As the titles suggests, I've been wondering if it is worthwhile doing bounties in torment difficulty.
*Prepare for a long read.
Now I know what most people think and I'm not complaining or anything, its just I think there is not much point in doing bounties in torment difficulty other then the small chance to get torment legendaries, which at the moment is probably better to get those in rifts considering the recent buff to the drop rates in rifts.
I mean some people here would like to get keys toopen those rifts and caches(which cannot drop torment legendaries)while having a chance to get torment legendaries, but the chance is still twice as small compared to rifts.
IMO since the rate is so small(and according to most of my clan which is currently full with 500 ppl and min 50 active most of the time) it is far more profitable to just farm bounties in normal(or any other difficulty that is done as fast as possible) since the whole point of doing bounties in the first place is getting keys for rifts and getting caches(which according to researches done on reddit and this forums have the highest chance to get legendaries from), while also getting a legendary drop from time to time(albeit a non-torment).
So now I've thought about an idea(most likely most of the ppl have thought about this same idea): having a different cache reward depending on the difficulty all the 5 bounties of the acthave been completed on instead of the regular cache reward, which will contain the regular cache reward but also contain all the torment-only legendaries. As the difficulty the bounties have been completed on is higher so the rate of legendaries to get from caches is higher as an example:
Normal-Master: same as now.
T1: Same rate as normal-master but can include torment legendaries.
T2: Slightly higher rate from T1.
T3-T6: Higher rates as the difficulty scales
Or just give the caches same rates as the rates in rifts(depending on the difficulty only from T1-T6)
Now some people might think it's a bad idea considering the option of split farming and also it might be hard to code into the game with the difficulty lowering option.
Now to give a counterargument to that:
1. As the difficulty gets higher it gets harder to split farm and therefore a lot slower to finish bounties(in this case it's probably better to do rifts)
2. The game should check what difficulty the bounties have been done before giving the reward. As an example a party have started doing bounties on T4, after 4 bounties have been finished they found a super hard elite pack which obstructs them from finishing a clear out lvl 2 cave bounty, so the party reduces the difficulty to T2(kinda big jump from T4 but who knows) and finishing the bounty and now going to grab reward cache from Tyrial. At this point the game should check what difficulty the party is playing(not the difficulty they started with) and give them the appropriate reward which is a T2 cache. Now some people might think it is unfair since most of the bounties have been done in T4 and only 1 have been done in T2. In this case if possible the game should REMEMBER what difficulty each of the 5 bounties have been done on and give an appropriatereward weighted (In the case above they should get a T3 cache and not a T2).
Another question arises is what if they lowered the difficulty to T3 from T4. In this case they should get a T3 reward cache with the thought that if they needed to lower the difficulty at some point they should have started doing it on that difficulty from the start since it's easier and less time consuming.
One of the reasons I thought of this idea(and probably most people) is because other then drops there is no other way to get torment-only legendaries while non-torment legendaries can be gotten from 3 different sources including: Drops, Caches and Kadala.(some people must think I'm ranting here and I probably am but still :D)
And also by doing this the RNG factor gets lowered a bit since people will get another source with a chanceto get good items from and should stop complaining about "I've done XX rifts in about XX hours and got nothing"as they got another option other then rifting.
So give your thoughts and tell me if it should be implemented in the game or not^^
**Sorry if made any mistakes since English isn't my mother language and feel free to correct me
*Prepare for a long read.
Now I know what most people think and I'm not complaining or anything, its just I think there is not much point in doing bounties in torment difficulty other then the small chance to get torment legendaries, which at the moment is probably better to get those in rifts considering the recent buff to the drop rates in rifts.
I mean some people here would like to get keys toopen those rifts and caches(which cannot drop torment legendaries)while having a chance to get torment legendaries, but the chance is still twice as small compared to rifts.
IMO since the rate is so small(and according to most of my clan which is currently full with 500 ppl and min 50 active most of the time) it is far more profitable to just farm bounties in normal(or any other difficulty that is done as fast as possible) since the whole point of doing bounties in the first place is getting keys for rifts and getting caches(which according to researches done on reddit and this forums have the highest chance to get legendaries from), while also getting a legendary drop from time to time(albeit a non-torment).
So now I've thought about an idea(most likely most of the ppl have thought about this same idea): having a different cache reward depending on the difficulty all the 5 bounties of the acthave been completed on instead of the regular cache reward, which will contain the regular cache reward but also contain all the torment-only legendaries. As the difficulty the bounties have been completed on is higher so the rate of legendaries to get from caches is higher as an example:
Normal-Master: same as now.
T1: Same rate as normal-master but can include torment legendaries.
T2: Slightly higher rate from T1.
T3-T6: Higher rates as the difficulty scales
Or just give the caches same rates as the rates in rifts(depending on the difficulty only from T1-T6)
Now some people might think it's a bad idea considering the option of split farming and also it might be hard to code into the game with the difficulty lowering option.
Now to give a counterargument to that:
1. As the difficulty gets higher it gets harder to split farm and therefore a lot slower to finish bounties(in this case it's probably better to do rifts)
2. The game should check what difficulty the bounties have been done before giving the reward. As an example a party have started doing bounties on T4, after 4 bounties have been finished they found a super hard elite pack which obstructs them from finishing a clear out lvl 2 cave bounty, so the party reduces the difficulty to T2(kinda big jump from T4 but who knows) and finishing the bounty and now going to grab reward cache from Tyrial. At this point the game should check what difficulty the party is playing(not the difficulty they started with) and give them the appropriate reward which is a T2 cache. Now some people might think it is unfair since most of the bounties have been done in T4 and only 1 have been done in T2. In this case if possible the game should REMEMBER what difficulty each of the 5 bounties have been done on and give an appropriatereward weighted (In the case above they should get a T3 cache and not a T2).
Another question arises is what if they lowered the difficulty to T3 from T4. In this case they should get a T3 reward cache with the thought that if they needed to lower the difficulty at some point they should have started doing it on that difficulty from the start since it's easier and less time consuming.
One of the reasons I thought of this idea(and probably most people) is because other then drops there is no other way to get torment-only legendaries while non-torment legendaries can be gotten from 3 different sources including: Drops, Caches and Kadala.(some people must think I'm ranting here and I probably am but still :D)
And also by doing this the RNG factor gets lowered a bit since people will get another source with a chanceto get good items from and should stop complaining about "I've done XX rifts in about XX hours and got nothing"as they got another option other then rifting.
So give your thoughts and tell me if it should be implemented in the game or not^^
**Sorry if made any mistakes since English isn't my mother language and feel free to correct me