This is just a question that I haven't found the answer to: do the skills include damage from bonus damage affixes? Like, if it adds +2-4 fire damage and +5 poison damage, do those get rolled into the skill damage %?
Or do the skills just go off the base weapon damage, and the monsters are then also tagged with the affis damage?
Or do the skills just go off the base weapon damage, and the monsters are then also tagged with the affis damage?
+damage affixes, whether it is an element or regular damage, are already added to the damage of the weapon they are found on. If they are found on gear that isn't a weapon, like boots, the +damage is applied to both weapons.
So the only thing affixes like that increase is weapon damage, which indirectly increases skill damage since skills base their damage on weapon damage.
My question is how elemental damage affixes are treated when using skills. I thought I read that skills just treat your weapon damage as whatever the skill damage type is. Meaning that +2-4 Fire damage is the same as +2-4 damage when using a skill, it only matters what damage type the skill is.
If that's true, I don't see the reason behind having +elemental damage since they all but removed the regular melee attack from the game.
Edit: Maybe they literally add +2-4 Fire damage to the skill? Because If I remember correctly when attacking monsters with a fire weapon, with any skill, they still catch on fire, and +2-4 Cold damage weapons do snare enemies.
So I guess I'm not sure how it gets worked into skills really.
Or do the skills just go off the base weapon damage, and the monsters are then also tagged with the affis damage?
+damage affixes, whether it is an element or regular damage, are already added to the damage of the weapon they are found on. If they are found on gear that isn't a weapon, like boots, the +damage is applied to both weapons.
So the only thing affixes like that increase is weapon damage, which indirectly increases skill damage since skills base their damage on weapon damage.
My question is how elemental damage affixes are treated when using skills. I thought I read that skills just treat your weapon damage as whatever the skill damage type is. Meaning that +2-4 Fire damage is the same as +2-4 damage when using a skill, it only matters what damage type the skill is.
If that's true, I don't see the reason behind having +elemental damage since they all but removed the regular melee attack from the game.
Elemental damage is added to your skills with its element. This means that particular packet of damage is ran against the resistance of that type. Other elemental damage is treated individually, and then the physical is treated last against its own physical resistance.
Or do the skills just go off the base weapon damage, and the monsters are then also tagged with the affis damage?
+damage affixes, whether it is an element or regular damage, are already added to the damage of the weapon they are found on. If they are found on gear that isn't a weapon, like boots, the +damage is applied to both weapons.
So the only thing affixes like that increase is weapon damage, which indirectly increases skill damage since skills base their damage on weapon damage.
My question is how elemental damage affixes are treated when using skills. I thought I read that skills just treat your weapon damage as whatever the skill damage type is. Meaning that +2-4 Fire damage is the same as +2-4 damage when using a skill, it only matters what damage type the skill is.
If that's true, I don't see the reason behind having +elemental damage since they all but removed the regular melee attack from the game.
Elemental damage is added to your skills with its element. This means that particular packet of damage is ran against the resistance of that type. Other elemental damage is treated individually, and then the physical is treated last against its own physical resistance.
Actually, certain skills do different types of damage. If the skill says damage as Frost for example it does all frost damage, it doesn't matter if your weapon is fire,frost, whatever. If it doesn't say that, it will be the type of damage that your weapon is (aka if you have a fire weapon, it will all be fire damage). It would be physical if you don't have an element on your weapon (or if it says damage as physical).
Actually, certain skills do different types of damage. If the skill says damage as Frost for example it does all frost damage, it doesn't matter if your weapon is fire,frost, whatever. If it doesn't say that, it will be the type of damage that your weapon is (aka if you have a fire weapon, it will all be fire damage). It would be physical if you don't have an element on your weapon (or if it says damage as physical).
That's what I thought, well, the part about a Cold attack doing all Cold damage even if you have a Fire weapon at least.
Looking closely, a lot of skills don't specify a type of damage, I was under the impression if it didn't specify an element, it was physical damage.
Yeah, if it doesn't specify a damage type, the default is physical. If you have +Fire Damage and you're using Blizzard, the damage will still count towards your Blizzard but it will remain as Cold Damage, you won't do Fire Damage with Blizzard.
What remains somewhat unknown is whether the + Elemental Damage is split with physical damage on such skills. Most likely it is. Meaning that if you have a 100 damage weapon, with +50 Cold Damage, and you're attacking a Monster with 50% Cold Resist, you should be doing 50 damage as Physical, and 25 damage as Cold, for a total of 75.
So then you wonder if it's possible to have multiple element types on a weapon... it's been said that you can't. Which must also mean that the only item that has + Elemental Damage is weapons. So you won't find rings/shields/off-hands, etc with + Cold Damage... and you won't find weapons with + Cold and + Fire Damage.
So the only purpose of + Elemental damage and the default damage type, is so that melee characters can have more than just 1 type of damage for their attacks. But (assuming they don't have abilities that inherently use other elements) they won't have more than 2 element types to combat monster resists.
So, I feel like the answer to my question is "yes," but maybe I should clarify the question, because I'm still not sure. Or maybe it is unknown right now. I was also thinking specifically of elemental damge, but that might not be relevant.
Given: Weapon damage=20
has affix "of fire": +10 fire damage
Skill does 200% weapon damage
So, is skill damage = 2skill% * (20weapon damage+10fire damage)=60 OR (2 * 20)+10=50? That is, does the skill include the affix damage, or is the affix damage added afterwards?
I guess it is a question of what reference point the skill takes the weapon damage from, since as Kyrenin pointed out from a blue post, the bonuses are supposed to get rolled into the "weapon's damage range".
If you have no other bonuses... with a 200% damage skill it's just 20*2=40. 40 is your damage with that skill... it doesn't really matter if you have + Elemental Damage or not, because it's all rolled into the weapon damage when you see it in the tooltip.
And most likely 20 damage will be Fire and 20 will be Physical.
If you have no other bonuses... with a 200% damage skill it's just 20*2=40. 40 is your damage with that skill... it doesn't really matter if you have + Elemental Damage or not, because it's all rolled into the weapon damage when you see it in the tooltip.
Exactly.
When you see +2-4 damage or +1-3 Fire damage, that is already calculated into the damage range on the weapon tooltip, you don't have to manually add anything.
So you simply use your weapon damage. It's always safe to look at that because it will take all of your other +damage bonuses on non-weapon gear into account as well.
If you want to see it, just take a skill off one of your mouse keys and you can see your regular melee attack which is your weapon damage. Just multiply the average of that tooltip * %_damage_increase * %_damage_of_skill to know how much damage you should do on average with a particular skill.
The real question is if a proportional amount of a skills damage is the elemental damage on a weapon or does it convert a physical skill completely over to that element. Hopefully blizzards game guide thingy answers this and much more.
The real question is if a proportional amount of a skills damage is the elemental damage on a weapon or does it convert a physical skill completely over to that element. Hopefully blizzards game guide thingy answers this and much more.
This has already been answered by a blue post that I cannot find.
Or do the skills just go off the base weapon damage, and the monsters are then also tagged with the affis damage?
Bow to the giant number.
+damage affixes, whether it is an element or regular damage, are already added to the damage of the weapon they are found on. If they are found on gear that isn't a weapon, like boots, the +damage is applied to both weapons.
So the only thing affixes like that increase is weapon damage, which indirectly increases skill damage since skills base their damage on weapon damage.
My question is how elemental damage affixes are treated when using skills. I thought I read that skills just treat your weapon damage as whatever the skill damage type is. Meaning that +2-4 Fire damage is the same as +2-4 damage when using a skill, it only matters what damage type the skill is.
If that's true, I don't see the reason behind having +elemental damage since they all but removed the regular melee attack from the game.
Edit: Maybe they literally add +2-4 Fire damage to the skill? Because If I remember correctly when attacking monsters with a fire weapon, with any skill, they still catch on fire, and +2-4 Cold damage weapons do snare enemies.
So I guess I'm not sure how it gets worked into skills really.
Elemental damage is added to your skills with its element. This means that particular packet of damage is ran against the resistance of that type. Other elemental damage is treated individually, and then the physical is treated last against its own physical resistance.
Actually, certain skills do different types of damage. If the skill says damage as Frost for example it does all frost damage, it doesn't matter if your weapon is fire,frost, whatever. If it doesn't say that, it will be the type of damage that your weapon is (aka if you have a fire weapon, it will all be fire damage). It would be physical if you don't have an element on your weapon (or if it says damage as physical).
That's what I thought, well, the part about a Cold attack doing all Cold damage even if you have a Fire weapon at least.
Looking closely, a lot of skills don't specify a type of damage, I was under the impression if it didn't specify an element, it was physical damage.
What remains somewhat unknown is whether the + Elemental Damage is split with physical damage on such skills. Most likely it is. Meaning that if you have a 100 damage weapon, with +50 Cold Damage, and you're attacking a Monster with 50% Cold Resist, you should be doing 50 damage as Physical, and 25 damage as Cold, for a total of 75.
So then you wonder if it's possible to have multiple element types on a weapon... it's been said that you can't. Which must also mean that the only item that has + Elemental Damage is weapons. So you won't find rings/shields/off-hands, etc with + Cold Damage... and you won't find weapons with + Cold and + Fire Damage.
So the only purpose of + Elemental damage and the default damage type, is so that melee characters can have more than just 1 type of damage for their attacks. But (assuming they don't have abilities that inherently use other elements) they won't have more than 2 element types to combat monster resists.
Given: Weapon damage=20
has affix "of fire": +10 fire damage
Skill does 200% weapon damage
So, is skill damage = 2skill% * (20weapon damage+10fire damage)=60 OR (2 * 20)+10=50? That is, does the skill include the affix damage, or is the affix damage added afterwards?
I guess it is a question of what reference point the skill takes the weapon damage from, since as Kyrenin pointed out from a blue post, the bonuses are supposed to get rolled into the "weapon's damage range".
And most likely 20 damage will be Fire and 20 will be Physical.
Exactly.
When you see +2-4 damage or +1-3 Fire damage, that is already calculated into the damage range on the weapon tooltip, you don't have to manually add anything.
So you simply use your weapon damage. It's always safe to look at that because it will take all of your other +damage bonuses on non-weapon gear into account as well.
If you want to see it, just take a skill off one of your mouse keys and you can see your regular melee attack which is your weapon damage. Just multiply the average of that tooltip * %_damage_increase * %_damage_of_skill to know how much damage you should do on average with a particular skill.
The real question is if a proportional amount of a skills damage is the elemental damage on a weapon or does it convert a physical skill completely over to that element. Hopefully blizzards game guide thingy answers this and much more.
This has already been answered by a blue post that I cannot find.