I really love the cyclone strike ability. Onthe other hand, it might get yourself into a terrible mess if you have no good ways to get far from the group of mobs you've just pulled. This is why i like the idea of using Cyclone strike followed by lashing tail kick. It seems like a great aoe combination which would definetly end up doing a lot of damage. What do you guys think of it? Pulling all ennemies towards you and then unleashing lashing tail kick to damage them and knock them back, inducing a slow effect to give you some space to think about you're next move. The build below shows an example build with this in mind. Feel free to comment.
You might want to look at passive spirit regen options. Since your build is a combination of knocking and pulling you wont be able to regen spirit while they are far. Still if you are not really planning on spamming Cyclone Strike 100% of the time than you really don't need to bother changing that much. Still most monks take at least some type of extra spirit passive or mantra or attack.
Also a little side note. Your generator Deadly Reach clashes with the nature of Cyclone Strike. Why not use something more designed for burst AOE like Crippling Wave? If you use Crippling Wave you also get a free slow slow so you can free up the rune slot off of the kick for the crimson rune!
Those two changes will make the build much more synergistic as well as put out more damage overall. I like both of these attacks and I have thought myself about using them in builds together much like you have. However the difference in mine is that it is a focused tank build not a 'knock'n'pull' build so there is more things that tank and Lashing Tail is a last ditch panic button.
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I don't regen spirit when they are far, i reposition myself. Of course i can't just spam cyclone strike, it costs 75 spirit, i would never be able to spam it even if i wanted to. For my part, i still prefer deadly reach and i can't see how it doesn't fit in with cyclone strike. I really like deadly reach because it can be used from an extended range and between you and me, i take it mainly for the 30% damage increase, Way of the hundred fists will be my main generator. Swapping lashing tail kick around could've been an option if i went with crippling wave but with deadly reach, i just get stuck with golden lashing tail kick since i want to have some sort of cc to reposition myself. You're idea might not be bad actually and it is almost the same output but i will just have to see how it feels like when actually playing the game. The sequence when entering a fight would be something like this...
LTK (lashing tail kick) - DR (deadly reach) and then alternate between LTK and WOTHF (ways of the hundred fists) until you loose about 20000-30000 HP.
Then...
CS (Cyclone strike) - LTK reposition yourself while ennemies are slowed, reapply DR if expired.
Rince and repeat. When you get low on life and you're in trouble, use serenity.
Then, if you die, you have NDE (Near death experience) passive which will bring you back with 25% Hp and 87.5 spirit.
DR - WOTHF - CS - LTK
And then go on... or get the fuck out if it's too much trouble.
Then, if you die, you have NDE (Near death experience) passive which will bring you back with 25% Hp and 87.5 spirit..
Still don't like NDE. It only works every 2 min. I just feel you can mitigate more than 25% of you max health within 2 min with many other passives. On top of that one should not ever even consider dying to be an option.
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Monks are melee chars so they will die. There are many ways to die Blizzard even said `you will die in Inferno we promise` so it`s best to assume it`s very possible to die.
Don`t have to use the the same ish but with the extra 50% from MA you might get more when you revive (I don`t think this is how it should or will work) but who knows!
Plus I like the extra knockback because with a Wiz and a DH and a Barb I think the Monk will really shine! Even with just a Wiz!
Then, if you die, you have NDE (Near death experience) passive which will bring you back with 25% Hp and 87.5 spirit..
Still don't like NDE. It only works every 2 min. I just feel you can mitigate more than 25% of you max health within 2 min with many other passives. On top of that one should not ever even consider dying to be an option.
I totally disagree and we will most likely find out. But if you sum it correctly, it is'nt 25% of you're health, it's 35% of you're health and 35% of you're spirit. With 35% of you're spirit, you can cast another which will heal you for another 20000 hp, so that would be more 50% or so. I find it ok to have myself mitigating less than "25%" of my health as you said but have a chance to get the fuck out of there before i really got to pay the price.
I personally dont think this push-pull thing is going to work that well.I am saying that because the cyuclone strike uses 1/2 of the monks resource just from a single use of it.Add to that another spirit spender and all of a sudden you use cyclone strike,use lashing tail kick and then what? You dont have enough spirit for another cyclone strike....
Exalted Soul
and to add depth to this combo.. Inner Sanctuary works as a great addition, blocking the enemies from getting "too" close from the Cyclone Strike.. this unlocks the need to get the mobs away again so you can bring more on you using Implosion and also gives you the option to keep them at arms length for fun group attacks like Essence Burn and Creeping Demise
I personally dont think this push-pull thing is going to work that well.I am saying that because the cyuclone strike uses 1/2 of the monks resource just from a single use of it.Add to that another spirit spender and all of a sudden you use cyclone strike,use lashing tail kick and then what? You dont have enough spirit for another cyclone strike....
As already said, exalted soul.
I get that you don't like CS at all because it consumes 1/2 of the monks ressources. You won't be using it then?
I have not worked that deep into the build because my main prupose was to bring forth the use of Cs with LTK. Another build could be something like this even if lashing tail kick does not knock (probably even better since you will be able to refill spirit during the stun):
Now you got a good synergy with: "exalted soul", "near death experience", "mystic allie obsidian" and "mantra of healing" indigo.
- If you die and you're "mystic allie" is still alive, NDE would send you back to 87,5 spirit and 52,5% of your life (since theres this extra 50% from "mystic allie").
- Mantra of healing as a shield wich is boosted thanks to "mystic allie" 50% vitality bonus. Basically, the shield is increased to 37,5% of your health.
Then, other good abilities could be used with CS. "Serenity" with alabaster, "inner sanctuary" crimson or a more odd choice like "breath of heaven" alabaster. A lot of builds could be worth it but using CS without some sort of "get out of trouble" ability seems pretty wreckless to me.
I've made builds in the past with Cyclone Strike and LTK, but what I did was put the Alabaster Rune into LTK which stuns enemies instead of knocking them back. You can also run your Cyclone Strike with alabaster to increase chance to dodge after using it. I figure this way, even if I pull in more than I thought I could handle, my survivability is still high. I opted out of the healing with the pull because I figured if I wasn't at full health I wouldn't be pulling every monster in my vicinity to me.
I also coupled it with Crippling Wave with the spirit generator rune attached to it to try and use the AOE to generate much more spirit on the multiple enemies.
This build also has a lot more healing components as it is more a survivability build than a raw damage build. I was thinking of using something like this for Hardcore, hence the passives. Could use some tweaking once I start to use these abilities at a high level, but looks ok to me on paper.
CS+LTK
Also a little side note. Your generator Deadly Reach clashes with the nature of Cyclone Strike. Why not use something more designed for burst AOE like Crippling Wave? If you use Crippling Wave you also get a free slow slow so you can free up the rune slot off of the kick for the crimson rune!
http://us.battle.net/d3/en/calculator/monk#eiYWSR!VdW!ZcZcZa
Those two changes will make the build much more synergistic as well as put out more damage overall. I like both of these attacks and I have thought myself about using them in builds together much like you have. However the difference in mine is that it is a focused tank build not a 'knock'n'pull' build so there is more things that tank and Lashing Tail is a last ditch panic button.
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Sorry had to fix that table.
LTK (lashing tail kick) - DR (deadly reach) and then alternate between LTK and WOTHF (ways of the hundred fists) until you loose about 20000-30000 HP.
Then...
CS (Cyclone strike) - LTK reposition yourself while ennemies are slowed, reapply DR if expired.
Rince and repeat. When you get low on life and you're in trouble, use serenity.
Then, if you die, you have NDE (Near death experience) passive which will bring you back with 25% Hp and 87.5 spirit.
DR - WOTHF - CS - LTK
And then go on... or get the fuck out if it's too much trouble.
Still don't like NDE. It only works every 2 min. I just feel you can mitigate more than 25% of you max health within 2 min with many other passives. On top of that one should not ever even consider dying to be an option.
h-o-p-e-s.net
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Sorry had to fix that table.
Check it:
http://us.battle.net/d3/en/calculator/monk#adYWQb!VdW!acbccZ
Don`t have to use the the same ish but with the extra 50% from MA you might get more when you revive (I don`t think this is how it should or will work) but who knows!
Plus I like the extra knockback because with a Wiz and a DH and a Barb I think the Monk will really shine! Even with just a Wiz!
I totally disagree and we will most likely find out. But if you sum it correctly, it is'nt 25% of you're health, it's 35% of you're health and 35% of you're spirit. With 35% of you're spirit, you can cast another which will heal you for another 20000 hp, so that would be more 50% or so. I find it ok to have myself mitigating less than "25%" of my health as you said but have a chance to get the fuck out of there before i really got to pay the price.
and to add depth to this combo.. Inner Sanctuary works as a great addition, blocking the enemies from getting "too" close from the Cyclone Strike.. this unlocks the need to get the mobs away again so you can bring more on you using Implosion and also gives you the option to keep them at arms length for fun group attacks like Essence Burn and Creeping Demise
As already said, exalted soul.
I get that you don't like CS at all because it consumes 1/2 of the monks ressources. You won't be using it then?
I have not worked that deep into the build because my main prupose was to bring forth the use of Cs with LTK. Another build could be something like this even if lashing tail kick does not knock (probably even better since you will be able to refill spirit during the stun):
http://us.battle.net/d3/en/calculator/monk#eUYWQg!Vda!cYaccc
Now you got a good synergy with: "exalted soul", "near death experience", "mystic allie obsidian" and "mantra of healing" indigo.
- If you die and you're "mystic allie" is still alive, NDE would send you back to 87,5 spirit and 52,5% of your life (since theres this extra 50% from "mystic allie").
- Mantra of healing as a shield wich is boosted thanks to "mystic allie" 50% vitality bonus. Basically, the shield is increased to 37,5% of your health.
Then, other good abilities could be used with CS. "Serenity" with alabaster, "inner sanctuary" crimson or a more odd choice like "breath of heaven" alabaster. A lot of builds could be worth it but using CS without some sort of "get out of trouble" ability seems pretty wreckless to me.
I also coupled it with Crippling Wave with the spirit generator rune attached to it to try and use the AOE to generate much more spirit on the multiple enemies.
This build also has a lot more healing components as it is more a survivability build than a raw damage build. I was thinking of using something like this for Hardcore, hence the passives. Could use some tweaking once I start to use these abilities at a high level, but looks ok to me on paper.
http://us.battle.net/d3/en/calculator/monk#eYdWSR!XVU!bacaZb