While I typically don't make item-specific videos, today I want to discuss Death's Bargain pants and why they're so bad. It's understandable that with multiple buffs to life per second as a whole, in paragon, on gear, even further on Ancient gear, the new regen gem, and Monk's various life per second skills, that a lot of players are 'theorycrafting' possible builds using this item.
Don't waste your time. In this video I explain the mechanics, damage scaling (or lack thereof), the 'separate' life per second mechanic of Molten Wildebeest's Gizzard, and showcase it on T6 with up to 250k passive regeneration. Enjoy!
it's just sad that it is so bad... as far as i remember, the life-per-kill turned into damage mace (soul smasher? i forgot) is better than death's bargain though soul smasher has it's own shortcomings too.
I really pity these two legendaries coz they are so unique yet they are terribly implemented
Yeah that's really sad that the pants are so awful. The affix is potentially interesting, but all it needs is some number tweaking. In fact, this is the case with a lot of other legendary items as well. These issues really need to at least be attempted to be addressed by patch 2.2
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Don't waste your time. In this video I explain the mechanics, damage scaling (or lack thereof), the 'separate' life per second mechanic of Molten Wildebeest's Gizzard, and showcase it on T6 with up to 250k passive regeneration. Enjoy!
http://youtu.be/EBcbPDWAwDY
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I really pity these two legendaries coz they are so unique yet they are terribly implemented