-Second build is the Tanky build, for those of us who like to jump right in the middle of those crawling minions of hell and tank for the rest of the party..get that gear with high vitality/res and don't forget the shield..
-Third build is the Support monk, and am talking about a PURE support monk! This monk is all about buffing your allies, debuffing your enemies..the cool thing about this build is that it doesn't count much on your items, doesn't cost much..just get a 2 handed weapon with good damage on it and it'll do fine
-I believe we've all thought of an AOE build, the spirit hungry build..not much to say about this one, just get some high damage, and some spirit regen items if you can.
-Monks and their dodge, this is the Backlasher dodgy monk..get some high dex, some high damage for the backlash, some high crit chance, and you're ready to go..
-Too few have thought about a Ranged monk..yep, a ranged monk :D, for those who don't like to get vitality or high health, and don't like to get into the fight..a ranged monk who can kyte!
DPS:-
-This one doesn't need to be explained, Deadly Reach gives you damage, WOTHF gives you AS/MS..together they give you some more damage.
-Blinding flash gives you a 3 sec damage buff and disorients the enemy giving you a good window to use that damage.
-BOH gives you a good boost to damage that lasts for a good period of time, and the heal.
-Personally i don't like sweeping wind, but it adds a very good damage boost to the fight, whether it's the Blade Storm or the Cyclone, both are good..
-Conviction..nothing needs to be said.
Tanky:-
-Deadly reach adds armor.
-Serenity is the ultimate tanking spell, and in my opinion the best spell in the game.
-Blinded and confused will not only give you more seconds to tank, but also lets you deal some damage while at it..somehow.
-Penitent flame, getting exhausted and need a second to breathe? press that button, you'll have 1.5 seconds to get yourself back together and get a slight heal!
-Now most of you will go like "wth, earth ally AND heavenly body?", yes...with the high vit/res..this is where you'll shine, you can easily get your HP above 100K, and it will go down slowly!
Support:-
-Concussion is a great support for the team, combined with resolve you'll be reducing enemies' damage by 45% with each hit, seems legit
-Bluster will have the same effect as concussion, except you'll be running around with it trying to save as many lives as possible, with the knockback and the slow.
-penitent flame, again, with the tempest rush you'll be able to get to your friends much easier with that first aid kit, and a scary look to scare those demons away, combined with guiding light for the extra damage.
-Safe haven, keep them away from your injured friends
-Tranquility is very good for those ugly frozen/jailed moments, use it well..
-Conviction, am not sure which is better, submission or intimidation! Submission will cause all enemies around you to deal 25% less damage because you have resolve on, while intimidation will let you get to a higher potential damage reduction "75%" but you'll lose the damage per second to enemies around you..
AOE:-
-Breaking wave for increasing the AOE damage you enemies take.
-Implosion...pull them in..
-essence burn..
-explosive light......
-SSS if there's anyone left, GG
-Mantra and passives will give you the needed spirit and spirit regen to use this combo as much as you'd like
Backlasher:-
I really don't need to say much about this one, you have 3 spells that give you dodge chance, a mantra that gives you more dodge and will deal damage to stuff when you dodge "which is almost everyday", a spell that will cause you enemies to attack each other, and serenity that will deal damage back to your enemies..enough said
Semi-Range Monk:-
-As we all know, windforce flurry could be used as a ranged spell, with good damage
-Hand of Ytar is this build's pride and joy, you can cast it from very far away, it slows, deal "ok" damage, and doesn't cost much spirit..
-Wall of light deals great damage, and knocks back those who get close to you, you're ranged now you don't want them close
-Penitent flame "i use it alot", just to get them away from you, and heals..
-Sudden assault, it's good, it teleports you to the target so it's good!!
-Again, mantra and passives are for SPIRIT...you'll need it to spam Hand Of Ytar as much as you can..
Thank you for reading, and feel free to share your crazy builds here
Some interesting ideas, for sure. I've been trying to craft a tanky Cyclone Reach/Ex-Palm build but haven't had time. It would be great for running with my friends whom use glassy builds.
I've always been more interested in balanced builds. What good does high dps melee do if you die too easy, and conversely, what good does a pure tank build do if you aren't contributing a good share of dps?
I've been in my laboratory trying hard to cook up the perfect marriage of AoE spike damage and defensive stoutness. This is what I've come up with after endless tweaks and changes;
I never buy items or gold, I do not use the RMAH. I depend solely upon drops and GAH transactions to fund my char, and I don't spend much time in the AH trying to flip items. I spend my time playing, not brokering deals.
I say this because I don't have the best gear, some of it is woefully short of meeting my goals. Thus why I wanted to craft a balanced build that gets the most bang for my buck, so to speak.
Deadly Reach/Keen Eye ~ DR offers good dps and extends a ranged effect. What I truly like about it over FoT/Thunder is it keeps you away from (and out of) pools of Elite ground affixes (psn/decs/molten). FoT/T forces you into some ugly messes and you cannot avoid stepping right back into them. Keen Eye adds a substantial armor bonus that combines with Hard Target to reach up and get staggering full-time armor.
Seven Sided Strike/Fulminating Onslaught ~ Not only does this create large AoE dps spikes, but it can be used/timed correctly to evade rather nasty situations. FO seems the best rune option for SSS as it turns this build into a chain-bomber when combined with Ex-Palm.
Serenity/Peaceful Repose ~ Standard skill for the Monk IMO. I choose PR because, even though the heal amount is nominal, it is a lifesaver and none of the other Serenity runes seem to offer a better option.
Breath of Heaven/Blazing Wrath ~ Again, this skill/rune combo is pretty much required for most Monk builds. This skill/rune combo is the epitome of balance. With PR and potions, you now have three heal options to mitigate cooldowns with effectiveness.
Exploding Palm/Flesh is Weak ~ Since 1.04, it was my mission to effectively combine EP and SSS without hating the loss of Sweeping Winds. This build allowed me to not miss SW at all. FiW marks targets for a speedy dispatch and is excellent for the main objective for all of us, killing Elite packs. Most packs are 3-4 strong, this build will allow you to tag multiple Elites with EP, adding an additional 12% damage to each tagged Elite. With this build, you can tag them all in succession, thus maintaining a fulltime 12% damage gain for those stubborn Elite packs.
Mantra of Evasion/Hard Target ~ The dodge bonus goes without saying. Dodge applies to most damage types in the game. HT combines with Keen Eye (Deadly Reach rune) to give you rather eye popping full-time (during combat) armor.
Passives;
Seize the Initiative ~ The third Armor buff in this build.
One With Everything ~ hurr durr......yadda yadda
Exalted Soul ~ Here is the engine for this build. You now have a deep pool of spirit to manage, as well as +1 spirit regen. If you look closely at my gear, I do not have any spirit regen on my gear....ZERO. Which I admit is an issue. I am currently looking at acquiring a solid off-hand weapon that has regen. The +1 sprit tick may not seem like much, but it makes a ton of difference in those 10-20 seconds between battles. If combined with your standard 1.5-2 spirit ticks per second from gear, ES becomes that much more effective.
Summary;
Exalted Soul provides a deep pool of spirit to allow multiple uses of EP tags and spamming of Evasion for that extra 15% dodge (3 seconds) for those high-stress situations.
Tag multiple enemies/Elites with EP, causing a 745% weapon damage drain over 9 seconds time as well as exposing them to a bonus 12% damage from all party members.
My base armor is only 5991. With this build, my full-time (during combat) armor becomes 10,184.
My base DPS is only 39.7k. After BoH/BW, it climbs to 45.7k which does well when combined with the +12% to EP tagged Elites and the over 2k AoE damage of SSS/FO, as well as the DPS from EP.
My dodge chance goes from a base of 39.2% to a buffed 48.4% (56.1% when spamming Evasion Mantra) and damage reduction goes from a base of 70.56% to an impressive 77.25%
Unbuffed
Buffed
[
I hope this helps others with gear inadequacies looking for a balanced build that functions well without having to have top-tier BiS gear. Any criticism is welcome.
Thumbs up for the time and afford u put into this. Since u ask for some feedback here it is.
DPS Build:
Not picking StI isnt that good tbh. Your armor will be super low and the incoming dmg kinda high. With realy good gear u can afford OwE. Just gear up like barbs and pick items with all resist and maybe either pys or fire on top. Its way more expensiv but doable.
Tank Build:
MoH is super weak compared with MoE/Hardtarget in terms of mitigation/ehp. Builds like this where used back pre patch 1.03 when normal trash in inferno(act3/4) tend to 2 shot you in bad gear.
Support build:
Running act3 inferno with your build will end up with a dead monk most of the times. Your uptime is limited while serenity is up and running. Without OwE and StI its realy gear heavy in terms of running inferno.
AE Build:
Again this wont work in inferno. U need to outgear the given act by alot to not picking one of the 3 mitigation passives(StI/OwE/Resolve). For an ae heavy build i dont get it why some1 would using MoH. MoR/Collateral Rune is much better in terms of ae.
Backlash Build:
I like the idea of an heavy dodge build. On paper it sounds funny but in terms of dps its way worse then any dmg build.
Range build:
Why using a melee spirit regen and not going with deadly reach? The idea sound nice but how to deal with range mobs? Since u lack armor/resist those will give u a hard time. Not to mention those elites with "fast affix".
Dont get me wrong i realy appreciate your thoughts and afford u put into this but it seems u didnt test your builds while farming any inferno act.
Thank you very much for the feedback am glad you read it
I know those builds are not perfect and are not for every situation, for the ranged build i use that to farm act two, the dungeons before zulten kulle, believe it or not, they work great :D, and i use WOTHF not DR because the rune gives u a ranged attack on the third srike
AOE build is AWSOME for farming act 1
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http://eu.battle.net...YXSk!gZU!cZcbZa
-Second build is the Tanky build, for those of us who like to jump right in the middle of those crawling minions of hell and tank for the rest of the party..get that gear with high vitality/res and don't forget the shield..
http://eu.battle.net...YXjQ!UXT!ZYZccY
-Third build is the Support monk, and am talking about a PURE support monk! This monk is all about buffing your allies, debuffing your enemies..the cool thing about this build is that it doesn't count much on your items, doesn't cost much..just get a 2 handed weapon with good damage on it and it'll do fine
http://eu.battle.net...XRgk!afb!Zccabc
-I believe we've all thought of an AOE build, the spirit hungry build..not much to say about this one, just get some high damage, and some spirit regen items if you can.
http://eu.battle.net...VeTQ!bcY!cZcZcZ
-Monks and their dodge, this is the Backlasher dodgy monk..get some high dex, some high damage for the backlash, some high crit chance, and you're ready to go..
http://eu.battle.net...Yfgh!dWU!ZcZYcc
-Too few have thought about a Ranged monk..yep, a ranged monk :D, for those who don't like to get vitality or high health, and don't like to get into the fight..a ranged monk who can kyte!
http://eu.battle.net...eXTQ!cbU!ccacaZ
Explanations:-
DPS:-
-This one doesn't need to be explained, Deadly Reach gives you damage, WOTHF gives you AS/MS..together they give you some more damage.
-Blinding flash gives you a 3 sec damage buff and disorients the enemy giving you a good window to use that damage.
-BOH gives you a good boost to damage that lasts for a good period of time, and the heal.
-Personally i don't like sweeping wind, but it adds a very good damage boost to the fight, whether it's the Blade Storm or the Cyclone, both are good..
-Conviction..nothing needs to be said.
Tanky:-
-Deadly reach adds armor.
-Serenity is the ultimate tanking spell, and in my opinion the best spell in the game.
-Blinded and confused will not only give you more seconds to tank, but also lets you deal some damage while at it..somehow.
-Penitent flame, getting exhausted and need a second to breathe? press that button, you'll have 1.5 seconds to get yourself back together and get a slight heal!
-Now most of you will go like "wth, earth ally AND heavenly body?", yes...with the high vit/res..this is where you'll shine, you can easily get your HP above 100K, and it will go down slowly!
Support:-
-Concussion is a great support for the team, combined with resolve you'll be reducing enemies' damage by 45% with each hit, seems legit
-Bluster will have the same effect as concussion, except you'll be running around with it trying to save as many lives as possible, with the knockback and the slow.
-penitent flame, again, with the tempest rush you'll be able to get to your friends much easier with that first aid kit, and a scary look to scare those demons away, combined with guiding light for the extra damage.
-Safe haven, keep them away from your injured friends
-Tranquility is very good for those ugly frozen/jailed moments, use it well..
-Conviction, am not sure which is better, submission or intimidation! Submission will cause all enemies around you to deal 25% less damage because you have resolve on, while intimidation will let you get to a higher potential damage reduction "75%" but you'll lose the damage per second to enemies around you..
AOE:-
-Breaking wave for increasing the AOE damage you enemies take.
-Implosion...pull them in..
-essence burn..
-explosive light......
-SSS if there's anyone left, GG
-Mantra and passives will give you the needed spirit and spirit regen to use this combo as much as you'd like
Backlasher:-
I really don't need to say much about this one, you have 3 spells that give you dodge chance, a mantra that gives you more dodge and will deal damage to stuff when you dodge "which is almost everyday", a spell that will cause you enemies to attack each other, and serenity that will deal damage back to your enemies..enough said
Semi-Range Monk:-
-As we all know, windforce flurry could be used as a ranged spell, with good damage
-Hand of Ytar is this build's pride and joy, you can cast it from very far away, it slows, deal "ok" damage, and doesn't cost much spirit..
-Wall of light deals great damage, and knocks back those who get close to you, you're ranged now you don't want them close
-Penitent flame "i use it alot", just to get them away from you, and heals..
-Sudden assault, it's good, it teleports you to the target so it's good!!
-Again, mantra and passives are for SPIRIT...you'll need it to spam Hand Of Ytar as much as you can..
Thank you for reading, and feel free to share your crazy builds here
I've always been more interested in balanced builds. What good does high dps melee do if you die too easy, and conversely, what good does a pure tank build do if you aren't contributing a good share of dps?
I've been in my laboratory trying hard to cook up the perfect marriage of AoE spike damage and defensive stoutness. This is what I've come up with after endless tweaks and changes;
http://us.battle.net...gXVh!XUb!Zcabaa
I never buy items or gold, I do not use the RMAH. I depend solely upon drops and GAH transactions to fund my char, and I don't spend much time in the AH trying to flip items. I spend my time playing, not brokering deals.
I say this because I don't have the best gear, some of it is woefully short of meeting my goals. Thus why I wanted to craft a balanced build that gets the most bang for my buck, so to speak.
Deadly Reach/Keen Eye ~ DR offers good dps and extends a ranged effect. What I truly like about it over FoT/Thunder is it keeps you away from (and out of) pools of Elite ground affixes (psn/decs/molten). FoT/T forces you into some ugly messes and you cannot avoid stepping right back into them. Keen Eye adds a substantial armor bonus that combines with Hard Target to reach up and get staggering full-time armor.
Seven Sided Strike/Fulminating Onslaught ~ Not only does this create large AoE dps spikes, but it can be used/timed correctly to evade rather nasty situations. FO seems the best rune option for SSS as it turns this build into a chain-bomber when combined with Ex-Palm.
Serenity/Peaceful Repose ~ Standard skill for the Monk IMO. I choose PR because, even though the heal amount is nominal, it is a lifesaver and none of the other Serenity runes seem to offer a better option.
Breath of Heaven/Blazing Wrath ~ Again, this skill/rune combo is pretty much required for most Monk builds. This skill/rune combo is the epitome of balance. With PR and potions, you now have three heal options to mitigate cooldowns with effectiveness.
Exploding Palm/Flesh is Weak ~ Since 1.04, it was my mission to effectively combine EP and SSS without hating the loss of Sweeping Winds. This build allowed me to not miss SW at all. FiW marks targets for a speedy dispatch and is excellent for the main objective for all of us, killing Elite packs. Most packs are 3-4 strong, this build will allow you to tag multiple Elites with EP, adding an additional 12% damage to each tagged Elite. With this build, you can tag them all in succession, thus maintaining a fulltime 12% damage gain for those stubborn Elite packs.
Mantra of Evasion/Hard Target ~ The dodge bonus goes without saying. Dodge applies to most damage types in the game. HT combines with Keen Eye (Deadly Reach rune) to give you rather eye popping full-time (during combat) armor.
Passives;
Seize the Initiative ~ The third Armor buff in this build.
One With Everything ~ hurr durr......yadda yadda
Exalted Soul ~ Here is the engine for this build. You now have a deep pool of spirit to manage, as well as +1 spirit regen. If you look closely at my gear, I do not have any spirit regen on my gear....ZERO. Which I admit is an issue. I am currently looking at acquiring a solid off-hand weapon that has regen. The +1 sprit tick may not seem like much, but it makes a ton of difference in those 10-20 seconds between battles. If combined with your standard 1.5-2 spirit ticks per second from gear, ES becomes that much more effective.
Summary;
Exalted Soul provides a deep pool of spirit to allow multiple uses of EP tags and spamming of Evasion for that extra 15% dodge (3 seconds) for those high-stress situations.
Tag multiple enemies/Elites with EP, causing a 745% weapon damage drain over 9 seconds time as well as exposing them to a bonus 12% damage from all party members.
My base armor is only 5991. With this build, my full-time (during combat) armor becomes 10,184.
My base DPS is only 39.7k. After BoH/BW, it climbs to 45.7k which does well when combined with the +12% to EP tagged Elites and the over 2k AoE damage of SSS/FO, as well as the DPS from EP.
My dodge chance goes from a base of 39.2% to a buffed 48.4% (56.1% when spamming Evasion Mantra) and damage reduction goes from a base of 70.56% to an impressive 77.25%
[
I hope this helps others with gear inadequacies looking for a balanced build that functions well without having to have top-tier BiS gear. Any criticism is welcome.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Thank you very much for the feedback am glad you read it
I know those builds are not perfect and are not for every situation, for the ranged build i use that to farm act two, the dungeons before zulten kulle, believe it or not, they work great :D, and i use WOTHF not DR because the rune gives u a ranged attack on the third srike
AOE build is AWSOME for farming act 1