After getting more clan members, I've been running mostly coop games lately as a Pet Doctor. With my games having become mostly coop games now, I was wondering if it was actually beneficial to keep running as a (Pet) Doctor. The group I usually play with consists of 1 or 2 Wizards and 1 or 2 Barbarians + me as a WD at the moment (it's either 2 Wizards and 1 Barbarian or 1 Wizard and 2 Barbarians, with none of them running a (semi-)support build (there are no Monks or Crusaders ever)).
To me it seems this build would work quite well for a support WD, since it adds the following:
- A 20% mob damage reduction through Bad Medicine (Addling Toads, Locust Swarm, and Piranhas all deal poison damage)
- A chance to confuse enemies with Addling Toads (I'd have to get Rhen'ho Flayer for this to be even better)
- An 80% slow on Locust Swarm due to the belt which adds that effect to Locust Swarm
- A temporary 20% damage increase on mobs with Mass Confusion - Paranoia (coupled with Tribal Rites and Grave Injustice the cd shouldn't be too long)
- A near constantly 15% damage increase from Piranhas - Wave of Mutilation
- A 20% AS/30% damage increase cooldown in the form of Big Bad Voodoo - Slam Dance
Now I'm wondering if this build would be beneficial to the group or if I'm better off playing a pet or Jade build for their damage or rolling a Monk/Crusader for a support role.
(PS: Any suggestions to increase the usefulness of this build and, in the case that rolling a different class would be better, any advice on whether to go Monk or Crusader would be more than welcome (although I'll ask both the Crusader and Monk forums about their opinion regarding that matter as well).)
This is a great support build. Some folks I've played with use this, but substitute Haunt for Wall of Zombies as that tends to stop those stupid mobs who fly in and out. Besides this, you have a support build that rivals Crusaders and Monks.
I could be wrong, but I believe that the two strongest support builds for WD are as follows:
1. perma-stun tiklandian visage
This build is based around the orange ability of tiklandian visage making horrify last for 8 seconds instead of 3. With enough cdr, you can cast horrify before the previous horrify runs out. The nice thing about this build is that horrify does not suffer from dimishing returns (currently), so you can actually perma-stun enemies. The other nice thing is that it only takes up a single active slot (and a passive if you want grave injustice).
2. Grin Reaper build
This build revolves around the mimics that grin reaper summons. Each mimic can cast the spells that you can cast with the exception of summon spells and BBV. This means that your mimics can cast pirhanado, MC, wall of zombies, and horrify if they are on your bar. I have heard (but have not confirmed) that the debuff from the mimics' pirhanado and MC stack.
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After getting more clan members, I've been running mostly coop games lately as a Pet Doctor. With my games having become mostly coop games now, I was wondering if it was actually beneficial to keep running as a (Pet) Doctor. The group I usually play with consists of 1 or 2 Wizards and 1 or 2 Barbarians + me as a WD at the moment (it's either 2 Wizards and 1 Barbarian or 1 Wizard and 2 Barbarians, with none of them running a (semi-)support build (there are no Monks or Crusaders ever)).
Seeing how my current build (http://eu.battle.net/d3/en/calculator/witch-doctor#blTUPY!WRdT!aYbabc) doesn't add anything to the group but the 15% damage increase from Piranhas, I thought it might be better to switch to a different build (or class).
After fiddling around a bit with the talents and abilities I've come up with this build: http://eu.battle.net/d3/en/calculator/witch-doctor#WhjklQ!XhTc!YaYYYb
To me it seems this build would work quite well for a support WD, since it adds the following:
- A 20% mob damage reduction through Bad Medicine (Addling Toads, Locust Swarm, and Piranhas all deal poison damage)
- A chance to confuse enemies with Addling Toads (I'd have to get Rhen'ho Flayer for this to be even better)
- An 80% slow on Locust Swarm due to the belt which adds that effect to Locust Swarm
- A temporary 20% damage increase on mobs with Mass Confusion - Paranoia (coupled with Tribal Rites and Grave Injustice the cd shouldn't be too long)
- A near constantly 15% damage increase from Piranhas - Wave of Mutilation
- A 20% AS/30% damage increase cooldown in the form of Big Bad Voodoo - Slam Dance
Now I'm wondering if this build would be beneficial to the group or if I'm better off playing a pet or Jade build for their damage or rolling a Monk/Crusader for a support role.
(PS: Any suggestions to increase the usefulness of this build and, in the case that rolling a different class would be better, any advice on whether to go Monk or Crusader would be more than welcome (although I'll ask both the Crusader and Monk forums about their opinion regarding that matter as well).)
Regards,
Akonji
1. perma-stun tiklandian visage
This build is based around the orange ability of tiklandian visage making horrify last for 8 seconds instead of 3. With enough cdr, you can cast horrify before the previous horrify runs out. The nice thing about this build is that horrify does not suffer from dimishing returns (currently), so you can actually perma-stun enemies. The other nice thing is that it only takes up a single active slot (and a passive if you want grave injustice).
2. Grin Reaper build
This build revolves around the mimics that grin reaper summons. Each mimic can cast the spells that you can cast with the exception of summon spells and BBV. This means that your mimics can cast pirhanado, MC, wall of zombies, and horrify if they are on your bar. I have heard (but have not confirmed) that the debuff from the mimics' pirhanado and MC stack.