Nerves of Steel, Tough as Nails, and Superstition. Might change out superstition for Relentless as that would make spamming Hammer of the Ancients super easy. Plus all my extra armor could possibly make that 20% life zone fairly safe, who knows.
1H and Shield for maximum wall-age. I'd probably go for gear with Life Steal + Vit + Thorns (maybe).
So what do you guys think? Too survivable?
edit: added the link, lol.
Maybe id switch Hammer of the ancient for Seismic slam with stagger rune for more stunning or shattered ground rune which increase dmg and knockback distance which would let me use the combo Seismic Slam + Leap on the knockbacked ennemies to gain the armor bonus. (Cost 30 fury + generate 15 fury so overall only a 15 fury cost for the combo).
Anti
http://us.battle.net/d3/en/calculator/barbarian#WeVkYX!beU!YaccZc
Frenzy(Smite) - Faster swing for more hits in while they're stunned
Seismic Slam(Stagger) or Weapon Throw(Hammer throw) - Long range stun and fury dump for those enemies that love to run away
Revenge(Provocation) - Like yours for healing and survivability
Warcry (Impunity) - Just cause I had bad experience on elemental damage from D2
Threatening Shout(Falter) or Ground Stomp(Wrenching Smash) - Ground stomp for more "come over here and stay here"
Leap(Death From above) - for the time you manage to get away or I stunned you with hammer throw or seismic slam
Nerves of steel, superstition, relentless - I don't know how superstition and relentless works but if they are additive that would be 70% reduced damage from elemental + the resist from impunity I may not have to worry about dying from elemental damage. With nerves of steel more hp means more armor. More hp means the relentless would activate on a safe HP value I suppose and if relentless activate spam all fury spender!
For PVE I think he might need more AOE damage? Or maybe the seismic slam is enough AOE?