Where can I find the accurate DPS math euqtions?

  • #1
    Hi all,

    Just wonder to confirm the DPS value of my own with the accurate math equations. I'v tried many calculators and there always are some flaws when calculation. I just want to make a DPS spreadsheet in my own way.

    So would you guys please show a link or more concetning DPS Math?

    Many thanks:)
  • #2
    Hey fisker, our calculator is as correct as you will ever get it http://www.diablofan...on-005-2272012/, unless you have a google super computer you will always have a flaw in the calculations due to blizzard i'll give you the reason...

    The issue is normally due to the damage % buff on a weapon.

    Lets look at an example of what the game is doing.

    You find a weapon that has 5.123 damage, it has 7% enhanced damage.

    The game does this for us: 5.123 * 1.07 = 5.481610000000001
    It then rounds this number for us to a whole number which in this case is going to be 5.

    The 5 becomes the number visible to the user in game client, and as you can see at a decimal level the number is massively different and between the min/max damage values this number again increases in deviation even more so.

    If you was then to take that number and divide it by 7% you would get: 5/1.07 = 4.672897196261682, which is completely wrong.

    This is why many damage calculators out there can not be 100% accurate.

    I hope this helps explains why, when you have a level 60 character values can be as massive as hundreds of dps different.


    So as you can see, you will always have a flaw at least untill blizzard release the 'armory' feature to the web, or purhaps you want to delve into memory reading, but this is always a touchy subject and doesn't seem worth the time since that feature will be here soon.

    Also it appears some tooltips in the game are bugged it would appear since they made the min max damage change to rings and possibly amulets also.

    Hope this helped you, sorry if it didnt

    Thanks
  • #3
    Thanks doondoon, I'll try your tool can recalculate mine.

    Quote from doondoon

    Hey fisker, our calculator is as correct as you will ever get it http://www.diablofan...on-005-2272012/, unless you have a google super computer you will always have a flaw in the calculations due to blizzard i'll give you the reason...

    The issue is normally due to the damage % buff on a weapon.

    Lets look at an example of what the game is doing.

    You find a weapon that has 5.123 damage, it has 7% enhanced damage.

    The game does this for us: 5.123 * 1.07 = 5.481610000000001
    It then rounds this number for us to a whole number which in this case is going to be 5.

    The 5 becomes the number visible to the user in game client, and as you can see at a decimal level the number is massively different and between the min/max damage values this number again increases in deviation even more so.

    If you was then to take that number and divide it by 7% you would get: 5/1.07 = 4.672897196261682, which is completely wrong.

    This is why many damage calculators out there can not be 100% accurate.

    I hope this helps explains why, when you have a level 60 character values can be as massive as hundreds of dps different.


    So as you can see, you will always have a flaw at least untill blizzard release the 'armory' feature to the web, or purhaps you want to delve into memory reading, but this is always a touchy subject and doesn't seem worth the time since that feature will be here soon.

    Also it appears some tooltips in the game are bugged it would appear since they made the min max damage change to rings and possibly amulets also.

    Hope this helped you, sorry if it didnt

    Thanks
  • #4
    well, if unsure, try to calculate with REAL numbers, ones modified by attributes and enemy defense. in my experience from other blizzard games, blizzard numbers are decimal. always. so +7% damage remains decimal whenever in use (therefore doing decimal number od damage, whatever there may be written), and screen shows only integer part. for example, wc3 was using really weird-looking armour values, which were actually right ones
    a reluctant follower of Clavdivs, The God balancing ideas. you can find more about it by visiting the following topic:
    http://www.diablofan...-future-patchs/

    the website of Clavdivs:
    http://savediablo3.wix.com/diablo3#!home/mainPage
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes