CS = every generator you strike +8% dmg for 3 sec ... so if i generate 6 strikes within 3 sec, it will (6x8)% ?
*Every different generator , does that mean just different from the previous strike? eg, 1,2,1 / 2,1,2 ? or different as in 1,2,3 / 2,1,3 etc?
if its 1,2,3 = + 24% dmg for 3 sec ... many thread has discussed this part ... my question is .... within 3 sec, if i can achieve more than 3 strikes....more than a combo ....will 8% stack up onto of the 1st combo 24% ? lol
There are 6 different spirit generators. So in theory, if you slot all 6 and use a different one every strike, you could get up to 48% extra damage. So you could technically make a build with 6 generators but then you'd have no spender to use for an extra big hit.
This is assuming the 3 seconds refreshes on each new strike, kind of like how Frenzy works. If it drops off even after each new strike, you probably won't be able to attack fast enough to get more than 24%.
EDIT: And the way it's worded, no I do not think you have to finish a combo to get the bonus. So if you slot generators on all slots.. each strike would be a new button (LMB, RMB, 1, 2, 3, 4)
Double edit: Forgot only 6 slots, not 7, re-worded the above slightly.
im sure we can press more than 3 generators in 3 sec ...
also...we don't need 6 different generators to get dmg boost .... minimal 2 generators isnt it....1,2,1,2,1 .... u get 8% from different generator one after the other? .... which means, if only 1,1,2 / 1,1,1 ...we only get 16% or 8% ....
"Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds." - taken from the Diablo 3 website.
This is not implying each hit of a Spirit Generator(SG), it means for each different SG skill/ability, (ex. Fists of Thunder(FoT), Crippling Wave(CW), etc.) So if you have 2 SG skills say the two mentioned, FoT and CW you would only be allowed a maximum of 16% increase of damage. I think the monk will only be buffed if you use first either FoT or CW, then the SG you didn't use in the first strike. This will not stack to greater than 16% because the SG's have to be different, and not alternating in rotation which is what I think you are assuming.
I think the big point with Combination strike is that its constantly rolling right? So the way I see it in the heat of battle, im constantly rattling up dps boosts, might not always be maxed but its going to keep resetting giving an overall big dps boost
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3 strikes = 1 combo
CS = every generator you strike +8% dmg for 3 sec ... so if i generate 6 strikes within 3 sec, it will (6x8)% ?
*Every different generator , does that mean just different from the previous strike? eg, 1,2,1 / 2,1,2 ? or different as in 1,2,3 / 2,1,3 etc?
if its 1,2,3 = + 24% dmg for 3 sec ... many thread has discussed this part ... my question is .... within 3 sec, if i can achieve more than 3 strikes....more than a combo ....will 8% stack up onto of the 1st combo 24% ? lol
but the CS skill didnt say get % of dmg + at the end of the combo but instead ... 3 sec ....
1,2,1 is combo too =\
This is assuming the 3 seconds refreshes on each new strike, kind of like how Frenzy works. If it drops off even after each new strike, you probably won't be able to attack fast enough to get more than 24%.
EDIT: And the way it's worded, no I do not think you have to finish a combo to get the bonus. So if you slot generators on all slots.. each strike would be a new button (LMB, RMB, 1, 2, 3, 4)
Double edit: Forgot only 6 slots, not 7, re-worded the above slightly.
also...we don't need 6 different generators to get dmg boost .... minimal 2 generators isnt it....1,2,1,2,1 .... u get 8% from different generator one after the other? .... which means, if only 1,1,2 / 1,1,1 ...we only get 16% or 8% ....
This is not implying each hit of a Spirit Generator(SG), it means for each different SG skill/ability, (ex. Fists of Thunder(FoT), Crippling Wave(CW), etc.) So if you have 2 SG skills say the two mentioned, FoT and CW you would only be allowed a maximum of 16% increase of damage. I think the monk will only be buffed if you use first either FoT or CW, then the SG you didn't use in the first strike. This will not stack to greater than 16% because the SG's have to be different, and not alternating in rotation which is what I think you are assuming.