Actually thats a pretty good idea, also customizable wepons! give you wepons like a hawk insignia or and upside down cross one your battle axe ! and amek it glowing in the colour of tyour chooseing
neverwinter styles, you can choice the way the breastplate, shoulder pads look on armor, and the hilt and blade of swords
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
graphics like lineage2, or gothic series. be able to ride a horse, and other pets. multi class skills. skills you used gain strenth as well as attributes in that skill . craft your own armor by combining parts of captured armor off of mobs, also a scaleable skill by doing. both diablo multiplayer style gaming, and private mmorpg. the later world run on shards like guildwars, but not just one server company but let anyone who owns the game set up free scalable servers.
-scary like diablo 1 (the lone hero descending into the darkness)
-cloaks and capes over armor
-pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (http://search.targetwords.com/u.search?x=5977|1||||gambling|AA1VDw" rel="nofollow"gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate), intoxication would work like a curse
- choose male/female => choose class => choose faction heaven or hell and some form of customization like colours of armor and if it’s 3D, body size, facial hair and the like -customise armor NWN styles
-somewhere between 7-20 or so chars
more warrior, priest and mage types, there are lots of warrior classes yet to be explored;
samurai(kensai)
ninja(male assassin)
hellion
ranger
anti paladin
-some more warrior classes or warriors with a few magic spells 2 isnt really enough(barbar/zon)
-there is really only 1 healer(paly) and yes people like to going healers, so more healer classes;
monks(zealots)
clerics
warrior priests (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creates and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
geomancer specializes in earth based magic
hydromancer specializes in water based magic
Illiusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (ligthning/magic type spells)
pyromancer specializes in fire based magic
necromancer specializes in magic dealing with death[but we already have 1]
Transmuter specializes in magic that alters physical reality
warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells. -lots more quests 27 is not enough (30 with v1.12) => arena quests (last man standing), other players can place bets on multiplayer quest based on class (everybody does the same quest but it differs depending on which class you are) quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him) -quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he) -quests that are normal/nightmare/hell only -some quests that are single/multiplayer only, -quest exp (getting exp just for finishing quest) -better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell) -higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops) -an arena for dueling (PK) -higher max level -protect village (for x amount of time) quests, alternative invade x village (evil) I love these quests -taking on castles/fortresses full of demons, -the cow suit guy from diablo hellfire, -someone like farhnam the town drunk (he was so cool), -mercs that have better ai, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max -a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that -bring back flame wave, lightning wall, elemental, stone curse, and apocalypse -bring back the gargoyles from diablo -more powerful types of bad guy => Goat => Minotaur Fallen => fallen brute -mounts to make travelling faster (may or may not be able to attack be attacked if on mount) -bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons -craggy peak stages -version of weapons more powerful than elite -characters to have a voice (can import voice if u wants to) -unofficial titles by which townsfolk refer to you kind like fable (people called out your title) => For killing a few witches get a witchhunter title For killing a few daemons get a daemonhunter title and so forth -more people who unofficial follow you like the barbarians in act 5 -definitely no GUNS, definitely no GUNS or vampires, and half human/half something stupid, elves, dwarves, orcs, as a playable character (god I hate people who want these things), go play WOW or DND if you want these things -also witches should be like adria in d1, or the corrupt rogues, not as a playable character -more villages/towns/cities, some ruined like tristram -villages full of possessed people (like griswold in d2) -random npc adventurers (some dead and you can loot their stuff) -random people who give you a quest or two -more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people) -more gems/better version of gems, more runes/more powerful and more rune words -tougher bosses (some with fewer minions) -go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD) -seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages) -2.5D graphics, something between what diablo 1 and 2, and neverwinter nights were -if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure) -rocs (giant birds) that pick up your mount/baddies -random badguys that ride on horses are charge at you -bring back the spells books from diablo 1(plus x lvls to x spell) -bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat) -more uniques, and more powerful, plus more that look different from their base item Bring back items of the pit (-x to x stat) -bring back the succubus from diablo -bring back the elixirs from diablo -bring back the oils from diablo hellfire -if the is something like the cube in d3 it should be available earlier in the game -more transmutable items -more craftable items -you can receive quests from monsters (like gharbad and snotspill in diablo) -more enemies that have a voice and say more than one line (like snotspill, zhar the mad, lazarus, gharbad) -bring back the butcher, warlord of blood and the skeleton king or a similar badguy -a random evil/good version of you, wandering around (like pokemon but not as lame), could be interesting -bring back the black knights from diablo, they were so cool bursting into flames when they died -a few quests where you are able to potentionally weaken a boss, (Na krul form hellfire, reading the books weaken him) -bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items) -trophies => demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) -the soundtrack with shipment -cloth map of the world -DVD of the movies from the game -strategy guide comes with it, (some people need it), I pick up a few things from these books every now and again -random shopkeepers who can sell you things outside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something) -more badguys who worship a badguy and yell his name (carvers yell out rakanishu) -could throw in some cultural references for fun (baldur's gate had a character called sir garrick and he was modeled on sir robin form monty pythons holy grail, he even sang the song), also references to Warcraft, (Warcraft had wirt’s other leg, and WOW has wirt's third leg) -new types of weapons, whips [yeh i went there], slings and these; bayonets (see Anderson form Hellsing) katana, ninja to and wakazashi (I know this isnt an asian themed game or DND, but you should know what i mean) -every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones) -if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny) -random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing) -bring back gambling for unique and set items, which was cool -more set items (class specific sets) -bigger inventory -more visual variety in badguys kind of like how with the necromancers skeletons some have sheilds with arrows in them, some have axes, smoe have swords, and others dont -skull piles/skeletons on the ground, should yield skulls of varying power -demons disguised as people in town (would be cool) -trade gold for exp -goatman/fallen armies complete with camps and chariots -weapons racks should be like they were in diablo (armories of hell, you know where each item sold for 10000gp not they useless crap they give in d2 -the ability to sheath weapons -fist fighting quests, survive a few rounds to get a weapon or learn some info, money, that sort of thing -if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -if you are evil (faction Hell), you can attempt to steal items from shopkeepers (click button next to repair) -bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the killcounter reset at 500 or so that was gay -items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing piles of gold and items everywhere -more Scottish or Irish npcs like Griswold and Cain -belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what im trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, ie the belt will allwas try to stay full) -since it will be similar to wow, guilds will be cool -Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -A secret Cow Level. -More good characters gone bad like Griswold. -After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
The previous 5 supplied by kingpin
well that my oppion anyway, i know that this list may seem like what would make a good expansion for LOD, but blizzard doesnt do expansions to expansions, like maxis does with the sims.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh, im close to repeating myself IN that list, lol
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh maybe i should do that, lol i try to do it so that the list will only show up once on a page, it is getting quite long, but not as long as the addicted to... lists lol
hmm crap i think i forgot to add guilds to my list oh well guess i put it in next time i post it
can anyone else think of anything im missing from the list?
(i make this list because i choose to, i know that there is virtually no chance of blizzard seeing the list, and even if the did they are hardly likely to add much of the list into the game. but the list is the things i would want to see in d3.)
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
well i think u did a good job with that list but the main things i think needs to change are- allot higher max level.. geting to 90 can take only a couple of days and thats no fun- make weapons that are as good as rune words because that was a great idea for runes but it made the game not as fun for mfing because u find a decent armor and u just sell it for gold cause its worthless + everybody uses the same gear so they need allot more godly gear....allot more quests and a place that is very hard for level 90+++..... cause u can only do many uber runs and then it is really boring- i dont think they need more charicters but if they made them with more skills and more options for people to be different. but if they just did this i would be very happy with d3. just make more options to be differnt.........
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh, struggle is good, but i hate it when you are the sorc and everyone is cold/fire/lightning immune and magic resist that is just about an up hill battle you aint gonna win
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeah, it can be hard, i want a challenge but i dont want something that is so hard that it is nigh impossible to do, thats a major deterent
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
ok guys heres my Master List Update -scary like diablo 1 (the lone hero descending into the darkness)
-cloaks and capes over armor -also shields can be strapped to your back, that way you can have a shield and a two handed weapon
-pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate), intoxication would work like a curse
- choose male/female => choose class => choose faction heaven or hell and some form of customization like colours of armor and if it’s 3D, body size, facial hair and the like -customise armor NWN styles
-somewhere between 7-20 or so chars
more warrior, priest and mage types, there are lots of warrior classes yet to be explored;
samurai(kensai)
ninja(male assassin)
hellion
ranger
anti paladin
-some more warrior classes or warriors with a few magic spells 2 isnt really enough(barbar/zon)
-there is really only 1 healer(paly) and yes people like to going healers, so more healer classes;
monks(zealots)
clerics
warrior priests (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creates and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
geomancer specializes in earth based magic
hydromancer specializes in water based magic
Illiusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (ligthning/magic type spells)
pyromancer specializes in fire based magic
necromancer specializes in magic dealing with death[but we already have 1]
Transmuter specializes in magic that alters physical reality
warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells. -lots more quests 27 is not enough (30 with v1.12) => arena quests (last man standing), other players can place bets on multiplayer quest based on class (everybody does the same quest but it differs depending on which class you are) quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him) -quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he) -quests that are normal/nightmare/hell only -some quests that are single/multiplayer only, -quest exp (getting exp just for finishing quest) -better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell) -higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops) -an arena for dueling (PK) -higher max level -protect village (for x amount of time) quests, alternative invade x village (evil) I love these quests -taking on castles/fortresses full of demons, -the cow suit guy from diablo hellfire, -someone like farhnam the town drunk (he was so cool), -mercs that have better ai, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max -a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that -bring back flame wave, lightning wall, elemental, stone curse, and apocalypse -bring back the gargoyles from diablo -more powerful types of bad guy => Goat => Minotaur Fallen => fallen brute -mounts to make travelling faster (may or may not be able to attack be attacked if on mount) -bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons -craggy peak stages -version of weapons more powerful than elite -characters to have a voice (can import voice if u wants to) -unofficial titles by which townsfolk refer to you kind like fable (people called out your title) => For killing a few witches get a witchhunter title For killing a few daemons get a daemonhunter title and so forth -more people who unofficial follow you like the barbarians in act 5 -definitely no GUNS, definitely no GUNS or vampires, and half human/half something stupid, elves, dwarves, orcs, as a playable character (god I hate people who want these things), go play WOW or DND if you want these things -also witches should be like adria in d1, or the corrupt rogues, not as a playable character -more villages/towns/cities, some ruined like tristram -villages full of possessed people (like griswold in d2) -random npc adventurers (some dead and you can loot their stuff) -random people who give you a quest or two -more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people) -more gems/better version of gems, more runes/more powerful and more rune words -tougher bosses (some with fewer minions) -go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD) -seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages) -2.5D graphics, something between what diablo 1 and 2, and neverwinter nights were -if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure) -rocs (giant birds) that pick up your mount/baddies -random badguys that ride on horses are charge at you -bring back the spells books from diablo 1(plus x lvls to x spell) -bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat) -more uniques, and more powerful, plus more that look different from their base item Bring back items of the pit (-x to x stat) -bring back the succubus from diablo -bring back the elixirs from diablo -bring back the oils from diablo hellfire -if the is something like the cube in d3 it should be available earlier in the game -more transmutable items -more craftable items -you can receive quests from monsters (like gharbad and snotspill in diablo) -more enemies that have a voice and say more than one line (like snotspill, zhar the mad, lazarus, gharbad) -bring back the butcher, warlord of blood and the skeleton king or a similar badguy -a random evil/good version of you, wandering around (like pokemon but not as lame), could be interesting -bring back the black knights from diablo, they were so cool bursting into flames when they died -a few quests where you are able to potentionally weaken a boss, (Na krul form hellfire, reading the books weaken him) -bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items) -trophies => demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks) -the soundtrack with shipment -cloth map of the world -DVD of the movies from the game -strategy guide comes with it, (some people need it), I pick up a few things from these books every now and again -random shopkeepers who can sell you things outside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something) -more badguys who worship a badguy and yell his name (carvers yell out rakanishu) -could throw in some cultural references for fun (baldur's gate had a character called sir garrick and he was modeled on sir robin form monty pythons holy grail, he even sang the song), also references to Warcraft, (Warcraft had wirt’s other leg, and WOW has wirt's third leg) -new types of weapons, whips [yeh i went there], slings and these; bayonets (see Anderson form Hellsing) katana, ninja to and wakazashi (I know this isnt an asian themed game or DND, but you should know what i mean) -every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones) -if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny) -random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing) -bring back gambling for unique and set items, which was cool -more set items (class specific sets) -bigger inventory -more visual variety in badguys kind of like how with the necromancers skeletons some have sheilds with arrows in them, some have axes, smoe have swords, and others dont -skull piles/skeletons on the ground, should yield skulls of varying power -demons disguised as people in town (would be cool) -trade gold for exp -goatman/fallen armies complete with camps and chariots -weapons racks should be like they were in diablo (armories of hell, you know where each item sold for 10000gp not they useless crap they give in d2 -the ability to sheath weapons -fist fighting quests, survive a few rounds to get a weapon or learn some info, money, that sort of thing -if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth) -6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it -if you are evil (faction Hell), you can attempt to steal items from shopkeepers (click button next to repair) -bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the killcounter reset at 500 or so that was gay -items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing piles of gold and items everywhere -more Scottish or Irish npcs like Griswold and Cain -belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what im trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, ie the belt will allwas try to stay full) -since it will be similar to wow, guilds will be cool
-Upgrades and add-ons to your armor (so you don't have to buy new armor) -Upgrades and add-ons to your weapons as well. -A secret Cow Level. -More good characters gone bad like Griswold. -After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
The previous 5 supplied by kingpin
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeah, gold for exp in that situation would be good, its how many baal runs to get from level 98 to 99
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
the only thing i really care about is no maxxing skills(u kan put how many u want on it, well up to something fairly high to maxx it, maybe 35:))and easier to git hords of xperiance fast, also new items and upgradable armor(eg. buy upgrades with money) and make high runes easier to get(a bit easier, like 10% better chance or something). that is all i care about or can think about rite now
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
[SIGPIC][/SIGPIC]
-cloaks and capes over armor
-pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (http://search.targetwords.com/u.search?x=5977|1||||gambling|AA1VDw" rel="nofollow"gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate), intoxication would work like a curse
- choose male/female => choose class => choose faction heaven or hell and some form of customization like colours of armor and if it’s 3D, body size, facial hair and the like
-customise armor NWN styles
-somewhere between 7-20 or so chars
more warrior, priest and mage types, there are lots of warrior classes yet to be explored;
samurai(kensai)
ninja(male assassin)
hellion
ranger
anti paladin
-some more warrior classes or warriors with a few magic spells 2 isnt really enough(barbar/zon)
-there is really only 1 healer(paly) and yes people like to going healers, so more healer classes;
monks(zealots)
clerics
warrior priests (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creates and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
geomancer specializes in earth based magic
hydromancer specializes in water based magic
Illiusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (ligthning/magic type spells)
pyromancer specializes in fire based magic
necromancer specializes in magic dealing with death[but we already have 1]
Transmuter specializes in magic that alters physical reality
warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells.
-lots more quests 27 is not enough (30 with v1.12) =>
arena quests (last man standing), other players can place bets on multiplayer
quest based on class (everybody does the same quest but it differs depending on which class you are)
quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him)
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops)
-an arena for dueling (PK)
-higher max level
-protect village (for x amount of time) quests, alternative invade x village (evil) I love these quests
-taking on castles/fortresses full of demons,
-the cow suit guy from diablo hellfire,
-someone like farhnam the town drunk (he was so cool),
-mercs that have better ai, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that
-bring back flame wave, lightning wall, elemental, stone curse, and apocalypse
-bring back the gargoyles from diablo
-more powerful types of bad guy =>
Goat => Minotaur
Fallen => fallen brute
-mounts to make travelling faster (may or may not be able to attack be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-version of weapons more powerful than elite
-characters to have a voice (can import voice if u wants to)
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a witchhunter title
For killing a few daemons get a daemonhunter title
and so forth
-more people who unofficial follow you like the barbarians in act 5
-definitely no GUNS, definitely no GUNS or vampires, and half human/half something stupid, elves, dwarves, orcs, as a playable character (god I hate people who want these things), go play WOW or DND if you want these things
-also witches should be like adria in d1, or the corrupt rogues, not as a playable character
-more villages/towns/cities, some ruined like tristram
-villages full of possessed people (like griswold in d2)
-random npc adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-more gems/better version of gems, more runes/more powerful and more rune words
-tougher bosses (some with fewer minions)
-go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights were
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-rocs (giant birds) that pick up your mount/baddies
-random badguys that ride on horses are charge at you
-bring back the spells books from diablo 1(plus x lvls to x spell)
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-more uniques, and more powerful, plus more that look different from their base item
Bring back items of the pit (-x to x stat)
-bring back the succubus from diablo
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-if the is something like the cube in d3 it should be available earlier in the game
-more transmutable items
-more craftable items
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, lazarus, gharbad)
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-a random evil/good version of you, wandering around (like pokemon but not as lame), could be interesting
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-a few quests where you are able to potentionally weaken a boss, (Na krul form hellfire, reading the books weaken him)
-bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items)
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks)
-the soundtrack with shipment
-cloth map of the world
-DVD of the movies from the game
-strategy guide comes with it, (some people need it), I pick up a few things from these books every now and again
-random shopkeepers who can sell you things outside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something)
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-could throw in some cultural references for fun (baldur's gate had a character called sir garrick and he was modeled on sir robin form monty pythons holy grail, he even sang the song), also references to Warcraft, (Warcraft had wirt’s other leg, and WOW has wirt's third leg)
-new types of weapons, whips [yeh i went there], slings and these; bayonets (see Anderson form Hellsing) katana, ninja to and wakazashi (I know this isnt an asian themed game or DND, but you should know what i mean)
-every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones)
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-bring back gambling for unique and set items, which was cool
-more set items (class specific sets)
-bigger inventory
-more visual variety in badguys kind of like how with the necromancers skeletons some have sheilds with arrows in them, some have axes, smoe have swords, and others dont
-skull piles/skeletons on the ground, should yield skulls of varying power
-demons disguised as people in town (would be cool)
-trade gold for exp
-goatman/fallen armies complete with camps and chariots
-weapons racks should be like they were in diablo (armories of hell, you know where each item sold for 10000gp not they useless crap they give in d2
-the ability to sheath weapons
-fist fighting quests, survive a few rounds to get a weapon or learn some info, money, that sort of thing
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-if you are evil (faction Hell), you can attempt to steal items from shopkeepers (click button next to repair)
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the killcounter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing piles of gold and items everywhere
-more Scottish or Irish npcs like Griswold and Cain
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what im trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, ie the belt will allwas try to stay full)
-since it will be similar to wow, guilds will be cool
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-A secret Cow Level.
-More good characters gone bad like Griswold.
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
The previous 5 supplied by kingpin
well that my oppion anyway, i know that this list may seem like what would make a good expansion for LOD, but blizzard doesnt do expansions to expansions, like maxis does with the sims.
hmm crap i think i forgot to add guilds to my list oh well guess i put it in next time i post it
can anyone else think of anything im missing from the list?
(i make this list because i choose to, i know that there is virtually no chance of blizzard seeing the list, and even if the did they are hardly likely to add much of the list into the game. but the list is the things i would want to see in d3.)
P.s. Noobs be warned, reading the list in one hit may be harmful or even fatal
-scary like diablo 1 (the lone hero descending into the darkness)
-cloaks and capes over armor
-also shields can be strapped to your back, that way you can have a shield and a two handed weapon
-pubs and taverns, sometime adventurers just need a few drinks, a bit of entertainment (gambling/woman) and a rest, come on who hasnt wanted to pull up a barstool and drink with geglash in act 2 or drown your sorrows in the tavern of the rising sun when playing Diablo of course
-buying alcohol for adventurous minors it’s always fun (ala baldurs gate), intoxication would work like a curse
- choose male/female => choose class => choose faction heaven or hell and some form of customization like colours of armor and if it’s 3D, body size, facial hair and the like
-customise armor NWN styles
-somewhere between 7-20 or so chars
more warrior, priest and mage types, there are lots of warrior classes yet to be explored;
samurai(kensai)
ninja(male assassin)
hellion
ranger
anti paladin
-some more warrior classes or warriors with a few magic spells 2 isnt really enough(barbar/zon)
-there is really only 1 healer(paly) and yes people like to going healers, so more healer classes;
monks(zealots)
clerics
warrior priests (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creates and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
geomancer specializes in earth based magic
hydromancer specializes in water based magic
Illiusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (ligthning/magic type spells)
pyromancer specializes in fire based magic
necromancer specializes in magic dealing with death[but we already have 1]
Transmuter specializes in magic that alters physical reality
warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells.
-lots more quests 27 is not enough (30 with v1.12) =>
arena quests (last man standing), other players can place bets on multiplayer
quest based on class (everybody does the same quest but it differs depending on which class you are)
quests differ depending on faction (evil person could choice not to kill something, or they could choose to kill a good guy instead of save him)
-quests that dont appear in quest log, (gheed wanted a gem a small weapon some gold or something didnt he)
-quests that are normal/nightmare/hell only
-some quests that are single/multiplayer only,
-quest exp (getting exp just for finishing quest)
-better quest rewards, also quest rewards improve with difficulty (such as 1 socket/imbue in normal, 2 in nightmare and 3 in hell)
-higher max skill level (20 it too low, I know skills go higher than this but you can only add to a skill 20 times, then it stops)
-an arena for dueling (PK)
-higher max level
-protect village (for x amount of time) quests, alternative invade x village (evil) I love these quests
-taking on castles/fortresses full of demons,
-the cow suit guy from diablo hellfire,
-someone like farhnam the town drunk (he was so cool),
-mercs that have better ai, can choose whether they act aggressive or passive, attack or defend, more choices of merc classes, more powerful, and can use a few more items (not a full set), resurrection scrolls and be able to hire 2 max
-a generic skill tab that everybody has with find item, find potion, disarm trap pick lock and spells like that
-bring back flame wave, lightning wall, elemental, stone curse, and apocalypse
-bring back the gargoyles from diablo
-more powerful types of bad guy =>
Goat => Minotaur
Fallen => fallen brute
-mounts to make travelling faster (may or may not be able to attack be attacked if on mount)
-bigger acts (act 2 and 5 size) with more internal stages like caves and dungeons
-craggy peak stages
-version of weapons more powerful than elite
-characters to have a voice (can import voice if u wants to)
-unofficial titles by which townsfolk refer to you kind like fable (people called out your title) =>
For killing a few witches get a witchhunter title
For killing a few daemons get a daemonhunter title
and so forth
-more people who unofficial follow you like the barbarians in act 5
-definitely no GUNS, definitely no GUNS or vampires, and half human/half something stupid, elves, dwarves, orcs, as a playable character (god I hate people who want these things), go play WOW or DND if you want these things
-also witches should be like adria in d1, or the corrupt rogues, not as a playable character
-more villages/towns/cities, some ruined like tristram
-villages full of possessed people (like griswold in d2)
-random npc adventurers (some dead and you can loot their stuff)
-random people who give you a quest or two
-more people in town to talk to, that don’t sell/give quests to you, like farhnam and geglash (yes people out there like to talk to these people)
-more gems/better version of gems, more runes/more powerful and more rune words
-tougher bosses (some with fewer minions)
-go to amazon/necromancer homelands plus the kingdom of westmarch and north/south of kurast (we never went there in diablo 1, 2 or LOD)
-seeing at it is heaven vs hell and we went to hell in diablo 1, 2 and LOD go to the high heavens (but not for a long time just one or two stages)
-2.5D graphics, something between what diablo 1 and 2, and neverwinter nights were
-if you can go to somewhere where it is impossible for the average person to go, dont have barrels and chests there, golden chests are ok they are special (demon horded treasure)
-rocs (giant birds) that pick up your mount/baddies
-random badguys that ride on horses are charge at you
-bring back the spells books from diablo 1(plus x lvls to x spell)
-bring back the d1 shrines (plus x lvl to x spell, plus x amount to x stat)
-more uniques, and more powerful, plus more that look different from their base item
Bring back items of the pit (-x to x stat)
-bring back the succubus from diablo
-bring back the elixirs from diablo
-bring back the oils from diablo hellfire
-if the is something like the cube in d3 it should be available earlier in the game
-more transmutable items
-more craftable items
-you can receive quests from monsters (like gharbad and snotspill in diablo)
-more enemies that have a voice and say more than one line (like snotspill, zhar the mad, lazarus, gharbad)
-bring back the butcher, warlord of blood and the skeleton king or a similar badguy
-a random evil/good version of you, wandering around (like pokemon but not as lame), could be interesting
-bring back the black knights from diablo, they were so cool bursting into flames when they died
-a few quests where you are able to potentionally weaken a boss, (Na krul form hellfire, reading the books weaken him)
-bring back the cornerstone of the world so you can trade between your chars, without having someone say they'll help then steal your items)
-trophies =>
demon heads, pelts, hinds, scalps, hooves, horns, tusks (work like charms and some as items like weapons and cloaks)
-the soundtrack with shipment
-cloth map of the world
-DVD of the movies from the game
-strategy guide comes with it, (some people need it), I pick up a few things from these books every now and again
-random shopkeepers who can sell you things outside of towns (may be singleplayer only, as pkers would have a clear shot at you, unless they were in a house or something)
-more badguys who worship a badguy and yell his name (carvers yell out rakanishu)
-could throw in some cultural references for fun (baldur's gate had a character called sir garrick and he was modeled on sir robin form monty pythons holy grail, he even sang the song), also references to Warcraft, (Warcraft had wirt’s other leg, and WOW has wirt's third leg)
-new types of weapons, whips [yeh i went there], slings and these; bayonets (see Anderson form Hellsing) katana, ninja to and wakazashi (I know this isnt an asian themed game or DND, but you should know what i mean)
-every class should be able to use two small weapons at the same time (daggers, dirks, kriss you know the small ones)
-if you fall just short of the strength requirement (5-10 under) of a weapon you can still use it but you drag it and use two hands to swing it, like the skeletons in act 5 (would be cool/funny)
-random NPC groups out killing demons, (groups of paladins and assassins out doing their jobs that sort of thing)
-bring back gambling for unique and set items, which was cool
-more set items (class specific sets)
-bigger inventory
-more visual variety in badguys kind of like how with the necromancers skeletons some have sheilds with arrows in them, some have axes, smoe have swords, and others dont
-skull piles/skeletons on the ground, should yield skulls of varying power
-demons disguised as people in town (would be cool)
-trade gold for exp
-goatman/fallen armies complete with camps and chariots
-weapons racks should be like they were in diablo (armories of hell, you know where each item sold for 10000gp not they useless crap they give in d2
-the ability to sheath weapons
-fist fighting quests, survive a few rounds to get a weapon or learn some info, money, that sort of thing
-if you go to an area from d1, d2 or LOD, it should look the same, not like how D2 tristram differs from diablo tristram (rivers are different and no cathedral, it would have been cool to do even the first four stages of the labyrinth)
-6 – 8 feet tall swords, which even someone like the barbarian has to use two hands to swing it
-if you are evil (faction Hell), you can attempt to steal items from shopkeepers (click button next to repair)
-bring back the kill counter, is was neat being able to see how many of a certain type of badguy you had killed, but when the killcounter reset at 500 or so that was gay
-items dump in piles that you click on and it brings up an inventory, (like neverwinter nights and Baldur’s gate) I hate just seeing piles of gold and items everywhere
-more Scottish or Irish npcs like Griswold and Cain
-belts auto fill, like how if you have a column empty on your belt and you pick up a potion in fills up, do that same thing with potion from inventory, if you have room, potions automatically go into your belt, (what im trying to get at here is if there is room in your belt, and you have potions in your inventory, they should go to your belt, ie the belt will allwas try to stay full)
-since it will be similar to wow, guilds will be cool
-Upgrades and add-ons to your armor (so you don't have to buy new armor)
-Upgrades and add-ons to your weapons as well.
-A secret Cow Level.
-More good characters gone bad like Griswold.
-After you die in Hard core you can still walk around in town/heaven. (It would only be -fun though on multiplayer)
The previous 5 supplied by kingpin