(Recap) Diablo III - The Monk

  • #1

    Basic Information
    The Monk is a quick, agile melee fighter. Perfecting his mind, soul, and body, the Monk himself becomes a formidable weapon. With a mixture of combo styled fighting moves with his spiritual abilities, the Monk does his best to get into the fray of the fight and quickly avoid attacks. His presence also brings with him auras that will empower any one else around him. The Monk is out to smote the wicked and bring back the righteousness he has meditated on in his temple of 1,001 gods in Ivgorod.
    • Resource - Spirit: Gained by attacking and used for other attacks combined with combos.
    • Skills - Spiritual power, combos, mantras, and mobility.
    • Armor - Robes adorned with spars metal coverings and circlets.
    • Stats - The stat that increases the Monk's damage is Dexterity.
    • Lore - The holy defender in search of vanquishing all that is evil.
    • Monk Unique Gear - Spirit Stones (head), Fist Weapons, Daibo.




    Rune Videos
    | Fists of Thunder | Cyclone Strike | Sweeping Wind | Way of the Hundred Fists | Lashing Tail Kick |




    Monk Item Affixes
    You can see all the affixes known so far in a nice table format over here, or the Monk specific ones by pressing the "Show" button below.

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    Fists of Thunder (Spirit Stone, Helm)
    • of the Monsoon - Tier 1 - Boosts Fists of Thunder Damage by 3-4%
    • of the Monsoon - Tier 2 - Boosts Fists of Thunder Damage by 3-5%
    • of the Monsoon - Tier 3 - Boosts Fists of Thunder Damage by 3-5%
    • of the Monsoon - Tier 4 - Boosts Fists of Thunder Damage by 4-5%
    • of the Monsoon - Tier 5 - Boosts Fists of Thunder Damage by 4-5%
    • of the Monsoon - Tier 6 - Boosts Fists of Thunder Damage by 5%
    • of the Monsoon - Tier 7 - Boosts Fists of Thunder Damage by 5%
    • of the Monsoon - Tier 8 - Boosts Fists of Thunder Damage by 5%
    Exploding Palm (Spirit Stone, Helm)
    • of Bursting - Tier 1 - Boosts Exploding Palm Damage by 3-4%
    • of Bursting - Tier 2 - Boosts Exploding Palm Damage by 3-5%
    • of Bursting - Tier 3 - Boosts Exploding Palm Damage by 3-5%
    • of Bursting - Tier 4 - Boosts Exploding Palm Damage by 4-5%
    • of Bursting - Tier 5 - Boosts Exploding Palm Damage by 4-5%
    • of Bursting - Tier 6 - Boosts Exploding Palm Damage by 5%
    • of Bursting - Tier 7 - Boosts Exploding Palm Damage by 5%
    • of Bursting - Tier 8 - Boosts Exploding Palm Damage by 5%
    Deadly Reach (Spirit Stone, Helm)
    • of Lunging - Tier 1 - Boosts Deadly Reach Damage by 3-4%
    • of Lunging - Tier 2 - Boosts Deadly Reach Damage by 3-5%
    • of Lunging - Tier 3 - Boosts Deadly Reach Damage by 3-5%
    • of Lunging - Tier 4 - Boosts Deadly Reach Damage by 4-5%
    • of Lunging - Tier 5 - Boosts Deadly Reach Damage by 4-5%
    • of Lunging - Tier 6 - Boosts Deadly Reach Damage by 5%
    • of Lunging - Tier 7 - Boosts Deadly Reach Damage by 5%
    • of Lunging - Tier 8 - Boosts Deadly Reach Damage by 5%
    Sweeping Wind (Spirit Stone, Helm)
    • of the Wind - Tier 1 - Boosts Sweeping Wind Damage by 3-4%
    • of the Wind - Tier 2 - Boosts Sweeping Wind Damage by 3-5%
    • of the Wind - Tier 3 - Boosts Sweeping Wind Damage by 3-5%
    • of the Wind - Tier 4 - Boosts Sweeping Wind Damage by 4-5%
    • of the Wind - Tier 5 - Boosts Sweeping Wind Damage by 4-5%
    • of the Wind - Tier 6 - Boosts Sweeping Wind Damage by 5%
    • of the Wind - Tier 7 - Boosts Sweeping Wind Damage by 5%
    • of the Wind - Tier 8 - Boosts Sweeping Wind Damage by 5%
    Crippling Wave (Spirit Stone, Helm)
    • of Breaking - Tier 1 - Boosts Crippling Wave Damage by 3-4%
    • of Breaking - Tier 2 - Boosts Crippling Wave Damage by 3-5%
    • of Breaking - Tier 3 - Boosts Crippling Wave Damage by 3-5%
    • of Breaking - Tier 4 - Boosts Crippling Wave Damage by 4-5%
    • of Breaking - Tier 5 - Boosts Crippling Wave Damage by 4-5%
    • of Breaking - Tier 6 - Boosts Crippling Wave Damage by 5%
    • of Breaking - Tier 7 - Boosts Crippling Wave Damage by 5%
    • of Breaking - Tier 8 - Boosts Crippling Wave Damage by 5%
    Way of the Hundred Fists (Spirit Stone, Helm)
    • of Pummeling - Tier 1 - Boosts Crippling Wave Damage by 3-4%
    • of Pummeling - Tier 2 - Boosts Crippling Wave Damage by 3-5%
    • of Pummeling - Tier 3 - Boosts Crippling Wave Damage by 3-5%
    • of Pummeling - Tier 4 - Boosts Crippling Wave Damage by 4-5%
    • of Pummeling - Tier 5 - Boosts Crippling Wave Damage by 4-5%
    • of Pummeling - Tier 6 - Boosts Crippling Wave Damage by 5%
    • of Pummeling - Tier 7 - Boosts Crippling Wave Damage by 5%
    • of Pummeling - Tier 8 - Boosts Crippling Wave Damage by 5%
    Tempest Rush (Staff, Polearm, Daibo)
    • of Reflex - Tier 1 - Increases Chance for Critical Hit with Tempest Rush by 3-4%
    • of Reflex - Tier 2 - Increases Chance for Critical Hit with Tempest Rush by 3-5%
    • of Reflex - Tier 3 - Increases Chance for Critical Hit with Tempest Rush by 3-5%
    • of Reflex - Tier 4 - Increases Chance for Critical Hit with Tempest Rush by 4-5%
    • of Reflex - Tier 5 - Increases Chance for Critical Hit with Tempest Rush by 4-5%
    • of Reflex - Tier 6 - Increases Chance for Critical Hit with Tempest Rush by 5%
    • of Reflex - Tier 7 - Increases Chance for Critical Hit with Tempest Rush by 5%
    • of Reflex - Tier 8 - Increases Chance for Critical Hit with Tempest Rush by 5%
    Cyclone Strike (Spirit Stone, Helm)
    • of the Hurricane - Tier 1 - Reduces Spirit Cost for Cyclone Strike by 1-2
    • of the Hurricane - Tier 2 - Reduces Spirit Cost for Cyclone Strike by 1-2
    • of the Hurricane - Tier 3 - Reduces Spirit Cost for Cyclone Strike by 1-2
    • of the Hurricane - Tier 4 - Reduces Spirit Cost for Cyclone Strike by 1-3
    • of the Hurricane - Tier 5 - Reduces Spirit Cost for Cyclone Strike by 1-3
    • of the Hurricane - Tier 6 - Reduces Spirit Cost for Cyclone Strike by 2-3
    • of the Hurricane - Tier 7 - Reduces Spirit Cost for Cyclone Strike by 2-3
    • of the Hurricane - Tier 8 - Reduces Spirit Cost for Cyclone Strike by 2-3
    Lashing Tail Kick (Staff, Polearm, Daibo)
    • of the Scorpion - Tier 1 - Reduces Spirit Cost for Lashing Tail Kick by 1-2
    • of the Scorpion - Tier 2 - Reduces Spirit Cost for Lashing Tail Kick by 1-2
    • of the Scorpion - Tier 3 - Reduces Spirit Cost for Lashing Tail Kick by 1-2
    • of the Scorpion - Tier 4 - Reduces Spirit Cost for Lashing Tail Kick by 1-3
    • of the Scorpion - Tier 5 - Reduces Spirit Cost for Lashing Tail Kick by 1-3
    • of the Scorpion - Tier 6 - Reduces Spirit Cost for Lashing Tail Kick by 2-3
    • of the Scorpion - Tier 7 - Reduces Spirit Cost for Lashing Tail Kick by 2-3
    • of the Scorpion - Tier 8 - Reduces Spirit Cost for Lashing Tail Kick by 2-3
    Wave of Light (Staff, Polearm, Daibo)
    • of Radiance - Tier 1 - Increases Chance for Critical Hit with Wave of Light by 3-4%
    • of Radiance - Tier 2 - Increases Chance for Critical Hit with Wave of Light by 3-5%
    • of Radiance - Tier 3 - Increases Chance for Critical Hit with Wave of Light by 3-5%
    • of Radiance - Tier 4 - Increases Chance for Critical Hit with Wave of Light by 4-5%
    • of Radiance - Tier 5 - Increases Chance for Critical Hit with Wave of Light by 4-5%
    • of Radiance - Tier 6 - Increases Chance for Critical Hit with Wave of Light by 5%
    • of Radiance - Tier 7 - Increases Chance for Critical Hit with Wave of Light by 5%
    • of Radiance - Tier 8 - Increases Chance for Critical Hit with Wave of Light by 5%




    Monk Spotlight Video
    The Monk spotlight video shows some back story of the Monk along with some game play footage.





    Monk Beta Skill Video
    This video shows some basic game play of the Monk during the beta. Showcasing each of the abilities the Monk had at that time.





    Monk Tier Armor Sets
    The following video shows off a good deal of the armor tiers available for the Monk. Its important to note that these are not all of them. This also does not include all unique items and armors.





    Monk Trailer
    At the 2009 Blizzcon, the Monk class was announced with a trailer explaining the characters background.




    Other Resources and Information
    The info does not stop here, you can head out to the offical site for some more info and tools as well as the wiki article on the DiabloWiki.com - Monk Monk


  • #2
    I was so excited about the Monk until I looked at the Armor Sets in comparison to the Barb.
  • #3
    O this will be fun >=D I can't wait to get started on my monk.

    End Of Line
  • #4
    I will most definitely go for minimalistic armor, lots of invisible dye and stuff.
  • #5
    My first class
  • #6
    Love the effects of cyclone strike. Just to note....... the skills vid needs an update as the runed fist of thunder gives a sort of teleport on it's ifrst hit. Looked like an older build before the change.

    I'm very much looking forward to the Monk to see what kinds of skills he/she has after level 13 in action. Way of the hundered fists looks like an interesting skill for a genereator. As it is the Witch doctor will be first class played followed by the monk.

    Less than 34 hours away to play! Can't wait.......wait I guess I have to wait.
  • #7


    First and only char for a long time. Can't wait to go past level 13.
  • #8
    Monk all the way
    "Just quit and wait for GW2"
  • #9
    dat beard...
  • #10
    Quote from Kirisu



    First and only char for a long time. Can't wait to go past level 13.


    This !!!
  • #11
    Monk will be one of the best class by far for inferno mode. With the group mantras and heals they can dish out its going to be nuts.
  • #12
    Blizzard, please stop making baldy characters. I absoludly unlike them. :facepalm:
  • #13
    Quote from TorukMakto

    Quote from Kirisu

    First and only char for a long time. Can't wait to go past level 13.


    This !!!


    Hehe.
    Finally past level 13, time to sleep.

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