You do need those big spaces, some names take up the full space
as for scaling it down, I just dont like scaling things, you lose so much quality. I just hate these new runes =(((
really? just slightly making it smaller will rreally ruin it?
yeah, they have it that size cause the max spell fits just perfect =/
I wanted to use it, I tried right now and the build that comes in the end is nothing similar to my real build
Is that one of the bugs for being in development or its just jinxed for me?
The site has not been updated for 13, it will not work for the new calculator
Hmm I just looked through the new runes at it seems like all the old crimson runes just were changed to "キ" (a Katakana Ki... if you know some Japanese ). So that gives us some things we can do. You could for example just kinda color code the new runes... for example change the color of the rune from orange (the symbols are all orange right now) to "crimson" or "indigo" etc. you could still recognize them by their shape but you would also add a color that we are used to and associate with certain effects (like crimson = more damage). Or just add a background color behind the new runes... if I take your first example as basis you could add a spherical graphic behind the new runes and color it crimson for the "キ".
Like this... I just colored one rune because my gimp skills suck and I'm too lazy to do the other runes xD
ive thought about doing something unqiue like that as well, but then comes the issue of people that dont understand it. It has nothing to do "officially" with the calculator, so it may confuse some people haven weird colors like that (we have to keep in mind, people that play once game is released, will not know wth a "crimson rune" is, it is something that never was for them.
and I just noticed the runes are not in the same order on every spell.... ERMRMRMERMEHRMEHERMEHREMRHEMHREM -screams- these runes.. waht I mean... What were they thinking with these graphics AHAGWGWGWHAAA!!!!11!!ooneone!111!!!]
edit: nvm omg! Web devs finaly get a cookie! all the class calculators are now the same! all start with same letter code!
edit edit: nvm, no, just first 5 spells QQ I take my cookie back
we have an issue, a big big stuid dumb retarted dumb big stupid big dumb issue
Rune letters are no longer normalized. Each spell has its own rune letters. I have to figure out what rune order Each bloody spell has now. this new rune system can go... -grumble grumble-
yeah when you make it any smaller, you end up with the one that i made.even a small size change distorts the text a little, and gets significantly more distorted the smaller you go. thats the problem molster is having (and that i had) with incorporating text. but in my opinion it really does look alot better with the text. as for all the extra space in the skill bar, its cause some of the spells have long names and reach the full distance, and having different size skill bars is terrible looking.
maybe for text a font, size, and spacing change would help with the distorting, but it would be challenging to do that for every spell so it doesnt run off. even if we did that, the rune symbol itself gets distorted. its really a pain. i may just end up using the sig i made. i really like it with the stained glass and gothic feel, even if it is almost impossible to read the small text.
Rollback Post to RevisionRollBack
(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
yeah when you make it any smaller, you end up with the one that i made.even a small size change distorts the text a little, and gets significantly more distorted the smaller you go. thats the problem molster is having (and that i had) with incorporating text. but in my opinion it really does look alot better with the text. as for all the extra space in the skill bar, its cause some of the spells have long names and reach the full distance, and having different size skill bars is terrible looking.
maybe for text a font, size, and spacing change would help with the distorting, but it would be challenging to do that for every spell so it doesnt run off. even if we did that, the rune symbol itself gets distorted. its really a pain. i may just end up using the sig i made. i really like it with the stained glass and gothic feel, even if it is almost impossible to read the small text.
The font wouldn't be distorted, you would just write the font after you scale the image, that wouldnt be the issue.
I can scale any part of the image independently of any other part, and then add text or an image at any point.
The layout I dont like due to its height, I want to keep them length over height.
But atm the issue is no longer the picture.. its figuring out how Im going to handle this conversion now. Im looking over their new calc build code now, hoping maybe theres some kind of API I can access now
we have an issue, a big big stuid dumb retarted dumb big stupid big dumb issue
Rune letters are no longer normalized. Each spell has its own rune letters. I have to figure out what rune order Each bloody spell has now. this new rune system can go... -grumble grumble-
Geez, I wonder whose asinine idea it was to do that...
we have an issue, a big big stuid dumb retarted dumb big stupid big dumb issue
Rune letters are no longer normalized. Each spell has its own rune letters. I have to figure out what rune order Each bloody spell has now. this new rune system can go... -grumble grumble-
Yeah it goes a -> Z -> b -> Y -> c. The thing is every letter is (or could be) a diffrent rune for each skill xD It just goes from first unlocked = a to last unlocked = c (and Z b Y are the steps in between). So you basically need a database that tells you in which order every spell unlocks its runes...
exactly, its total bs. Im hoping they have an API I can tie into from there javascript. (the new calc has some big changes) ohwell, if need be ill make a bloody spell database, but the issue with that is having to do even more querys to my DB each time someone makes a build.. err I have a lot of work ahead to get this updated.
yeah it is weird. I found where they call the hex for their skills (the odd letters), im just trying to figure out what they are calling to fill the array of those, once I can find that, im set
*sigh* I can see that they link the data-index with the rune type... but I'm too tired to look farther into it (its almost 4 in the morning here^^). I even found some parts where they create the link out of the data-index... So we basically have -1 = no rune, 0 = a = first rune, 1 = Z = 2nd rune, 2 = b = 3rd rune, 3 = Y = 4th rune, 4 = c = 5th rune. You can see the runeType in the same anchor... and like I said if you follow the index you get to a point where they create the actual link for the skill calc
yeah, but you still have to call somthing to figure out if Z is The graphic with the little side, or the graphic with the cross, for that spell.
They have to have something they are calling fr it all I just wanted to do it without having to either 1) calling my new api site, or 2) having a massive array per class. but ohwell, almost have a 100% full database full of spells =P
so something good came from this. I should be able to make a lot of api's and stuff for anyone to use. Hopefully people will start working on some neat tools if this information is easier for them to get
as for scaling it down, I just dont like scaling things, you lose so much quality. I just hate these new runes =(((
Is that one of the bugs for being in development or its just jinxed for me?
really? just slightly making it smaller will rreally ruin it?
yeah, they have it that size cause the max spell fits just perfect =/
The site has not been updated for 13, it will not work for the new calculator
ive thought about doing something unqiue like that as well, but then comes the issue of people that dont understand it. It has nothing to do "officially" with the calculator, so it may confuse some people haven weird colors like that (we have to keep in mind, people that play once game is released, will not know wth a "crimson rune" is, it is something that never was for them.
edit: nvm omg! Web devs finaly get a cookie! all the class calculators are now the same! all start with same letter code!
edit edit: nvm, no, just first 5 spells QQ I take my cookie back
we have an issue, a big big stuid dumb retarted dumb big stupid big dumb issue
Rune letters are no longer normalized. Each spell has its own rune letters. I have to figure out what rune order Each bloody spell has now. this new rune system can go... -grumble grumble-
maybe for text a font, size, and spacing change would help with the distorting, but it would be challenging to do that for every spell so it doesnt run off. even if we did that, the rune symbol itself gets distorted. its really a pain. i may just end up using the sig i made. i really like it with the stained glass and gothic feel, even if it is almost impossible to read the small text.
The font wouldn't be distorted, you would just write the font after you scale the image, that wouldnt be the issue.
I can scale any part of the image independently of any other part, and then add text or an image at any point.
The layout I dont like due to its height, I want to keep them length over height.
But atm the issue is no longer the picture.. its figuring out how Im going to handle this conversion now. Im looking over their new calc build code now, hoping maybe theres some kind of API I can access now
Geez, I wonder whose asinine idea it was to do that...
exactly, its total bs. Im hoping they have an API I can tie into from there javascript. (the new calc has some big changes) ohwell, if need be ill make a bloody spell database, but the issue with that is having to do even more querys to my DB each time someone makes a build.. err I have a lot of work ahead to get this updated.
well thats neat
http://us.battle.net/d3/en/tooltip/skill/barbarian/ancient-spear?runeType=e
http://us.battle.net/d3/en/tooltip/skill/barbarian/ancient-spear?runeType=c
it does not help but neat
-removed for now due to size-
done http://www.diabloapi.com has the json for every spell and rune for each class
yeah, but you still have to call somthing to figure out if Z is The graphic with the little side, or the graphic with the cross, for that spell.
They have to have something they are calling fr it all I just wanted to do it without having to either 1) calling my new api site, or 2) having a massive array per class. but ohwell, almost have a 100% full database full of spells =P
so something good came from this. I should be able to make a lot of api's and stuff for anyone to use. Hopefully people will start working on some neat tools if this information is easier for them to get
Of course, you could have added a warning about what that spoiler tag was hiding.
I did it says "show code" instead of "spoiler" on the button =D hehe
Ah, so it does. You win... this time.