I was toying around with a character planner i found recently and started picking out rare items with customized values the way i would exactly prefer perfectly rolled stats on my monk's items
mind you, this character planner is farm from accurate when adding things like dodge value, or calculating correct attack speed, or damage value, as well as hp values (so the values in the stat windows to the right are not to be fully trusted, i did a manual calculation of my item stats and found them to be MUCH more than listed in the tables to the right)
so you really should check each individual item's stat if you want to get a clearer picture
any ideas or feedback? i am guessing this is what ideally what i would hope to finally reach one day (gear wise)
also to note : i was having problems with adding socketed affix,was unable to pick it for some odd reason, not sure why even though they have the option avaiable, and even at times when it was available, i was unable to select 2 or 3 sockets but only 1 (on items that allow for more than one socket), so these items dont have any sockets for that reason mainly.
show me how you would build your own monk? would your stat/item choices be different?
i suspected something was too good to be true with that %armor thing
also, are you sure about the attack speed? guess they need to sort their item affixes more.... also, you can never really have something as "too much resists" unless you are willing to completely remove resist affixes from some items for something else (and since the items already have the max vitality/dexterity value , i am not sure which other affixes might be beneficial in terms of boosting damage more (maybe crit chance and crit damage i guess, but these are usually on jewelry only ? or are they possible on armor slots too?)
Edit : couldn't add movement speed affix to boots, i really wish there was a better character planner out there to customize more correctly -.- !
lets say all the extra %armor affixes gets removed (and instead of it is a socketed affix in the item slots that allow for sockets, and in the slots that dont allow sockets, a crit chance or crit damage affix)
it says 136-154% chance to dodge, can someone explain how that works out, because i don't think it means you'll dodge every attack, right? ^^
their calculations are incorrect, i already stated that in the first post, people are checking the stat windows (which are way off than the actual values these items would produce) and not the items themselves -.- !
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this is the final result i ended up with
http://d3db.com/tool/planner/monk/28079
mind you, this character planner is farm from accurate when adding things like dodge value, or calculating correct attack speed, or damage value, as well as hp values (so the values in the stat windows to the right are not to be fully trusted, i did a manual calculation of my item stats and found them to be MUCH more than listed in the tables to the right)
so you really should check each individual item's stat if you want to get a clearer picture
any ideas or feedback? i am guessing this is what ideally what i would hope to finally reach one day (gear wise)
also to note : i was having problems with adding socketed affix,was unable to pick it for some odd reason, not sure why even though they have the option avaiable, and even at times when it was available, i was unable to select 2 or 3 sockets but only 1 (on items that allow for more than one socket), so these items dont have any sockets for that reason mainly.
show me how you would build your own monk? would your stat/item choices be different?
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also, are you sure about the attack speed? guess they need to sort their item affixes more.... also, you can never really have something as "too much resists" unless you are willing to completely remove resist affixes from some items for something else (and since the items already have the max vitality/dexterity value , i am not sure which other affixes might be beneficial in terms of boosting damage more (maybe crit chance and crit damage i guess, but these are usually on jewelry only ? or are they possible on armor slots too?)
Edit : couldn't add movement speed affix to boots, i really wish there was a better character planner out there to customize more correctly -.- !
lets say all the extra %armor affixes gets removed (and instead of it is a socketed affix in the item slots that allow for sockets, and in the slots that dont allow sockets, a crit chance or crit damage affix)
also crit % can roll on head, gloves, bracers, weapons, shields/off-hand, rings and amulets.
OFC some legendarys can have attack speed and other slot unique affixes on them even tho teh affix cant roll on that slot originaly.
also remeber 3x slots on chest and 2x slots on pants will give you an extra 58*5 dexterity.
EU Season Achievement Ladder: Season 1 : #773, 7150/7880 | S2 : #742, 5970/8280 | S3 : #1000+, 810/980 | S4 #? 0/? |
their calculations are incorrect, i already stated that in the first post, people are checking the stat windows (which are way off than the actual values these items would produce) and not the items themselves -.- !