In few last ptr patches we have counters to different fetish types and other stuff but, here is my thoughts about what wd class also need
1. Icon for fetish army skill estimating time
2. Icon for big bad vodoo skill estimating time
3. Since fetish army rune affect to all fetishes (not only extra) how about this: if we use fetish sycophants and fetish army skill with fire, cold or poison rune at the same time, type of elemental damage on rune also affects to sycophants too. It gives more flexibility in pet builds. Also an idea, that passive fetishes should take elemental damage that u have more very good.
4. “Head hunters” rune of fetish army need little buff (since “tiki torchers” get buffed) to get equal damage compare with “legion of daggers rune”.
5. Not a lot of skills have good proc coefficient for fetish syphocants passive, we wanna to have more variants, it also give more flexibility and new variety of pet builds, especially when legendary gems come.
6. Legendary gem enforcer issue: We understand why blizzard don’t want to do pets unkillable, but wanna buff their survivability in GR. But 30% reduce to pets is not enough for long live in high level GRs, in same time on low GR levels u don’t need that damage reduce at all. Good idea to scaling this reduce by GR level (like on first ptr version, when pets hp scaling by GR level). So pets not will be immortal, but at same time don’t die from first white skeleton.
1. Icon for fetish army skill estimating time
2. Icon for big bad vodoo skill estimating time
3. Since fetish army rune affect to all fetishes (not only extra) how about this: if we use fetish sycophants and fetish army skill with fire, cold or poison rune at the same time, type of elemental damage on rune also affects to sycophants too. It gives more flexibility in pet builds. Also an idea, that passive fetishes should take elemental damage that u have more very good.
4. “Head hunters” rune of fetish army need little buff (since “tiki torchers” get buffed) to get equal damage compare with “legion of daggers rune”.
5. Not a lot of skills have good proc coefficient for fetish syphocants passive, we wanna to have more variants, it also give more flexibility and new variety of pet builds, especially when legendary gems come.
6. Legendary gem enforcer issue: We understand why blizzard don’t want to do pets unkillable, but wanna buff their survivability in GR. But 30% reduce to pets is not enough for long live in high level GRs, in same time on low GR levels u don’t need that damage reduce at all. Good idea to scaling this reduce by GR level (like on first ptr version, when pets hp scaling by GR level). So pets not will be immortal, but at same time don’t die from first white skeleton.