People need to stop assuming they know more about the pacing/ the feel of Diablo's mid/end game, people keep describing this 'gap' and how they think they will feel during this "Deadzone" but the truth is they absolutely know nothing about how it feels, You know who does though?? The people who have been repeatedly running this game 1-60 x10000 times over the past 6 months or more, Yes, Blizzard.....
I mean, these people's argument's are in someways "correct" when looking at it from the point of view in which their 'speculating' and assuming, when I read it, it's just like...... You don't even know, maybe it turns out that there is odd 'deadzones' and other weird pacing issues in the Item Hunting / Crafting/ Exploring / Farming/ PVPPPPP etc, etc, etc, but honestly, when I look at it, even without runestones being physical items, it's still going to be massive, in terms of amount, and pacing
It comes down to, will I agree with the speculation/assumptions of the pacing/feel/deadzones/lack of substance to the end-game of Diablo 3 in which they have no actual knowledge of said content
OR
Will I try to understand Blizzard's reasoning for their decision making, and respect the fact that they are the ones with thousands and thousands of run throughs 1-60 with all systems, They so far have delivered a game which will be great, and I'm sure they will get the balance in 'pacing/feel/deadzones/ lack of substance' at a level of greatness, that let's face it, you wouldn't be able to
Eitherway, I will see everyone at launch, and 10 years down the line
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I mean, these people's argument's are in someways "correct" when looking at it from the point of view in which their 'speculating' and assuming, when I read it, it's just like...... You don't even know, maybe it turns out that there is odd 'deadzones' and other weird pacing issues in the Item Hunting / Crafting/ Exploring / Farming/ PVPPPPP etc, etc, etc, but honestly, when I look at it, even without runestones being physical items, it's still going to be massive, in terms of amount, and pacing
It comes down to, will I agree with the speculation/assumptions of the pacing/feel/deadzones/lack of substance to the end-game of Diablo 3 in which they have no actual knowledge of said content
OR
Will I try to understand Blizzard's reasoning for their decision making, and respect the fact that they are the ones with thousands and thousands of run throughs 1-60 with all systems, They so far have delivered a game which will be great, and I'm sure they will get the balance in 'pacing/feel/deadzones/ lack of substance' at a level of greatness, that let's face it, you wouldn't be able to
Eitherway, I will see everyone at launch, and 10 years down the line