LMB: Spectral Blade / Healing Blades
RMB: Meteor / Star Pact
1: Explosive Blast / Chain Reaction
2. Frost Nova / Bone Chill
3: Magic Weapon / Force Weapon
4. Energy Armor / Prismatic Armor
Critical Mass, Cold Blooded, Blur.
Ghom was easy, as in 1.04, but Siegebreaker took some iterating since I can no longer stand still and one-shot him. I think this is because reflected damage is more severe in 1.05 than previously.
My total MF was about 400% and I found 4 legendaries in 6 hours. This would have taken at least two weeks previously. I think the drop rate is broken and will be hotfixed soon.
Not really falling out of the sky. I have done 3 act 1 runs today without a single drop at mp5 full mf. Just because you have good luck does not mean all do...
Now couple of days ago I did a few act 3 runs and I got 1 drop on one run and a 2 drops on two other runs. 3 of the 5 got salvaged. That is another point, just because people are getting drops does not meant they are good drops...
Overall, I must say that I see drops more frequently which to me is a good thing.
I remember farming for weeks to gather even two parts to a legendary set in D2 and then last night I played for an hour and a half and found three parts to the Immortal Kings set. The drop rates are crazy now but in a good way.
There is something called a "Confirmation Bias" which basically means that humans tend to focus on the evidence that supports their point of view.
A great example is this thread itself. A casual gamer, who doesn't really play enough or have enough gear to get very many legendaries will see this thread (as well as all the others in these forums) and think that everyone is getting legendaries. Then, when they finally do get a single drop (even if it sucks) it will confirm their belief that suddenly everyone is getting legendaries and set items in 1.0.5. Nevermind that if you watch any high-end streaming player they will get legendary drops left and right.
Now, I'm not saying that people aren't actually getting more legendaries than in 1.0.4, just that it is not nearly as much as people seem to think. Plus, there are other things at work than pure drop rate. Higher monster power increases your MF. Better yellow items mean that its cheaper to gear up, which means you can kill faster, which means you get more drops. Personally I think this last point is the most salient. Being able to slaugher hordes of monsters on MP0 will give you more legendary drops than if you couldn't kill that many. The % has only doubled, but volume has also gone up, creating more drops.
us.battle.net/d3/en/profile/Ynir-1828/hero/24693237
and this build:
LMB: Spectral Blade / Healing Blades
RMB: Meteor / Star Pact
1: Explosive Blast / Chain Reaction
2. Frost Nova / Bone Chill
3: Magic Weapon / Force Weapon
4. Energy Armor / Prismatic Armor
Critical Mass, Cold Blooded, Blur.
Ghom was easy, as in 1.04, but Siegebreaker took some iterating since I can no longer stand still and one-shot him. I think this is because reflected damage is more severe in 1.05 than previously.
My total MF was about 400% and I found 4 legendaries in 6 hours. This would have taken at least two weeks previously. I think the drop rate is broken and will be hotfixed soon.
Now couple of days ago I did a few act 3 runs and I got 1 drop on one run and a 2 drops on two other runs. 3 of the 5 got salvaged. That is another point, just because people are getting drops does not meant they are good drops...
Overall, I must say that I see drops more frequently which to me is a good thing.
http://www.diablofans.com/topic/74515-legendaries-are-new-rares/
/thread
A great example is this thread itself. A casual gamer, who doesn't really play enough or have enough gear to get very many legendaries will see this thread (as well as all the others in these forums) and think that everyone is getting legendaries. Then, when they finally do get a single drop (even if it sucks) it will confirm their belief that suddenly everyone is getting legendaries and set items in 1.0.5. Nevermind that if you watch any high-end streaming player they will get legendary drops left and right.
Now, I'm not saying that people aren't actually getting more legendaries than in 1.0.4, just that it is not nearly as much as people seem to think. Plus, there are other things at work than pure drop rate. Higher monster power increases your MF. Better yellow items mean that its cheaper to gear up, which means you can kill faster, which means you get more drops. Personally I think this last point is the most salient. Being able to slaugher hordes of monsters on MP0 will give you more legendary drops than if you couldn't kill that many. The % has only doubled, but volume has also gone up, creating more drops.