One of the many things I like in a game is easy to use stat calculators. I don't like feeling in the dark about what stats do what and how much is going to affect my character.
For example I am currently playing Anarchy Online.. for every 10 armor u take -1 dmg. So easy to calculate if I want to use armor with 900ac's and +100hp, or 800ac +200hp. Do i want the extra hp and take 10 more dmg per hit? It lets me figure out what gear will suit my playability best. My stats show my character at 3200 armor, which means -320 dmg per hit. EZ math =D
For damage they get a little confusing but it works out to be Dmg= (1+(1*attk skill/400))*wpn dmg. So if my attack skill is 400, 400/400 = 1, 1+1 = 2. Then I take 2 times whatever my weapon dmg is lets say.. 1-300 i will do 2-600 dmg. Sounds a little confusing but basically for every 100 attack rating u do extra 25% more dmg of weapon damage. Of course u can't figure on doing 600 dmg hits cause targets ac's will reduce dmg but u get the idea. I know how the math works behind the scenes and I like this very much.
I like knowing the math behind a game, how stuff works and how to build my character to my personal gaming style. I found this very difficult in diablo 2. I mean finding stuff with +100 attack rating.. what did that mean? Armor seemed to not even matter to me. 500 armor, 1500 armor, it seemed i always got hit just as hard. So my suggestion is some simpler easy to do math behind workable combat stats. Make it easy for us to determine what is what and post it somewhere in the manual or on the website please. I don't think I'm the only one who wants to see the behind the scenes math.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For example I am currently playing Anarchy Online.. for every 10 armor u take -1 dmg. So easy to calculate if I want to use armor with 900ac's and +100hp, or 800ac +200hp. Do i want the extra hp and take 10 more dmg per hit? It lets me figure out what gear will suit my playability best. My stats show my character at 3200 armor, which means -320 dmg per hit. EZ math =D
For damage they get a little confusing but it works out to be Dmg= (1+(1*attk skill/400))*wpn dmg. So if my attack skill is 400, 400/400 = 1, 1+1 = 2. Then I take 2 times whatever my weapon dmg is lets say.. 1-300 i will do 2-600 dmg. Sounds a little confusing but basically for every 100 attack rating u do extra 25% more dmg of weapon damage. Of course u can't figure on doing 600 dmg hits cause targets ac's will reduce dmg but u get the idea. I know how the math works behind the scenes and I like this very much.
I like knowing the math behind a game, how stuff works and how to build my character to my personal gaming style. I found this very difficult in diablo 2. I mean finding stuff with +100 attack rating.. what did that mean? Armor seemed to not even matter to me. 500 armor, 1500 armor, it seemed i always got hit just as hard. So my suggestion is some simpler easy to do math behind workable combat stats. Make it easy for us to determine what is what and post it somewhere in the manual or on the website please. I don't think I'm the only one who wants to see the behind the scenes math.