(OMG, please forget about cool downs... its dumb for portals) (Lets make a player concern themselves with getting home to town while at the same time making it possible)
The re-implementation of town portals into Diablo III brings up a lot of debate. I offer this solution.
In D2, town portal scrolls were found through out the game and could be collected into a tome. The original idea of doing away with town portals scrolls appealed to me greatly. However, the concern of not being able to go back to town whenever I want does cause some problems. Anyways, I put those problems aside because they are not important here, the solution I offer is this:
When a player enters a game, he/she would start with 0(zero) town portals. Blizzard should make it so that in D3, town portal scrolls cannot be bought. Town portal scrolls should be found. The way town portal scrolls can be found can be implemented in different ways. I personally don't care which way but here are the options.
- Special mobs could drop town portals that a player can collect and use at his/her own leisure. That mob would drop a scroll of town portal as an additional item so that it does not replace any potential loot drops. The last thing I would want is for it to replace loot drops.
or
- Town portal scrolls could be treated as check points on the map. For example, everytime you kill a mini-boss or main-boss, that mob would drop a scroll of town portal as an additional item so that it does not replace any potential loot drops.
or
- We could make town portal scrolls just random drops from regular mobs to collect throughout the game.
or
- shrines that drop town portal scrolls
Now for the most important aspect of this solution. Every time a player leaves the game, all town portal scrolls are reset back to 0(zero). That's right, every time you enter a new game you start with 0 (zero) scrolls. This would prevent stockpiling of town portal scrolls. This would make both sides of the scroll debate happy. It keeps scrolls an uncommon drop throughout the game and keeps the player on their toes while also providing some comfort that the player has the ability to go back to town if he/she has collected a scroll from a previous fight. The town portal scroll drop would have to be uncommon enough for it to not pop too often. (For example, a time limit could be set between town portal scroll drops or only one scroll can drop at a time per player resulting in one scroll being held at a time or both). A variety of loot tactics could be used to solve this problem. Blizzard would have to find the best suited for the game. This would be the best way blizzard could implement town portal scrolls.
(If scroll of town portals are dropped, they disappear. (*poof*) (Cannot be traded)
it would still be too easy to farm, and stock pile, all you really need is a cooldown when you cast it and a ''you cannot cast that when monsters are near''
I do like your idea of drops though, and maybe you can buy them for like 10000 gold XD
it would still be too easy to farm, and stock pile, all you really need is a cooldown when you cast it and a ''you cannot cast that when monsters are near''
That is why I offered the solution of only being able to carry one at a time.
"only one scroll can drop at a time per player resulting in one scroll being held at a time or both"
Or a timed cooldown "tome of town portal" that can only be used once every hour of real time or 30 min of game logged time...something like that. That way you wouldn't have to find any, but it would be limited on when you can use it. Also you can make it so only you can go out through it...but everyone can go in through it...that way you don't just have a chain of them with your group.
If anything a 5-10 minute cooldown on a townportal spell would be perfectly fine.
Nah, 5-10 minute is too often. I was thinking maybe 30-45 (or maybe even 1hour +) minutes cool down between drops. But if your just talking about a regular cool-down like the others here, I disagree. People are too used to cool downs. Its over used.
Keep in mind, the original idea was to not use portals at all.
Blizzard, try being a little more creative please.
If anything a 5-10 minute cooldown on a townportal spell would be perfectly fine.
I think you should just not be able to teleport back in combat. That would fix everything that was apparently wrong with townportals in Diablo II without introducing awkward game mechanics.
But then again, with a cooldown on potions and health orbs as the primary healing source there would not be a reason to remove spammable tps anyway.
As long as you couldn't run out of combat either...cause you can just run backwards until you lose aggro then make a TP
As long as it is an awayfrommonster-use, i don´t see a problem with infinite tp usage.
!!!!? Infinite tp usage takes away from blizzards original thought of making people worry about health. If you use a tp after each battle, you could go to town to heal up easily. Its dumb, forget infinite usage.
If anything a 5-10 minute cooldown on a townportal spell would be perfectly fine.
I think you should just not be able to teleport back in combat. That would fix everything that was apparently wrong with townportals in Diablo II without introducing awkward game mechanics.
But then again, with a cooldown on potions and health orbs as the primary healing source there would not be a reason to remove spammable tps anyway.
As long as you couldn't run out of combat either...cause you can just run backwards until you lose aggro then make a TP
I assumed bosses would just heal up if you left combat.
!!!!? Infinite tp usage takes away from blizzards original thought of making people worry about health. If you use a tp after each battle, you could go to town to heal up easily. Its dumb, forget infinite usage.
I'm sure Blizzard will find a balance between losing health and getting health orbs so that when you finish a fight you should be mostly healed up. This game can't be this hard that you are sitting on the edge of your seat looking for ways to heal yourself. They just wanted to not let people abuse the constant going back to town to buy a new row of health potions.
Bosses would heal up, mobs would not re spawn though...
The game would be too easy if that was the case with health. I want to concern myself with health and mana on some level so that it forces me to use strategy to progress. That's what would make it the most fun. I love to point and click, but forcing me to change the repetition of my abilities is what i seek.
If anything a 5-10 minute cooldown on a townportal spell would be perfectly fine.
I think you should just not be able to teleport back in combat. That would fix everything that was apparently wrong with townportals in Diablo II without introducing awkward game mechanics.
But then again, with a cooldown on potions and health orbs as the primary healing source there would not be a reason to remove spammable tps anyway.
As long as you couldn't run out of combat either...cause you can just run backwards until you lose aggro then make a TP
I assumed bosses would just heal up if you left combat.
!!!!? Infinite tp usage takes away from blizzards original thought of making people worry about health. If you use a tp after each battle, you could go to town to heal up easily. Its dumb, forget infinite usage.
I'm sure Blizzard will find a balance between losing health and getting health orbs so that when you finish a fight you should be mostly healed up. This game can't be this hard that you are sitting on the edge of your seat looking for ways to heal yourself. They just wanted to not let people abuse the constant going back to town to buy a new row of health potions.
Pots are on a cooldown for sure though, so that kind of keeps the health spamming to a minimum as well.
Why they have to bring them back when they add more waypoint ? You want to take break for real life purpose ? Just leave the game or ask your team to back your ass when afk. You can go back easily where you was with the waypoint system if you left the game.
No TP in game = no rush through TP. So the lazy low lvl that wait for TP for keypoint to rush acts will be screw. YAY.
But Blizzard didn't see the thing like that and I'm really excited to see the result in the beta soon ...
The way Blizzard explained Waypoints in D3, it seemed like they were essentially trying to recreate TPs without allowing you to use them during combat (for obvious reasons.) TPs that can't be used during combat would clearly work fine, and if they keep in the same amount of waypoints a short cooldown would also work fine.
They are well aware of the problems with TP escaping/rushing. Both of those can be easily solved by not allowing them in combat and not allowing players to go in TPs that are placed in areas they haven't discovered by themselves. Or just not allowing you to use other people's TPs in order to leave town.
Cooldown is the only thing that counters back tracking, im getting pwnd, I just back track to the last dungeon and TP to go get some health or whatever?
You need cooldowns, I dont care if WOW did it first get over it, you obviously play too much WOW if you know all of this stuff
I don't like the sound of ANY of these solutions..
if u can't tp in combat and you just ran into a huge mob in which you cant handle..
what happends? you either die rage quit or gota walk ur ass back to the wp.
i don't like the sound of that AT ALL.
cooldowns? that's the dumbest thing ever. I feel if they make cooldowns
this will be a god damn mmorpg.
in my experience of diablo 1 group of mobs can drop you in 2 seconds (unless ur decked)
IMO the best solution is : a limit of 5 TPS per act (if in same game)
and you may only enter if your a certain level distance from the person who used the tp
if anything I think that's ALL blizz should do.
Why they have to bring them back when they add more waypoint ? You want to take break for real life purpose ? Just leave the game or ask your team to back your ass when afk. You can go back easily where you was with the waypoint system if you left the game.
No TP in game = no rush through TP. So the lazy low lvl that wait for TP for keypoint to rush acts will be screw. YAY.
But Blizzard didn't see the thing like that and I'm really excited to see the result in the beta soon ...
I completely agree with you. I would prefer TP's to not have come back at all... but now that they have... I at least want to make them sparse...
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The re-implementation of town portals into Diablo III brings up a lot of debate. I offer this solution.
In D2, town portal scrolls were found through out the game and could be collected into a tome. The original idea of doing away with town portals scrolls appealed to me greatly. However, the concern of not being able to go back to town whenever I want does cause some problems. Anyways, I put those problems aside because they are not important here, the solution I offer is this:
When a player enters a game, he/she would start with 0(zero) town portals. Blizzard should make it so that in D3, town portal scrolls cannot be bought. Town portal scrolls should be found. The way town portal scrolls can be found can be implemented in different ways. I personally don't care which way but here are the options.
- Special mobs could drop town portals that a player can collect and use at his/her own leisure. That mob would drop a scroll of town portal as an additional item so that it does not replace any potential loot drops. The last thing I would want is for it to replace loot drops.
or
- Town portal scrolls could be treated as check points on the map. For example, everytime you kill a mini-boss or main-boss, that mob would drop a scroll of town portal as an additional item so that it does not replace any potential loot drops.
or
- We could make town portal scrolls just random drops from regular mobs to collect throughout the game.
or
- shrines that drop town portal scrolls
Now for the most important aspect of this solution. Every time a player leaves the game, all town portal scrolls are reset back to 0(zero). That's right, every time you enter a new game you start with 0 (zero) scrolls. This would prevent stockpiling of town portal scrolls. This would make both sides of the scroll debate happy. It keeps scrolls an uncommon drop throughout the game and keeps the player on their toes while also providing some comfort that the player has the ability to go back to town if he/she has collected a scroll from a previous fight. The town portal scroll drop would have to be uncommon enough for it to not pop too often. (For example, a time limit could be set between town portal scroll drops or only one scroll can drop at a time per player resulting in one scroll being held at a time or both). A variety of loot tactics could be used to solve this problem. Blizzard would have to find the best suited for the game. This would be the best way blizzard could implement town portal scrolls.
(If scroll of town portals are dropped, they disappear. (*poof*) (Cannot be traded)
Cheers,
Juystafan
I do like your idea of drops though, and maybe you can buy them for like 10000 gold XD
That is why I offered the solution of only being able to carry one at a time.
"only one scroll can drop at a time per player resulting in one scroll being held at a time or both"
I personally don't like the timed (cool-down) idea...
too much like WoW? =D
The cool-down you mean? Yeah I guess it would be. But I don't like making references to WoW anymore. It's done often enough as it is.
Coding this idea would be harder, but well worth it. Time-cool downs are just too easy and not enough of a solution.
Nah, 5-10 minute is too often. I was thinking maybe 30-45 (or maybe even 1hour +) minutes cool down between drops. But if your just talking about a regular cool-down like the others here, I disagree. People are too used to cool downs. Its over used.
Keep in mind, the original idea was to not use portals at all.
Blizzard, try being a little more creative please.
As long as you couldn't run out of combat either...cause you can just run backwards until you lose aggro then make a TP
!!!!? Infinite tp usage takes away from blizzards original thought of making people worry about health. If you use a tp after each battle, you could go to town to heal up easily. Its dumb, forget infinite usage.
Bosses would heal up, mobs would not re spawn though...
The game would be too easy if that was the case with health. I want to concern myself with health and mana on some level so that it forces me to use strategy to progress. That's what would make it the most fun. I love to point and click, but forcing me to change the repetition of my abilities is what i seek.
Pots are on a cooldown for sure though, so that kind of keeps the health spamming to a minimum as well.
Yeah, that's a given... I find that acceptable.
Why they have to bring them back when they add more waypoint ? You want to take break for real life purpose ? Just leave the game or ask your team to back your ass when afk. You can go back easily where you was with the waypoint system if you left the game.
No TP in game = no rush through TP. So the lazy low lvl that wait for TP for keypoint to rush acts will be screw. YAY.
But Blizzard didn't see the thing like that and I'm really excited to see the result in the beta soon ...
They are well aware of the problems with TP escaping/rushing. Both of those can be easily solved by not allowing them in combat and not allowing players to go in TPs that are placed in areas they haven't discovered by themselves. Or just not allowing you to use other people's TPs in order to leave town.
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You need cooldowns, I dont care if WOW did it first get over it, you obviously play too much WOW if you know all of this stuff
if u can't tp in combat and you just ran into a huge mob in which you cant handle..
what happends? you either die rage quit or gota walk ur ass back to the wp.
i don't like the sound of that AT ALL.
cooldowns? that's the dumbest thing ever. I feel if they make cooldowns
this will be a god damn mmorpg.
in my experience of diablo 1 group of mobs can drop you in 2 seconds (unless ur decked)
IMO the best solution is : a limit of 5 TPS per act (if in same game)
and you may only enter if your a certain level distance from the person who used the tp
if anything I think that's ALL blizz should do.
I completely agree with you. I would prefer TP's to not have come back at all... but now that they have... I at least want to make them sparse...