You see, when I hit ennemies with the Plague of Toads (Heyy Marioo), I win the first buff of the set...
And when I hit them with Spirit Barrage, I win the second buff...
They are displayed into my bar, but nothing happens in my character' sheet (If it was just for Plague of toads I would understand, this skill doesn't generate mana), but even with Spirit Barrage the damage doesn't seems to improve...
I don't know if it's the character' sheet which seems to bug out, or if I don't get the buff (Since the intelligence is a reroll of dexterity before).
Tell me, if someone play with these rings on, did the same problem occurs? Thanks!
F+R are multipliers, not damage increase (-> would show on sheet). In fact, that makes them better. If you would have 2 skills that give you (for an easy theory example) 50% damage, you sheet damage goes up by 50%+50%, so you end up with 200% of your original sheet damage. Because F+R are multiplicative, that 200% (if both F+R buffs are up) gets *1.5*1.5= 450%. If the buff would show on sheet, they would only add 50%+50%, putting you to 300%. (without damage skills: now F+R: 100%*1.5*1.5=225% vs when they would show on sheet 100%+50%+50%, still more).
When testing, don't forget it already applies to the skills that procs it. When you don't have a buff up, use a spender, this will enable the 50% from the spender. But that 50% is instant applied to the damage from that attack. Same for the primary.
PS: not sure F+R are best in that build. Rorg would give you 15% elite damage and reduction from aughild, opening you up for MoJ (up to 100% pet damage) and CoE (average 50% more damage with 200% roll on it). Rorg+CoE feel easier to get and roll good, probably giving you more effective damage (at least until you get a good F+R set).
Hello there!
So, I wanted to follow that build ( http://www.diablofans.com/builds/54403-2-2-wd-max-dps-fetish-build-zuni-ring-set ) but I have a little Problem with my Focus & Restraint.
You see, when I hit ennemies with the Plague of Toads (Heyy Marioo), I win the first buff of the set...
And when I hit them with Spirit Barrage, I win the second buff...
They are displayed into my bar, but nothing happens in my character' sheet (If it was just for Plague of toads I would understand, this skill doesn't generate mana), but even with Spirit Barrage the damage doesn't seems to improve...
I don't know if it's the character' sheet which seems to bug out, or if I don't get the buff (Since the intelligence is a reroll of dexterity before).
Tell me, if someone play with these rings on, did the same problem occurs? Thanks!
Okay thanks, that was a bit weird because with my monk (who has the famous Dashing Strike build), damage would be updated on his sheet.
Thank you very much, I feared that it wouldn't work ^^
F+R are multipliers, not damage increase (-> would show on sheet). In fact, that makes them better. If you would have 2 skills that give you (for an easy theory example) 50% damage, you sheet damage goes up by 50%+50%, so you end up with 200% of your original sheet damage. Because F+R are multiplicative, that 200% (if both F+R buffs are up) gets *1.5*1.5= 450%. If the buff would show on sheet, they would only add 50%+50%, putting you to 300%. (without damage skills: now F+R: 100%*1.5*1.5=225% vs when they would show on sheet 100%+50%+50%, still more).
When testing, don't forget it already applies to the skills that procs it. When you don't have a buff up, use a spender, this will enable the 50% from the spender. But that 50% is instant applied to the damage from that attack. Same for the primary.
PS: not sure F+R are best in that build. Rorg would give you 15% elite damage and reduction from aughild, opening you up for MoJ (up to 100% pet damage) and CoE (average 50% more damage with 200% roll on it). Rorg+CoE feel easier to get and roll good, probably giving you more effective damage (at least until you get a good F+R set).