After missing the first few days of the splash screen due to heavy work load, I was totally blown to see all the theories about D3 and it finally came true.. Then the gameplay trailer started and I was amazed to see where you've decided to take the series, the dungeon looks menacing but yet easy enough to see where I'm going unlike those pitch black d2 dungeons which resulted in 90% of the people turning up the ingame gamma + brightness and ended up making it look like your looking at a mini sun just to see in front of you the +light items were useless and a waste of an item modifier. You've made great changes to the lightning I love the creepy effect you've got from the dungeons. This is 2008 and you've clearly seen a great vision of what you want the game to be, I say go with it.
The witch doctor looks amazing with his plumed hat, I was totally surprised by his pressence and his firebombs, the artists have done an amazing job once again with the effect of the WD pulsing out of the explosion. Also props on the mask design, Loving this character and Loving the game so far ESPECIALLY the art direction.
LOVE THE CURRENT ARTWORK - LEAVE IT AS IS PLEASE!!!
Diablo III will not disappoint. Has anyone seen the petition on this? It's ridiculous.
WHEN has Blizzard made a bad game? They never have, all of their titles have been critically acclaimed. those who think the graphics are too "cartoony" or "WoW-ish" really need to watch a cartoon and go play WoW. They are very different. Honestly guys.. can't you just be grateful for the fact we're getting Diablo III in the first place?
The game looks amazing as it is right now, allthough, I agree with many about it being a bit too nice. I love the colours, but what i would like to see are more noisy textures, to make the world look a bit flawed, Kinda like the dungeons in Diablo II.
Then again, the game is in 3d now, and if you compare the small outdoor glimps we got here ( I assume in a pretty nice environment, not defiled and ruined by the pressence of demons ) with, let's say, Dark Woods in act I.. the improvement is so so big, I don't have words for it. It's beautiful.
I might be contradicitng myself a bit, so I'll try to summarize it:
What we've been shown so far has been nice in my opinion, but not perfect.
The dungeon looked nice and tidy, not like monastery with smashed chairs and blood everywhyre.. oh the blood. Where is it? We NEED it, we CRAVE it. So the dungeon gets a small minus.
Outdoors was beuatiful, just as expected of a world called sanctuary.
What made me pop an eyebrow, was the similarity to WoW, which I don't like so much. I will list various reasons:
1 space per item.
Sure it is very handy, and makes mfing a lot more practical. But it takes away the feeling of a Diablo inventory. It ruins the feeling of having that Huge Executioner sword next to the smallcharm, or the Heavy crossbow next to the short staff. I am assuming that charms will have an entirely different role, now that they're not as much "show off" as they are in Diablo II LoD.
And as my friend kindly added... ( He has never played WoW - I was a slave for 2.5 years, We have both been playing Diablo II since around 2000, and still do )...
2. The item information box
He thinks the it's nice with the item box, listing dps etc. etc. and a small picture of the item, with sell costs etc. In my opinion it takes away the feeling off the game, how can our hero know what a Jeweler's Gothic plate of the Whale is worth ? He has no knowledge of arcane imbued items found down in dungeons.. or has he?
For me - it reminds me too much of WoW, and I am trying to avoid that game at the moment.
I know the opinions are as many as there are Diablo lovers, and listening to everyone of them is truly impossible. These were my 2 cents, and don't get me wrong...
I am extremeley excited about this game. i have played the Diablo games almost half my life so.. However it turns out, I know Blizzard will make it as good as they can and still meet up to as many expectations as possible.
p.s Can't wait to hear what the 3 other characters will be
Well I just wanted to counter some of these points for the hell of it.
First, you're right the dungeon did look a bit clean. It is still fairly early in development, so you never know, they will probably dd a lot more to it. (that would be my guess anyway).
I admit, seeing some blood splattered across the wall where some poor adventurer was trying to escape would be nice.
As for the hero knowing how much an item is worth.. well he doesn't! He doesn't know how much DPS it could do either I'm sure. So why is it there? Well I am sure you'll hear even more complaints from those that want to know exactly what these items do. Why not list the price and dps, among other things? It's not for the hero, it's for the player to better understand what he's just picked up.
do we have to thank blizzard for creating diablo 3? come on! this is bussiness blizz needs money we need new games we have money to buy the game we like, thats why we did not agree with this freaky World of Diablo
even if the designer can make that light radius it will improve the game's overall mood VERY much (even if they don't change color and other mentioned things.)
People are looking for a much darker direction regarding the art style of the game simply to retain D2's gothic and dark feel. However ask yourself this: Was there any places in DII that made you feel ESPECIALLY creepy that would just completely engross you in a dark mood? Some may say yes but after playing through Act I and then moving to Act II for the first time, I know I thought "Phew, some day light finally" and when I reached Kurast, it made the entire town and those marshes seem even gloomier because I had grown used to the sands of Lut Gholein.
I think that it's not unreasonable for certain outdoor areas to have some sunshine or colour. The entire world is not engulfed in flame and sorrow. Especially now, they are trying to (story-wise) make it seem like people are trying to forget about what happened 20 years ago and some are being plain ignorant about the events that transpired. It seems natural that after 20 years, some green-ness and vegetation would come to the land. Looking at the Barb video, the Tristram dungeon looks dark enough and I think the art direction is great. It compliments their new 3D style.
The problem with asking the game to be darker is that we do not know what ANYTHING else looks like at this point. We saw Tristram and one section of an outdoor landscape. Whose to say the dark gothic tilesets we are looking for don't come along later when we face nastier challenges? I think that this thread should help Blizzard see that people are fiending for a darker atmosphere and to take it into consideration as they have themselves stated much of what remains to be done in the game is "pure content" so they can look into incorporating the fans' wishes in their future work on the game.
ah, you are not from around here are you... i would have agreed with you if i wouldn't have read all the threads on that matter.... go read some more and replay :confused:
Most definitely. I'm very new here, but I find it surprising that so much hell has been raised after only seeing 20 minutes of gameplay, of which only maybe half was outside in a bright environment. I've seen the photoshopped picture of how it "should" look, but it looks way too washed out and gray, leaving out so many details it really makes me wonder. Hell, it looks like they just downed the gamma of their screens. Mood isn't just color, it's context. We really gotta have some sort of faith!
Anyway, I'm going to try to find any counter-arguments to my posts. If you or anyone else has any, I'd like to see the other side of the coin, just to learn your perspective.
I changed some of the screenshots' levels and colors and looked more diablo. I don't post them here because there are already lots of examples I hope you and Blizzard team already seen those. I think the game must be changed to less saturated and *very important" "more realistic lighting" version. I mean, why there are green light on "forgotten" tombs? Everywhere is lit and no mysterious mood anyway.
And, I think light radius must come back.
Interesting that you want realistic lighting then you turn around and say you want an aura of light emanating out of your character.
First of all welcome back Medievaldragon! and thanks for all the news that you have shared with us, and hope you get well with your toothaches i know they are a b$#%!
I thought the graphics were fine as it was, I personally think it was not similar to WC3 since that genre took on a more 2d-3dish approach. We all have to remember that this was the first demo so anything can change within a couple of months. The more im really worried about are the classes, since it looks like its going to be a new roster of classes and the witch doctor seems to be frighteningly close to a necromancer which is not even included in the diablo lore.
But bottomline new Diablo 3 looks like its got the right buttons.
After going through every single screenshot and watching the gameplay video about 30-40 times, haha yes I am a huge addict :x Just never knew about this site until I saw it linked from the main D3 site so here I am and I found this poll, which is an interesting one, I spent about an hour reading the general forums but through all the mess, it was mostly all looped around for majority of the arguments.
So I'm here to post what I think about it, that is that I was excited and I'm still noticing subtle details you've added into the enviroment every time I watch the gameplay video and quite frankly this should be an industry standard on detail for any game concept, you've taken a concept of an eight year old game and really breathed life back into it. For that I'm in your debt you've satisfied me as a diablo fan in a multitude of ways and for that I say thankyou for nailing the art direction in a really new and fresh design.
I think the work is doing Blizzard is great, and we should think the game is not finished yet and I imagine that we are going to have and experience a darker Diablo. Its Diablo's essence.
PD: I am from Argentina and also new in the community.
The Diablo games have always appeared more lively and green during the first ACT/dungeon, when above ground or in the first cathedral. The dark, damp, and unsettling aspects fade in as you delve deeper into the game/storyline, and closer to the Lord bosses.
I think it premature to pass judgement on color/lighting with this level of exposure (first dungeon).
My personal opinion is that nothing at all needs to be changed. Honestly did you think anything seemed "Dark or Gothic" about the sands of the desert levels in D2? Not really at all it was very bright. Besides, not all areas are as corrupted by the demons of hell as others and I think there should be contrast to show that... like there already is. It was bright as they first stepped out but it got darker and scarier as it ran towards the boss fight at the end of the gameplay video.
Honestly, do you really think that you want to put the creators of Diablo 3 into a position where they need to redesign and push it back another year or two? I'd hope not, I think the game looks amazing AS IS!
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I would say the whole look feels very World of warcraft, The trouble lies not in the enviroment but with the look and feel of the characters. Now you have to keep in mind that just about anything is better than what we had in diablo 2. Or diablo one, Everyone remembers the zoom function dont they? pixel head >:D. So I look forward to what they will come up with. From what I saw in the video I feel they are on the right track and the flow looks amazing. Just keep up with the dark stuff, and they will do fine. More bodies, more gore, more human sacrafices, fountains, portals, and random pools of bubbling bood
After producing many wonderful games im sure Blizzard knows what they're doing. Just let them do their job, instead of complaining on everything they do. The game got night/day mode and im sure it would be hell of a mess if it were gothic at day AND night. I voted the first one.
The graphics are fine. I don't agree that they are too cartoonish or cartoonish at all.
Anyway, something else: in the gameplay video (at 0:08:06) a monster is smacked and thrown against a wall, from which it bounces of. However, to me it looks like it bounces off from mid air, meaning it bounces off to early, as if the deepness of the wall tile wasn't calculated correctly.
Anyone else notice this?
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I'll admit I was engrossed in the gameplay video thinking "OMG LOOK AT THAT!". But I saw some "hypothetical before & after" screenshots in another thread. After seeing those, I was thinking "OMG EVEN BETTER! @.@".
So, I'm on the side of making the color potray a darker atmosphere. I hope to see nasty weather effects in there as well such as the horrible rain storm in the screenshots I mentioned above.
I really think its because of Act 1. In act 1 in D2 there were no limbs or blood lying around for an enhanced gothic feel until near the end (monastery, catacombs, countess).
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The witch doctor looks amazing with his plumed hat, I was totally surprised by his pressence and his firebombs, the artists have done an amazing job once again with the effect of the WD pulsing out of the explosion. Also props on the mask design, Loving this character and Loving the game so far ESPECIALLY the art direction.
LOVE THE CURRENT ARTWORK - LEAVE IT AS IS PLEASE!!!
WHEN has Blizzard made a bad game? They never have, all of their titles have been critically acclaimed. those who think the graphics are too "cartoony" or "WoW-ish" really need to watch a cartoon and go play WoW. They are very different. Honestly guys.. can't you just be grateful for the fact we're getting Diablo III in the first place?
Kudos to Blizzard.
Well I just wanted to counter some of these points for the hell of it.
First, you're right the dungeon did look a bit clean. It is still fairly early in development, so you never know, they will probably dd a lot more to it. (that would be my guess anyway).
I admit, seeing some blood splattered across the wall where some poor adventurer was trying to escape would be nice.
As for the hero knowing how much an item is worth.. well he doesn't! He doesn't know how much DPS it could do either I'm sure. So why is it there? Well I am sure you'll hear even more complaints from those that want to know exactly what these items do. Why not list the price and dps, among other things? It's not for the hero, it's for the player to better understand what he's just picked up.
that light radius screenshot is amazing.
People are looking for a much darker direction regarding the art style of the game simply to retain D2's gothic and dark feel. However ask yourself this: Was there any places in DII that made you feel ESPECIALLY creepy that would just completely engross you in a dark mood? Some may say yes but after playing through Act I and then moving to Act II for the first time, I know I thought "Phew, some day light finally" and when I reached Kurast, it made the entire town and those marshes seem even gloomier because I had grown used to the sands of Lut Gholein.
I think that it's not unreasonable for certain outdoor areas to have some sunshine or colour. The entire world is not engulfed in flame and sorrow. Especially now, they are trying to (story-wise) make it seem like people are trying to forget about what happened 20 years ago and some are being plain ignorant about the events that transpired. It seems natural that after 20 years, some green-ness and vegetation would come to the land. Looking at the Barb video, the Tristram dungeon looks dark enough and I think the art direction is great. It compliments their new 3D style.
The problem with asking the game to be darker is that we do not know what ANYTHING else looks like at this point. We saw Tristram and one section of an outdoor landscape. Whose to say the dark gothic tilesets we are looking for don't come along later when we face nastier challenges? I think that this thread should help Blizzard see that people are fiending for a darker atmosphere and to take it into consideration as they have themselves stated much of what remains to be done in the game is "pure content" so they can look into incorporating the fans' wishes in their future work on the game.
Most definitely. I'm very new here, but I find it surprising that so much hell has been raised after only seeing 20 minutes of gameplay, of which only maybe half was outside in a bright environment. I've seen the photoshopped picture of how it "should" look, but it looks way too washed out and gray, leaving out so many details it really makes me wonder. Hell, it looks like they just downed the gamma of their screens. Mood isn't just color, it's context. We really gotta have some sort of faith!
Anyway, I'm going to try to find any counter-arguments to my posts. If you or anyone else has any, I'd like to see the other side of the coin, just to learn your perspective.
Interesting that you want realistic lighting then you turn around and say you want an aura of light emanating out of your character.
I thought the graphics were fine as it was, I personally think it was not similar to WC3 since that genre took on a more 2d-3dish approach. We all have to remember that this was the first demo so anything can change within a couple of months. The more im really worried about are the classes, since it looks like its going to be a new roster of classes and the witch doctor seems to be frighteningly close to a necromancer which is not even included in the diablo lore.
But bottomline new Diablo 3 looks like its got the right buttons.
So I'm here to post what I think about it, that is that I was excited and I'm still noticing subtle details you've added into the enviroment every time I watch the gameplay video and quite frankly this should be an industry standard on detail for any game concept, you've taken a concept of an eight year old game and really breathed life back into it. For that I'm in your debt you've satisfied me as a diablo fan in a multitude of ways and for that I say thankyou for nailing the art direction in a really new and fresh design.
PD: I am from Argentina and also new in the community.
I think it premature to pass judgement on color/lighting with this level of exposure (first dungeon).
Honestly, do you really think that you want to put the creators of Diablo 3 into a position where they need to redesign and push it back another year or two? I'd hope not, I think the game looks amazing AS IS!
[SIGPIC][/SIGPIC]
Anyway, something else: in the gameplay video (at 0:08:06) a monster is smacked and thrown against a wall, from which it bounces of. However, to me it looks like it bounces off from mid air, meaning it bounces off to early, as if the deepness of the wall tile wasn't calculated correctly.
Anyone else notice this?
So, I'm on the side of making the color potray a darker atmosphere. I hope to see nasty weather effects in there as well such as the horrible rain storm in the screenshots I mentioned above.
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