due to the combination of extreme boredom, Diablo fanboyism, D&D enthusiasm, and way too much free time, myself and two other friends have decided to do an exhaustive conversion of Diablo and Dibalo II: Lord of Destruction to Dungeons & Dragons 3.5 edition. for this, we will need exhaustive lists of monster stats, spells, and game mechanics. this is gonna be from the ground up. all we know right now is that we are using the characters for their respective games. we have no idea what kind of mechanics we'll use/create to adapt. any ideas, suggestions, and source material would be very useful and greatly appreciated. i'm sure that the Arreat Summit site will be of great use to us, but i don't have any site for the stats for the original Diablo.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeah, we know about that, but we don't have any money to buy it. mostly it's just a time suck to make it, because we have two weeks till school is back in session. also, the review isn't too great.
It's a DnD game. The user should have been aware of that, he is a fool to think a DnD game manual is not full of rules. Especially when it is only a single manual, not like proper DnD which has upwards of what, 7 manuals.
It's the same as with the Baldur's Gate II manual. Half if not more of that manual is purely DnD rules. THACO tables, Wizard spell progression tables, Experence by level tables, Stat by stat break down tables, List of spells, who can cast them, the area of effect, duration, line of sight and all that stuff. Hardly any of that manual has anything to do with the story and history of the world in the game.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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Most of the work has been done for you.
yeah, we know about that, but we don't have any money to buy it. mostly it's just a time suck to make it, because we have two weeks till school is back in session. also, the review isn't too great.
It's the same as with the Baldur's Gate II manual. Half if not more of that manual is purely DnD rules. THACO tables, Wizard spell progression tables, Experence by level tables, Stat by stat break down tables, List of spells, who can cast them, the area of effect, duration, line of sight and all that stuff. Hardly any of that manual has anything to do with the story and history of the world in the game.